Player Matchup

Loki
Loki
 
Loki
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
Exotic_BBoy510
Hera
Level 109
God Stats
4W - 8L
1,500 SR
Queue Stats
83W - 88L
1,449 Elo+
Party 2
Vulcan
Vulcan
Legend-Nut
Vulcan
Level 148
God Stats
6W - 7L
1,349 SR
Queue Stats
93W - 90L
1,475 Elo+
Party 2
Tyr
Tyr
Rỡyce
Tyr
Level 158
God Stats
5W - 1L
1,927 SR
Queue Stats
180W - 159L
1,671 Elo+
Solo
Team Averages
Level 136
1,555 SR
1,519 Elo+

VS

Team Averages
Level 140
1,468 SR
1,537 Elo+
Apollo
Apollo
 
Apollo
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
I Pacmann I
Sol
Level 160
God Stats
5W - 1L
1,726 SR
Queue Stats
135W - 118L
1,604 Elo+
Party 3
Agni
Agni
Ibuckrook
Agni
Level 85
God Stats
1W - 1L
1,499 SR
Queue Stats
31W - 36L
1,477 Elo+
Party 3
Sylvanus
Sylvanus
RESPONSE
Sylvanus
Level 156
God Stats
1W - 1L
1,306 SR
Queue Stats
525W - 492L
1,554 Elo+
Party 1
Amaterasu
Amaterasu
StormOwnz
Amaterasu
Level 159
God Stats
2W - 4L
1,309 SR
Queue Stats
108W - 93L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
3 / 0 / 3
7,901
790
6,421
5,722
2,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zeus
 
Zeus
13
0 / 3 / 6
7,103
710
7,571
7,780
2,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 5 / 2
6,938
694
5,863
7,230
4,027
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vulcan
Legend-Nut
Vulcan
14
3 / 3 / 4
7,481
748
13,797
8,338
3,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tyr
15
3 / 1 / 5
8,116
812
8,884
11,325
12,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
2 / 1 / 4
7,857
786
7,069
8,863
3,701
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 1 / 6
8,246
825
11,897
12,092
5,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Agni
12
1 / 5 / 3
6,958
696
4,069
7,881
2,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
RESPONSE
Sylvanus
14
1 / 2 / 8
7,526
753
4,228
11,626
11,715
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amaterasu
StormOwnz
Amaterasu
15
5 / 0 / 3
8,384
838
5,207
11,336
9,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
36
9
Kills
12
12
Deaths
9
20
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
0
3
4.5
L
Zeus
 
Zeus
0
3
6
1
W
Apollo
 
Apollo
2
1
4
4
L
0
5
2
0.2
W
3
1
6
6
W
Agni
1
5
3
0.5
L
Vulcan
Legend-Nut
Vulcan
3
3
4
1.67
W
Sylvanus
RESPONSE
Sylvanus
1
2
8
2.5
L
Tyr
3
1
5
5.5
W
Amaterasu
StormOwnz
Amaterasu
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,536
Damage
32,470
40,395
Taken
51,798
24,906
Mitigated
32,553
7,466
Healing
17,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
6,421
1,339
0
975
5,722
2,220
0
2,528
3,194
0
26,371
L
Zeus
 
Zeus
7,571
1,137
0
2,121
7,780
2,888
0
3,803
3,939
24,232
0
W
Apollo
 
Apollo
7,069
4,338
0
2,903
8,863
3,701
920
3,479
5,384
0
37,136
L
5,863
1,737
0
827
7,230
4,027
248
4,363
2,698
19,223
0
W
11,897
3,873
0
5,578
12,092
5,309
748
5,963
6,096
43,651
0
W
Agni
4,069
94
0
0
7,881
2,679
0
5,269
2,612
9,293
0
L
Vulcan
Legend-Nut
Vulcan
13,797
7,437
0
749
8,338
3,623
0
4,844
3,328
31,648
0
W
Sylvanus
RESPONSE
Sylvanus
4,228
1,022
2,167
3,300
11,626
11,715
165
5,659
5,879
15,383
0
L
Tyr
8,884
932
0
2,794
11,325
12,148
0
4,656
6,388
0
24,760
W
Amaterasu
StormOwnz
Amaterasu
5,207
1,725
0
3,461
11,336
9,149
0
6,861
4,475
0
18,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,539
Gold Earned
38,971
224
Minions Killed
195
0
Camps Cleared
0
1,159,152
Distance Traveled
1,048,909
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,901
790
49
5
0
238,611
6
L
Zeus
7,103
710
38
4
0
197,207
0
W
Apollo
7,857
786
67
7
0
205,401
1
L
Hera
6,938
694
44
4
0
207,289
1
W
Sol
8,246
825
64
6
0
221,077
0
W
Agni
6,958
696
11
1
0
174,960
0
L
Vulcan
7,481
748
45
5
0
245,332
0
W
Sylvanus
7,526
753
21
2
0
205,920
0
L
Tyr
8,116
812
48
5
0
270,713
0
W
Amaterasu
8,384
838
32
3
0
241,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role