Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Mendigo22
Chiron
Level 146
God Stats
12W - 12L
1,335 SR
Queue Stats
42W - 53L
1,353 Elo+
Solo
Zhong Kui
Zhong Kui
StonerAlejo
Zhong Kui
Level 119
God Stats
202W - 186L
1,401 SR
Queue Stats
334W - 316L
1,451 Elo+
Solo
Hades
Hades
ThirdIEye78
Hades
Level 123
God Stats
82W - 65L
1,515 SR
Queue Stats
426W - 401L
1,434 Elo+
Solo
Ix Chel
Ix Chel
senseichromy
Ix Chel
Level 82
God Stats
7W - 1L
1,500 SR
Queue Stats
63W - 68L
1,300 Elo+
Solo
Team Averages
Level 115
1,450 SR
1,408 Elo+

VS

Team Averages
Level 54
1,558 SR
1,449 Elo+
Hachiman
Hachiman
Gabe-E_Babe-E
Hachiman
Level 61
God Stats
8W - 9L
1,470 SR
Queue Stats
105W - 126L
1,380 Elo+
Solo
Sol
Sol
Lost-Phantom2k
Sol
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 39L
1,588 Elo+
Solo
Sun Wukong
Sun Wukong
Mitsurugi Seki
Sun Wukong
Level 30
God Stats
0W - 2L
1,736 SR
Queue Stats
134W - 101L
1,500 Elo+
Solo
Eset
Eset
Passionoia
Eset
Level 67
God Stats
15W - 14L
1,584 SR
Queue Stats
190W - 192L
1,367 Elo+
Solo
Lancelot
Lancelot
TheAce_3
Lancelot
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 28L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
4 / 1 / 6
8,838
520
6,753
10,944
12,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chiron
Mendigo22
Chiron
14
9 / 2 / 2
9,213
542
11,498
11,985
4,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Zhong Kui
StonerAlejo
Zhong Kui
14
2 / 2 / 9
8,711
512
11,029
13,621
9,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 3 / 0
9,075
534
10,665
17,567
9,788
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ix Chel
senseichromy
Ix Chel
14
2 / 5 / 3
8,562
504
7,977
13,297
5,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Gabe-E_Babe-E
Hachiman
14
3 / 7 / 0
9,131
537
11,536
18,427
6,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 4 / 3
8,871
522
6,953
12,918
4,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
Mitsurugi Seki
Sun Wukong
14
2 / 1 / 1
7,934
467
6,071
15,967
14,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 3 / 1
6,054
356
1,986
6,552
2,391
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
TheAce_3
Lancelot
15
4 / 4 / 1
8,751
515
10,106
15,925
6,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
19
Kills
10
13
Deaths
19
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
1
6
7
L
Hachiman
Gabe-E_Babe-E
Hachiman
3
7
0
0.43
L
1
4
3
0.63
W
Chiron
Mendigo22
Chiron
9
2
2
5
L
Sun Wukong
Mitsurugi Seki
Sun Wukong
2
1
1
2.5
L
0
3
1
0.17
W
Zhong Kui
StonerAlejo
Zhong Kui
2
2
9
3.25
L
Lancelot
TheAce_3
Lancelot
4
4
1
1.13
W
2
3
0
0.67
W
Ix Chel
senseichromy
Ix Chel
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,922
Damage
36,652
67,414
Taken
69,789
41,243
Mitigated
35,516
18,592
Healing
13,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,753
291
350
2,244
10,944
12,109
486
705
10,239
17,435
0
L
Hachiman
Gabe-E_Babe-E
Hachiman
11,536
7,170
0
6,088
18,427
6,802
0
6,752
11,675
0
64,462
L
6,953
1,624
0
3,251
12,918
4,758
65
8,870
4,048
61,357
0
W
Chiron
Mendigo22
Chiron
11,498
2,869
567
2,224
11,985
4,775
3,585
1,517
10,468
0
66,686
L
Sun Wukong
Mitsurugi Seki
Sun Wukong
6,071
1,386
0
557
15,967
14,788
99
10,844
5,123
0
51,370
L
1,986
166
148
1,009
6,552
2,391
67
1,683
4,869
15,683
0
W
Zhong Kui
StonerAlejo
Zhong Kui
11,029
1,286
0
340
13,621
9,169
0
1,267
12,354
57,012
0
L
Lancelot
TheAce_3
Lancelot
10,106
3,167
0
2,030
15,925
6,777
190
8,275
7,650
0
58,017
W
10,665
614
0
8,973
17,567
9,788
1,550
0
17,567
74,223
0
W
Ix Chel
senseichromy
Ix Chel
7,977
1,602
674
3,220
13,297
5,402
414
5,450
7,847
59,823
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,399
Gold Earned
40,741
406
Minions Killed
378
0
Camps Cleared
0
1,615,558
Distance Traveled
1,503,895
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,838
520
22
1
0
348,519
0
L
Hachiman
9,131
537
95
6
0
298,101
0
L
Sol
8,871
522
109
6
0
328,215
2
W
Chiron
9,213
542
108
6
0
285,826
0
L
Sun Wukong
7,934
467
71
4
0
379,197
1
L
Eset
6,054
356
20
1
0
123,527
0
W
Zhong Kui
8,711
512
71
4
0
360,639
0
L
Lancelot
8,751
515
83
5
0
374,855
0
W
Hades
9,075
534
118
7
0
292,321
0
W
Ix Chel
8,562
504
87
5
0
328,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role