Player Matchup

Fenrir
Fenrir
Kyzixx SN
Fenrir
Level 27
God Stats
12W - 9L
1,500 SR
Queue Stats
99W - 99L
1,408 Elo+
Party 2
Anubis
Anubis
SaintNick011
Anubis
Level 31
God Stats
4W - 9L
1,500 SR
Queue Stats
102W - 111L
1,634 Elo+
Solo
Skadi
Skadi
WhyNutDonut
Skadi
Level 103
God Stats
3W - 4L
1,695 SR
Queue Stats
129W - 117L
1,437 Elo+
Party 2
Hades
Hades
lil_zooky14
Hades
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,287 Elo+
Party 1
Surtr
Surtr
sargentSubwayss
Surtr
Level 3
God Stats
1W - 3L
1,155 SR
Queue Stats
4W - 8L
1,032 Elo+
Party 1
Team Averages
Level 42
1,470 SR
1,360 Elo+

VS

Team Averages
Level 42
1,536 SR
1,447 Elo+
Kali
Kali
LaughTaleBound
Kali
Level 34
God Stats
7W - 2L
1,660 SR
Queue Stats
206W - 191L
1,455 Elo+
Solo
King Arthur
King Arthur
Oyster393
King Arthur
Level 47
God Stats
32W - 32L
1,530 SR
Queue Stats
120W - 124L
1,471 Elo+
Solo
Anubis
Anubis
PackerFanDavid
Anubis
Level 50
God Stats
13W - 5L
1,500 SR
Queue Stats
51W - 39L
1,500 Elo+
Solo
Ymir
Ymir
dopeissam
Ymir
Level 43
God Stats
17W - 15L
1,468 SR
Queue Stats
227W - 260L
1,383 Elo+
Solo
Hachiman
Hachiman
kidsage7456
Hachiman
Level 38
God Stats
208W - 194L
1,519 SR
Queue Stats
604W - 602L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kyzixx SN
Fenrir
13
2 / 4 / 2
7,984
532
5,056
11,857
4,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
4
1 / 3 / 0
5,666
378
1,417
2,974
1,046
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 4 / 1
7,574
505
7,350
11,548
4,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
2 / 5 / 2
7,416
494
8,328
14,337
5,225
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
2 / 5 / 2
6,817
454
6,326
14,714
9,431
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 10
8,653
577
7,045
15,271
6,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
Oyster393
King Arthur
14
1 / 0 / 2
8,686
579
973
3,833
4,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
7 / 3 / 5
8,549
570
18,515
12,143
6,224
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
11
3 / 2 / 8
7,916
528
2,781
11,292
10,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
kidsage7456
Hachiman
14
4 / 0 / 3
8,685
579
6,138
8,969
3,547
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
47
9
Kills
19
21
Deaths
9
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Kyzixx SN
Fenrir
2
4
2
0.75
W
4
4
10
2.25
W
King Arthur
Oyster393
King Arthur
1
0
2
2
W
7
3
5
3.17
L
Anubis
1
3
0
0.33
L
2
4
1
0.63
W
Ymir
3
2
8
3.5
W
Hachiman
kidsage7456
Hachiman
4
0
3
5.5
L
2
5
2
0.6
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,477
Damage
35,452
55,430
Taken
51,508
24,850
Mitigated
31,300
11,060
Healing
17,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Kyzixx SN
Fenrir
5,056
933
0
896
11,857
4,810
0
3,174
8,683
0
58,818
W
7,045
5,645
0
5,424
15,271
6,506
752
3,023
12,248
0
47,559
W
King Arthur
Oyster393
King Arthur
973
0
0
6
3,833
4,448
152
82
3,751
0
63,919
W
18,515
1,227
0
6,629
12,143
6,224
336
5,644
6,499
58,713
0
L
Anubis
1,417
265
0
499
2,974
1,046
0
645
2,329
6,982
0
L
7,350
1,541
0
2,223
11,548
4,338
0
1,244
10,304
0
53,018
W
Ymir
2,781
565
0
1,033
11,292
10,575
244
942
10,350
17,130
0
W
Hachiman
kidsage7456
Hachiman
6,138
3,860
0
4,243
8,969
3,547
500
242
8,727
0
62,165
L
8,328
905
253
3,698
14,337
5,225
680
8,860
5,477
41,269
0
L
6,326
1,422
0
3,491
14,714
9,431
337
7,373
7,341
372
23,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,457
Gold Earned
42,489
287
Minions Killed
402
0
Camps Cleared
0
1,118,452
Distance Traveled
1,508,481
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,984
532
94
6
0
291,913
0
W
Kali
8,653
577
77
5
0
330,543
0
W
King Arthur
8,686
579
120
8
0
305,723
0
W
Anubis
8,549
570
85
6
0
263,733
0
L
Anubis
5,666
378
17
1
0
84,631
0
L
Skadi
7,574
505
79
5
0
267,106
0
W
Ymir
7,916
528
17
1
0
310,112
0
W
Hachiman
8,685
579
103
7
0
298,370
3
L
Hades
7,416
494
65
4
0
234,950
0
L
Surtr
6,817
454
32
2
0
239,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role