Player Matchup

Surtr
Surtr
Bam_Wolfblood
Surtr
Level 111
God Stats
5W - 1L
1,696 SR
Queue Stats
207W - 201L
1,412 Elo+
Solo
Heimdallr
Heimdallr
BraydenD
Heimdallr
Level 44
God Stats
1W - 1L
1,261 SR
Queue Stats
25W - 34L
1,457 Elo+
Solo
Bacchus
Bacchus
CaptainCrack3r
Bacchus
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 118L
1,420 Elo+
Solo
Sol
Sol
DerpeusPrime
Sol
Level 87
God Stats
1W - 0L
1,300 SR
Queue Stats
2W - 0L
1,677 Elo+
Solo
Da Ji
Da Ji
Linkmyboy36
Da Ji
Level 58
God Stats
6W - 4L
1,799 SR
Queue Stats
625W - 630L
1,400 Elo+
Solo
Team Averages
Level 84
1,511 SR
1,473 Elo+

VS

Team Averages
Level 130
1,553 SR
1,357 Elo+
Da Ji
Da Ji
 
Da Ji
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Castian Ramcy
Izanami
Level 49
God Stats
0W - 1L
1,696 SR
Queue Stats
2W - 5L
1,209 Elo+
Solo
Vulcan
Vulcan
LittleSchlav420
Vulcan
Level 206
God Stats
13W - 7L
1,596 SR
Queue Stats
786W - 777L
1,359 Elo+
Solo
Achilles
Achilles
elrough
Achilles
Level 137
God Stats
5W - 2L
1,471 SR
Queue Stats
266W - 286L
1,485 Elo+
Solo
Cernunnos
Cernunnos
ironempress96
Cernunnos
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,230 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 1 / 6
10,416
1,157
8,737
11,692
9,832
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
BraydenD
Heimdallr
1
0 / 0 / 0
2,564
285
0
0
0
13
2 / 2 / 8
7,877
875
6,423
8,497
10,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 2 / 12
8,652
961
10,998
8,224
2,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 2 / 11
7,678
853
4,577
6,943
2,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
1 / 5 / 4
7,097
789
7,568
9,089
4,072
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Izanami
12
0 / 4 / 2
6,662
740
3,379
6,313
2,635
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

1
0 / 0 / 0
2,264
252
0
0
0
Achilles
elrough
Achilles
14
5 / 5 / 1
8,162
907
7,997
11,021
9,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
ironempress96
Cernunnos
14
1 / 3 / 4
7,193
799
6,954
7,536
3,652
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
18
17
Kills
7
7
Deaths
17
37
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
5
4
0.6
W
11
1
6
14
W
Heimdallr
BraydenD
Heimdallr
0
0
0
0
W
2
2
8
3
L
Izanami
0
4
2
0.25
W
2
2
12
4
W
2
2
11
3.75
L
0
0
0
0
L
Achilles
elrough
Achilles
5
5
1
1.1
L
Cernunnos
ironempress96
Cernunnos
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,735
Damage
25,898
35,356
Taken
33,959
25,993
Mitigated
19,363
16,433
Healing
5,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
7,568
1,757
190
1,010
9,089
4,072
0
4,700
4,389
0
12,387
W
8,737
3,085
506
4,878
11,692
9,832
791
0
11,692
872
24,579
W
Heimdallr
BraydenD
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
W
6,423
540
231
1,982
8,497
10,842
189
0
8,497
10,559
0
L
Izanami
3,379
2,297
0
510
6,313
2,635
0
3,192
3,121
0
15,174
W
10,998
3,686
0
3,796
8,224
2,627
590
0
8,224
25,419
0
W
4,577
904
3,297
1,743
6,943
2,692
417
0
6,943
0
6,738
L
0
0
0
0
0
0
0
0
0
0
0
L
Achilles
elrough
Achilles
7,997
1,548
243
1,953
11,021
9,004
0
4,992
6,029
0
14,228
L
Cernunnos
ironempress96
Cernunnos
6,954
3,048
54
1,720
7,536
3,652
0
4,992
2,544
0
25,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,187
Gold Earned
31,378
90
Minions Killed
101
0
Camps Cleared
0
713,777
Distance Traveled
596,426
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,097
789
17
2
0
152,379
0
W
Surtr
10,416
1,157
41
5
0
213,361
0
W
Heimdallr
2,564
285
0
0
0
0
0
W
Bacchus
7,877
875
5
1
0
172,771
0
L
Izanami
6,662
740
41
5
0
145,133
0
W
Sol
8,652
961
37
4
0
151,692
0
W
Da Ji
7,678
853
7
1
0
175,953
0
L
Vulcan
2,264
252
0
0
0
0
0
L
Achilles
8,162
907
10
1
0
135,075
0
L
Cernunnos
7,193
799
33
4
0
163,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role