Player Matchup

Kali
Kali
BOSSIERFIND040
Kali
Level 137
God Stats
12W - 17L
1,378 SR
Queue Stats
153W - 172L
1,396 Elo+
Solo
Bellona
Bellona
Dusty_Bawls_69
Bellona
Level 99
God Stats
2W - 1L
1,500 SR
Queue Stats
169W - 177L
1,411 Elo+
Solo
Ah Puch
Ah Puch
ElPapaDon
Ah Puch
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,255 Elo+
Party 2
Amaterasu
Amaterasu
RavenRush
Amaterasu
Level 62
God Stats
22W - 31L
1,408 SR
Queue Stats
69W - 88L
1,394 Elo+
Party 2
Bacchus
Bacchus
Sp1r1t0fT3RP
Bacchus
Level 17
God Stats
39W - 48L
1,441 SR
Queue Stats
39W - 50L
1,393 Elo+
Party 2
Team Averages
Level 67
1,445 SR
1,370 Elo+

VS

Team Averages
Level 106
1,557 SR
1,503 Elo+
Arachne
Arachne
 
Arachne
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
C0EUR DE LION
Hun Batz
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 27L
1,413 Elo+
Solo
Ao Kuang
Ao Kuang
HughJastic
Ao Kuang
Level 128
God Stats
11W - 4L
1,579 SR
Queue Stats
104W - 52L
1,607 Elo+
Party 1
Neith
Neith
MyWaingYurButt
Neith
Level 86
God Stats
20W - 10L
1,748 SR
Queue Stats
156W - 71L
1,585 Elo+
Party 1
Sobek
Sobek
calpunk186
Sobek
Level 106
God Stats
17W - 18L
1,461 SR
Queue Stats
104W - 116L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 3
7,447
1,064
4,645
10,862
5,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 1 / 0
6,442
920
1,034
2,515
1,614
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ah Puch
ElPapaDon
Ah Puch
13
0 / 6 / 7
7,214
1,031
9,990
8,447
3,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
RavenRush
Amaterasu
13
3 / 5 / 5
8,854
1,265
5,367
16,064
15,400
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bacchus
Sp1r1t0fT3RP
Bacchus
13
3 / 6 / 4
8,006
1,144
8,125
13,649
8,730
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Team 1 Tickets

255

VS

Team 2 Tickets

369

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
3 / 1 / 10
8,207
1,172
9,930
8,280
4,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hun Batz
C0EUR DE LION
Hun Batz
13
0 / 1 / 9
7,561
1,080
5,558
5,301
2,253
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ao Kuang
HughJastic
Ao Kuang
14
15 / 1 / 5
10,913
1,559
12,960
6,147
2,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 2 / 7
7,939
1,134
10,462
5,327
1,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sobek
14
2 / 3 / 8
7,851
1,122
7,250
7,384
5,636
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
61
8
Kills
22
22
Deaths
8
19
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
1
10
8
L
2
4
3
0.88
W
Hun Batz
C0EUR DE LION
Hun Batz
0
1
9
4.5
L
0
1
0
0
L
Ah Puch
ElPapaDon
Ah Puch
0
6
7
0.58
W
Ao Kuang
HughJastic
Ao Kuang
15
1
5
17.5
W
2
2
7
2.75
L
Amaterasu
RavenRush
Amaterasu
3
5
5
1.1
L
Bacchus
Sp1r1t0fT3RP
Bacchus
3
6
4
0.83
W
Sobek
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,161
Damage
46,160
51,537
Taken
32,439
35,134
Mitigated
17,264
3,271
Healing
4,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
9,930
6,083
0
1,439
8,280
4,641
0
4,641
3,437
0
19,271
L
4,645
1,464
0
940
10,862
5,820
0
3,554
7,262
0
11,920
W
Hun Batz
C0EUR DE LION
Hun Batz
5,558
868
0
0
5,301
2,253
0
3,067
2,113
0
11,889
L
1,034
109
0
73
2,515
1,614
0
352
2,123
0
4,158
L
Ah Puch
ElPapaDon
Ah Puch
9,990
892
0
272
8,447
3,570
0
4,960
3,321
20,971
0
W
Ao Kuang
HughJastic
Ao Kuang
12,960
4,221
0
1,725
6,147
2,851
0
3,768
2,332
17,724
0
W
10,462
4,155
0
699
5,327
1,883
0
2,488
2,743
0
27,033
L
Amaterasu
RavenRush
Amaterasu
5,367
2,947
0
1,392
16,064
15,400
0
5,625
10,278
0
8,161
L
Bacchus
Sp1r1t0fT3RP
Bacchus
8,125
998
0
594
13,649
8,730
0
5,158
8,343
19,411
0
W
Sobek
7,250
310
0
759
7,384
5,636
0
4,151
2,949
15,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,963
Gold Earned
42,471
86
Minions Killed
115
3
Camps Cleared
8
625,172
Distance Traveled
702,156
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,207
1,172
25
4
4
175,089
0
L
Kali
7,447
1,064
8
1
1
147,386
0
W
Hun Batz
7,561
1,080
18
3
1
124,051
0
L
Bellona
6,442
920
5
1
0
58,037
0
L
Ah Puch
7,214
1,031
36
5
1
118,369
0
W
Ao Kuang
10,913
1,559
8
1
2
148,284
0
W
Neith
7,939
1,134
53
8
1
117,597
0
L
Amaterasu
8,854
1,265
10
1
0
147,914
0
L
Bacchus
8,006
1,144
27
4
1
153,466
0
W
Sobek
7,851
1,122
11
2
0
137,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role