Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
DeniseAniT
Nox
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ne Zha
Ne Zha
ÍÎζŁæxusÍÎ
Ne Zha
Level 158
God Stats
29W - 15L
1,679 SR
Queue Stats
969W - 993L
1,472 Elo+
Solo
Rama
Rama
永爱吾喵
Rama
Level 47
God Stats
2W - 4L
1,440 SR
Queue Stats
326W - 355L
1,444 Elo+
Solo
Team Averages
Level 82
1,524 SR
1,483 Elo+

VS

Team Averages
Level 128
1,553 SR
1,517 Elo+
Hercules
Hercules
 
Hercules
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
OfficialVelho
Ishtar
Level 122
God Stats
2W - 0L
1,748 SR
Queue Stats
174W - 156L
1,502 Elo+
Solo
Ratatoskr
Ratatoskr
mortefy
Ratatoskr
Level 132
God Stats
6W - 5L
1,608 SR
Queue Stats
713W - 639L
1,551 Elo+
Solo
Cthulhu
Cthulhu
pipajo
Cthulhu
Level 109
God Stats
5W - 3L
1,410 SR
Queue Stats
370W - 367L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
1 / 5 / 4
5,957
993
5,028
7,434
2,755
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
 
Artemis
5
0 / 0 / 0
4,616
769
0
0
0
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
1 / 2 / 3
5,599
933
1,440
3,291
1,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 4 / 4
6,555
1,093
8,922
9,118
9,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 2 / 5
6,265
1,044
6,672
6,299
2,818
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
1 / 2 / 11
6,381
1,064
5,397
10,018
7,624
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Da Ji
 
Da Ji
10
1 / 3 / 5
6,072
1,012
1,826
5,066
1,856
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
8 / 1 / 5
8,471
1,412
6,350
5,000
2,296
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ratatoskr
mortefy
Ratatoskr
13
3 / 1 / 8
6,992
1,165
7,260
7,839
7,669
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
pipajo
Cthulhu
11
0 / 3 / 9
6,084
1,014
3,310
7,585
4,684
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
51
10
Kills
13
13
Deaths
10
16
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
5
4
0.6
L
Artemis
 
Artemis
0
0
0
0
W
Hercules
 
Hercules
1
2
11
3.25
W
Da Ji
 
Da Ji
1
3
5
1.17
L
1
2
3
1.25
W
8
1
5
10.5
W
Ratatoskr
mortefy
Ratatoskr
3
1
8
7
W
Cthulhu
pipajo
Cthulhu
0
3
9
1.5
L
5
4
4
1.75
L
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,062
Damage
24,143
26,142
Taken
35,508
16,325
Mitigated
24,129
3,946
Healing
13,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
5,028
380
490
824
7,434
2,755
0
598
6,579
11,449
0
L
Artemis
 
Artemis
0
0
0
0
0
0
0
0
0
0
0
W
Hercules
 
Hercules
5,397
1,578
762
4,426
10,018
7,624
231
815
9,203
0
8,712
W
Da Ji
 
Da Ji
1,826
421
445
471
5,066
1,856
0
911
4,155
0
3,211
L
1,440
212
0
10
3,291
1,560
0
808
2,439
3,657
0
W
6,350
3,596
0
1,065
5,000
2,296
1,764
1,241
3,759
0
22,645
W
Ratatoskr
mortefy
Ratatoskr
7,260
1,118
788
2,325
7,839
7,669
355
1,573
6,266
0
12,195
W
Cthulhu
pipajo
Cthulhu
3,310
208
1,571
1,524
7,585
4,684
120
1,928
5,657
7,287
0
L
8,922
317
0
1,126
9,118
9,192
0
1,371
7,535
0
17,883
L
6,672
5,208
0
1,496
6,299
2,818
0
533
5,682
0
11,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,992
Gold Earned
34,000
49
Minions Killed
73
0
Camps Cleared
0
401,018
Distance Traveled
675,508
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,957
993
24
4
0
110,589
0
L
Artemis
4,616
769
0
0
0
0
0
W
Hercules
6,381
1,064
3
1
0
145,929
0
W
Da Ji
6,072
1,012
4
1
0
105,587
0
L
Nox
5,599
933
3
1
0
96,065
0
W
Ishtar
8,471
1,412
45
8
0
135,849
0
W
Ratatoskr
6,992
1,165
10
2
0
158,550
0
W
Cthulhu
6,084
1,014
11
2
0
129,593
0
L
Ne Zha
6,555
1,093
10
2
0
100,432
0
L
Rama
6,265
1,044
12
2
0
93,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role