Player Matchup

Fenrir
Fenrir
BrenK2000
Fenrir
Level 108
God Stats
25W - 30L
1,443 SR
Queue Stats
679W - 628L
1,505 Elo+
Party 2
Chang'e
Chang'e
CorinnaCOUGH
Chang'e
Level 118
God Stats
7W - 4L
1,528 SR
Queue Stats
268W - 268L
1,454 Elo+
Solo
Raijin
Raijin
FrestonFly
Raijin
Level 80
God Stats
3W - 1L
1,504 SR
Queue Stats
70W - 63L
1,475 Elo+
Solo
Izanami
Izanami
Futhu
Izanami
Level 100
God Stats
26W - 18L
1,715 SR
Queue Stats
379W - 363L
1,516 Elo+
Party 2
Ymir
Ymir
TheOG Negan
Ymir
Level 99
God Stats
52W - 41L
1,597 SR
Queue Stats
580W - 532L
1,505 Elo+
Party 2
Team Averages
Level 101
1,557 SR
1,491 Elo+

VS

Team Averages
Level 101
1,615 SR
1,491 Elo+
Scylla
Scylla
 
Scylla
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Corinnucopia
Izanami
Level 154
God Stats
4W - 8L
1,456 SR
Queue Stats
382W - 511L
1,487 Elo+
Party 1
Sun Wukong
Sun Wukong
Dangerslinky212
Sun Wukong
Level 65
God Stats
2W - 5L
1,399 SR
Queue Stats
128W - 126L
1,474 Elo+
Solo
Mercury
Mercury
Forgive_Forget_
Mercury
Level 124
God Stats
3W - 1L
1,862 SR
Queue Stats
15W - 13L
1,522 Elo+
Solo
Khepri
Khepri
TermlessRug9624
Khepri
Level 84
God Stats
4W - 3L
1,858 SR
Queue Stats
401W - 436L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BrenK2000
Fenrir
12
6 / 1 / 1
7,276
728
3,792
7,253
2,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
CorinnaCOUGH
Chang'e
11
1 / 1 / 2
6,727
673
6,927
5,768
1,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
FrestonFly
Raijin
11
1 / 1 / 3
6,297
630
5,565
4,081
1,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Futhu
Izanami
12
3 / 0 / 1
6,643
664
8,998
5,760
2,132
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 0 / 8
6,432
643
2,307
5,288
3,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
8
0 / 2 / 1
4,942
494
2,286
5,423
1,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
Corinnucopia
Izanami
10
0 / 3 / 0
5,838
584
2,694
7,716
2,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Dangerslinky212
Sun Wukong
10
0 / 2 / 2
5,849
585
3,103
9,601
6,338
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
3 / 2 / 0
6,213
621
2,934
9,333
3,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
0 / 3 / 0
5,043
504
1,742
8,112
5,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
12
Kills
3
3
Deaths
12
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
2
1
0.25
W
Fenrir
BrenK2000
Fenrir
6
1
1
6.5
W
Chang'e
CorinnaCOUGH
Chang'e
1
1
2
2
L
Izanami
Corinnucopia
Izanami
0
3
0
0
L
Sun Wukong
Dangerslinky212
Sun Wukong
0
2
2
0.5
L
3
2
0
1.5
W
Raijin
FrestonFly
Raijin
1
1
3
2.5
W
Izanami
Futhu
Izanami
3
0
1
3.5
L
0
3
0
0
W
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,589
Damage
12,759
28,150
Taken
40,185
12,267
Mitigated
19,236
11,804
Healing
12,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
2,286
139
0
500
5,423
1,811
0
3,333
2,090
21,524
0
W
Fenrir
BrenK2000
Fenrir
3,792
786
0
1,983
7,253
2,958
553
0
7,253
0
50,095
W
Chang'e
CorinnaCOUGH
Chang'e
6,927
150
160
2,945
5,768
1,903
0
0
5,768
46,369
0
L
Izanami
Corinnucopia
Izanami
2,694
2,285
0
1,368
7,716
2,525
0
618
7,098
0
49,621
L
Sun Wukong
Dangerslinky212
Sun Wukong
3,103
686
0
3,937
9,601
6,338
0
6,028
3,573
0
41,528
L
2,934
1,040
0
4,054
9,333
3,050
0
1,856
7,477
0
38,114
W
Raijin
FrestonFly
Raijin
5,565
424
0
980
4,081
1,529
312
1,766
2,199
47,428
0
W
Izanami
Futhu
Izanami
8,998
6,595
0
3,333
5,760
2,132
1,036
417
5,343
0
59,009
L
1,742
105
0
2,148
8,112
5,512
0
2,964
5,148
15,964
0
W
2,307
552
0
2,403
5,288
3,745
56
1,615
3,559
12,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,375
Gold Earned
27,885
349
Minions Killed
315
0
Camps Cleared
0
1,059,277
Distance Traveled
1,051,606
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
4,942
494
47
5
0
192,480
1
W
Fenrir
7,276
728
84
8
0
243,242
0
W
Chang'e
6,727
673
78
8
0
212,550
0
L
Izanami
5,838
584
97
10
0
177,027
0
L
Sun Wukong
5,849
585
72
7
0
216,640
2
L
Mercury
6,213
621
74
7
0
258,963
0
W
Raijin
6,297
630
80
8
0
202,621
0
W
Izanami
6,643
664
93
9
0
187,977
4
L
Khepri
5,043
504
25
3
0
206,496
1
W
Ymir
6,432
643
14
1
0
212,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role