Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Foximae
Horus
Level 143
God Stats
6W - 2L
1,898 SR
Queue Stats
65W - 74L
1,488 Elo+
Party 1
Nu Wa
Nu Wa
FuzzyToucan
Nu Wa
Level 146
God Stats
3W - 5L
1,522 SR
Queue Stats
310W - 309L
1,543 Elo+
Party 1
Hun Batz
Hun Batz
ImScorpius
Hun Batz
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 54L
1,532 Elo+
Party 1
Apollo
Apollo
Naitoforu
Apollo
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 48L
1,478 Elo+
Party 1
Team Averages
Level 122
1,584 SR
1,508 Elo+

VS

Team Averages
Level 123
1,546 SR
1,543 Elo+
Danzaburou
Danzaburou
Eziekio
Danzaburou
Level 146
God Stats
8W - 4L
1,896 SR
Queue Stats
27W - 30L
1,773 Elo+
Party 2
Ra
Ra
HarthCore
Ra
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 36L
1,565 Elo+
Party 2
Achilles
Achilles
ItsAnthiny
Achilles
Level 125
God Stats
0W - 3L
1,500 SR
Queue Stats
65W - 63L
1,505 Elo+
Party 2
Geb
Geb
ShadedSummers
Geb
Level 140
God Stats
0W - 2L
1,269 SR
Queue Stats
18W - 24L
1,319 Elo+
Solo
Tsukuyomi
Tsukuyomi
Taborda08
Tsukuyomi
Level 99
God Stats
15W - 10L
1,567 SR
Queue Stats
268W - 246L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 0 / 3
8,171
481
3,512
9,823
8,106
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Horus
Foximae
Horus
16
7 / 0 / 3
10,240
602
13,042
12,493
12,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
5 / 0 / 7
10,581
622
15,553
8,104
2,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
ImScorpius
Hun Batz
18
10 / 2 / 5
10,702
630
15,797
16,371
7,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
Naitoforu
Apollo
14
0 / 2 / 1
7,894
464
3,096
10,903
4,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Eziekio
Danzaburou
13
0 / 2 / 2
7,627
449
8,568
9,702
3,760
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 5 / 0
9,088
535
4,716
13,211
3,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Achilles
ItsAnthiny
Achilles
13
1 / 6 / 0
7,459
439
7,398
17,298
15,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 4 / 1
7,098
418
8,814
13,781
6,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
Taborda08
Tsukuyomi
11
1 / 6 / 0
6,950
409
6,794
16,778
5,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
23
Kills
4
4
Deaths
23
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
3
2.5
L
Danzaburou
Eziekio
Danzaburou
0
2
2
0.5
W
Horus
Foximae
Horus
7
0
3
8.5
W
5
0
7
8.5
L
1
5
0
0.2
W
Hun Batz
ImScorpius
Hun Batz
10
2
5
6.25
L
Achilles
ItsAnthiny
Achilles
1
6
0
0.17
W
Apollo
Naitoforu
Apollo
0
2
1
0.25
L
1
4
1
0.38
L
Tsukuyomi
Taborda08
Tsukuyomi
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,000
Damage
36,290
57,694
Taken
70,770
35,296
Mitigated
34,715
14,449
Healing
14,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,512
214
2,020
1,698
9,823
8,106
248
2,413
7,410
26,183
0
L
Danzaburou
Eziekio
Danzaburou
8,568
4,429
0
3,620
9,702
3,760
288
2,320
7,382
0
65,043
W
Horus
Foximae
Horus
13,042
4,751
310
4,028
12,493
12,490
427
0
11,436
0
72,717
W
15,553
3,848
0
500
8,104
2,813
2,283
3,033
4,971
92,642
0
L
4,716
560
48
3,448
13,211
3,744
0
7,787
5,424
88,735
0
W
Hun Batz
ImScorpius
Hun Batz
15,797
6,729
0
1,707
16,371
7,266
0
4,373
11,867
0
98,313
L
Achilles
ItsAnthiny
Achilles
7,398
1,473
0
3,205
17,298
15,487
0
1,442
14,844
0
43,409
W
Apollo
Naitoforu
Apollo
3,096
1,475
0
4,186
10,903
4,621
1,782
3,611
7,292
0
71,070
L
8,814
1,448
0
2,394
13,781
6,171
420
3,970
9,760
51,332
0
L
Tsukuyomi
Taborda08
Tsukuyomi
6,794
1,468
0
1,801
16,778
5,553
21
3,546
13,038
0
57,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,588
Gold Earned
38,222
562
Minions Killed
498
0
Camps Cleared
0
1,708,078
Distance Traveled
1,656,263
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,171
481
39
2
0
345,194
0
L
Danzaburou
7,627
449
122
7
0
309,912
5
W
Horus
10,240
602
106
6
0
352,975
0
W
Nu Wa
10,581
622
156
9
0
314,624
2
L
Ra
9,088
535
164
10
0
323,301
3
W
Hun Batz
10,702
630
134
8
0
395,552
0
L
Achilles
7,459
439
74
4
0
330,069
0
W
Apollo
7,894
464
127
7
0
299,733
2
L
Geb
7,098
418
65
4
0
352,840
0
L
Tsukuyomi
6,950
409
73
4
0
340,141
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role