Player Matchup

Thanatos
Thanatos
AlphaHarpy
Thanatos
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,813 Elo+
Party 2
Da Ji
Da Ji
ISpamlaughOnYou
Da Ji
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,582 Elo+
Party 2
Olorun
Olorun
RumpIeForskn
Olorun
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 32L
1,629 Elo+
Party 2
Janus
Janus
WindyBois
Janus
Level 106
God Stats
13W - 13L
1,482 SR
Queue Stats
237W - 206L
1,563 Elo+
Party 2
Bacchus
Bacchus
YuHuangYourself
Bacchus
Level 19
God Stats
4W - 2L
1,508 SR
Queue Stats
33W - 21L
1,663 Elo+
Party 2
Team Averages
Level 38
1,498 SR
1,650 Elo+

VS

Team Averages
Level 31
1,440 SR
1,515 Elo+
Jormungandr
Jormungandr
Acewheelie
Jormungandr
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 35L
1,424 Elo+
Solo
Chaac
Chaac
LabiaLicker69
Chaac
Level 32
God Stats
2W - 5L
1,505 SR
Queue Stats
53W - 53L
1,554 Elo+
Solo
Scylla
Scylla
SlimySmiter
Scylla
Level 32
God Stats
1W - 7L
1,326 SR
Queue Stats
35W - 37L
1,507 Elo+
Party 1
Izanami
Izanami
ToxiicArrow
Izanami
Level 31
God Stats
2W - 2L
1,367 SR
Queue Stats
15W - 20L
1,567 Elo+
Solo
Cliodhna
Cliodhna
bigdubs
Cliodhna
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 33L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AlphaHarpy
Thanatos
12
4 / 2 / 8
8,471
605
6,245
11,717
13,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

14
3 / 3 / 3
7,752
554
6,552
11,046
5,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
17
10 / 0 / 2
10,230
731
13,741
7,868
3,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Janus
WindyBois
Janus
14
5 / 2 / 3
8,753
625
7,714
7,444
3,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 3 / 5
7,648
546
7,528
14,376
19,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Acewheelie
Jormungandr
7
0 / 4 / 0
5,572
398
1,334
9,699
6,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
4 / 3 / 3
8,887
635
13,874
14,169
10,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
13
2 / 5 / 0
7,075
505
4,318
9,130
3,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
ToxiicArrow
Izanami
12
1 / 6 / 1
7,171
512
5,603
10,951
3,655
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cliodhna
bigdubs
Cliodhna
13
3 / 4 / 3
8,010
572
7,591
13,178
5,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
17
22
Kills
10
10
Deaths
22
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Acewheelie
Jormungandr
0
4
0
0
W
Thanatos
AlphaHarpy
Thanatos
4
2
8
4
W
3
3
3
1.5
L
4
3
3
1.83
W
Olorun
10
0
2
11
L
Scylla
2
5
0
0.4
L
Izanami
ToxiicArrow
Izanami
1
6
1
0.25
W
Janus
WindyBois
Janus
5
2
3
3.25
W
0
3
5
0.83
L
Cliodhna
bigdubs
Cliodhna
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,780
Damage
32,720
52,451
Taken
57,127
45,114
Mitigated
29,036
17,533
Healing
13,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Acewheelie
Jormungandr
1,334
512
0
1,237
9,699
6,647
45
6,560
3,139
10,677
0
W
Thanatos
AlphaHarpy
Thanatos
6,245
1,376
196
6,882
11,717
13,014
374
801
10,916
0
23,764
W
6,552
2,021
0
453
11,046
5,353
0
1,104
9,942
0
61,158
L
13,874
4,375
0
4,124
14,169
10,598
0
6,369
6,995
0
69,450
W
Olorun
13,741
7,414
240
4,861
7,868
3,846
2,882
845
7,023
103,339
0
L
Scylla
4,318
441
0
1,770
9,130
3,126
0
4,799
4,046
42,724
0
L
Izanami
ToxiicArrow
Izanami
5,603
3,897
0
2,472
10,951
3,655
1,108
5,952
4,983
0
58,008
W
Janus
WindyBois
Janus
7,714
121
0
1,174
7,444
3,278
0
1,918
5,526
65,289
0
W
7,528
2,103
0
3,727
14,376
19,623
0
984
13,392
45,781
0
L
Cliodhna
bigdubs
Cliodhna
7,591
1,945
0
4,038
13,178
5,010
0
3,983
8,981
0
46,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,854
Gold Earned
36,715
469
Minions Killed
364
0
Camps Cleared
0
1,438,232
Distance Traveled
1,278,322
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,572
398
15
1
0
174,200
0
W
Thanatos
8,471
605
26
2
0
281,273
3
W
Da Ji
7,752
554
95
7
0
324,996
3
L
Chaac
8,887
635
122
9
0
275,361
2
W
Olorun
10,230
731
167
12
0
272,750
1
L
Scylla
7,075
505
52
4
0
261,062
4
L
Izanami
7,171
512
100
7
0
253,408
3
W
Janus
8,753
625
115
8
0
302,617
0
W
Bacchus
7,648
546
66
5
0
256,596
0
L
Cliodhna
8,010
572
75
5
0
314,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role