Player Matchup

Atlas
Atlas
Gonzacrack6819
Atlas
Level 18
God Stats
13W - 14L
1,458 SR
Queue Stats
122W - 161L
1,317 Elo+
Party 1
Ao Kuang
Ao Kuang
MagiK TaquitO
Ao Kuang
Level 100
God Stats
2W - 3L
1,462 SR
Queue Stats
119W - 156L
1,314 Elo+
Party 1
Hachiman
Hachiman
MrStrappyy
Hachiman
Level 22
God Stats
8W - 22L
1,399 SR
Queue Stats
127W - 170L
1,310 Elo+
Party 1
Bellona
Bellona
MrTrevi17
Bellona
Level 63
God Stats
21W - 41L
1,385 SR
Queue Stats
117W - 163L
1,343 Elo+
Party 1
Chang'e
Chang'e
chip12345678910
Chang'e
Level 18
God Stats
1W - 1L
1,723 SR
Queue Stats
31W - 56L
1,242 Elo+
Party 1
Team Averages
Level 44
1,486 SR
1,305 Elo+

VS

Team Averages
Level 45
1,404 SR
1,415 Elo+
He Bo
He Bo
 
He Bo
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
HYFR_298
Tsukuyomi
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 50L
1,406 Elo+
Solo
Khepri
Khepri
ImDogWaterXD458
Khepri
Level 22
God Stats
1W - 3L
1,388 SR
Queue Stats
8W - 20L
1,455 Elo+
Party 3
Neith
Neith
Johangonzo007
Neith
Level 8
God Stats
2W - 1L
1,270 SR
Queue Stats
5W - 10L
1,190 Elo+
Party 2
Bakasura
Bakasura
Whitewolf00122
Bakasura
Level 60
God Stats
18W - 10L
1,363 SR
Queue Stats
500W - 488L
1,525 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,916
461
3,163
10,738
8,189
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
MagiK TaquitO
Ao Kuang
12
2 / 5 / 1
7,235
482
9,026
14,496
5,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
MrStrappyy
Hachiman
11
0 / 4 / 1
6,657
444
5,447
9,555
4,067
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
MrTrevi17
Bellona
12
1 / 2 / 0
6,870
458
7,330
10,679
11,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

11
1 / 2 / 0
6,408
427
5,487
10,175
3,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
4 / 1 / 2
8,172
545
8,436
6,181
2,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
HYFR_298
Tsukuyomi
12
2 / 0 / 5
7,622
508
4,660
12,101
4,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

10
0 / 1 / 4
6,910
461
3,392
10,551
9,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
4 / 2 / 3
7,595
506
9,294
7,390
3,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Bakasura
15
4 / 1 / 4
9,154
610
10,684
14,354
6,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
5
Kills
14
15
Deaths
5
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
4
1
2
5
L
1
2
1
0.75
W
Tsukuyomi
HYFR_298
Tsukuyomi
2
0
5
4.5
W
0
1
4
2
W
4
2
3
2.75
L
Ao Kuang
MagiK TaquitO
Ao Kuang
2
5
1
0.5
L
Hachiman
MrStrappyy
Hachiman
0
4
1
0.13
L
Bellona
MrTrevi17
Bellona
1
2
0
0.5
W
Bakasura
4
1
4
6
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,453
Damage
36,466
55,643
Taken
50,577
33,062
Mitigated
25,898
9,339
Healing
14,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
8,436
306
0
2,024
6,181
2,286
0
4,571
1,610
56,926
0
L
3,163
1,540
1,487
1,178
10,738
8,189
0
2,415
8,323
24,166
0
W
Tsukuyomi
HYFR_298
Tsukuyomi
4,660
2,040
0
2,261
12,101
4,703
136
4,715
7,304
0
48,664
W
3,392
62
0
876
10,551
9,286
0
3,520
7,031
19,729
677
W
9,294
4,280
0
744
7,390
3,203
406
2,961
4,429
0
44,918
L
Ao Kuang
MagiK TaquitO
Ao Kuang
9,026
2,608
0
1,837
14,496
5,814
0
1,739
12,492
52,584
0
L
Hachiman
MrStrappyy
Hachiman
5,447
2,729
0
846
9,555
4,067
0
1,633
7,922
0
50,062
L
Bellona
MrTrevi17
Bellona
7,330
2,178
0
1,921
10,679
11,232
0
0
9,525
0
38,410
W
Bakasura
10,684
7,314
0
8,547
14,354
6,420
313
1,909
11,652
0
63,962
L
5,487
428
120
1,950
10,175
3,760
0
5,364
4,741
33,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,086
Gold Earned
39,453
294
Minions Killed
381
0
Camps Cleared
0
1,412,666
Distance Traveled
1,485,858
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,172
545
91
6
0
290,780
3
L
Atlas
6,916
461
24
2
0
257,576
0
W
Tsukuyomi
7,622
508
72
5
0
303,779
0
W
Khepri
6,910
461
13
1
0
305,072
0
W
Neith
7,595
506
72
5
0
248,255
0
L
Ao Kuang
7,235
482
71
5
0
316,255
0
L
Hachiman
6,657
444
93
6
0
253,682
4
L
Bellona
6,870
458
47
3
0
283,066
0
W
Bakasura
9,154
610
133
9
0
337,972
0
L
Chang'e
6,408
427
59
4
0
302,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role