Player Matchup

Cernunnos
Cernunnos
Gold V
CoyoteWise
Cernunnos
Gold V
Level 213
God Stats
28W - 16L
1,485 SR
Queue Stats
1,173W - 1,198L
1,283 MMR
Party 1
Artio
Artio
Gold IV
MasterDragoonJ
Artio
Gold IV
Level 178
God Stats
2W - 4L
1,628 SR
Queue Stats
213W - 219L
1,396 MMR
Solo
Agni
Agni
Gold IV
NENOCARNAGE
Agni
Gold IV
Level 270
God Stats
66W - 57L
1,564 SR
Queue Stats
622W - 629L
1,502 MMR
Party 1
Chiron
Chiron
Gold V
Skizz613
Chiron
Gold V
Level 189
God Stats
3W - 5L
1,530 SR
Queue Stats
85W - 85L
1,401 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
The_Daniel00
Baron Samedi
Gold V
Level 158
God Stats
19W - 15L
1,680 SR
Queue Stats
196W - 220L
1,393 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 202
1,577 SR
1,395 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 83
1,592 SR
1,395 MMR
King Arthur
King Arthur
Bronze III
DustyLambo
King Arthur
Bronze III
Level 106
God Stats
3W - 1L
1,514 SR
Queue Stats
3W - 1L
1,400 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
Marco14MXproalv
Sun Wukong
Gold V
Level 129
God Stats
33W - 19L
1,650 SR
Queue Stats
502W - 497L
1,396 MMR
Solo
Hachiman
Hachiman
Gold IV
S0RA0o0
Hachiman
Gold IV
Level 66
God Stats
3W - 4L
1,546 SR
Queue Stats
18W - 18L
1,437 MMR
Party 2
Chang'e
Chang'e
Silver I
YourBoyKc93
Chang'e
Silver I
Level 68
God Stats
1W - 6L
1,516 SR
Queue Stats
28W - 28L
1,396 MMR
Solo
Thanatos
Thanatos
Silver II
blackespañolito
Thanatos
Silver II
Level 46
God Stats
1W - 0L
1,732 SR
Queue Stats
9W - 11L
1,347 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CoyoteWise
Cernunnos
19
5 / 8 / 5
12,281
491
23,244
26,571
12,234
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
4 / 4 / 3
11,659
466
17,358
42,221
44,736
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
0 / 6 / 4
11,367
455
17,888
20,829
8,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chiron
Skizz613
Chiron
17
3 / 9 / 1
11,497
460
11,068
22,729
9,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
The_Daniel00
Baron Samedi
14
1 / 5 / 4
9,929
397
7,167
22,501
24,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AnubisMartichorasBakasuraSerqet

VS

Bans
HerculesAo KuangGuan YuIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DustyLambo
King Arthur
19
1 / 3 / 4
12,321
493
23,043
27,728
38,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
Marco14MXproalv
Sun Wukong
16
3 / 2 / 6
10,408
416
11,919
20,917
19,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
S0RA0o0
Hachiman
20
7 / 2 / 8
14,140
566
19,694
21,153
10,805
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
YourBoyKc93
Chang'e
19
4 / 3 / 7
12,474
499
20,666
19,349
9,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

20
16 / 3 / 6
14,779
591
29,784
23,670
11,046
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
62
13
Kills
31
32
Deaths
13
17
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
CoyoteWise
Cernunnos
5
8
5
0.94
W
King Arthur
DustyLambo
King Arthur
1
3
4
1
W
Sun Wukong
Marco14MXproalv
Sun Wukong
3
2
6
3
L
4
4
3
1.38
L
0
6
4
0.33
W
Hachiman
S0RA0o0
Hachiman
7
2
8
5.5
L
Chiron
Skizz613
Chiron
3
9
1
0.39
L
Baron Samedi
The_Daniel00
Baron Samedi
1
5
4
0.6
W
Chang'e
YourBoyKc93
Chang'e
4
3
7
2.5
W
16
3
6
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,725
Damage
105,106
134,851
Taken
112,817
99,752
Mitigated
88,592
38,286
Healing
46,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
CoyoteWise
Cernunnos
23,244
14,816
0
7,606
26,571
12,234
4,214
3,498
23,073
0
123,297
W
King Arthur
DustyLambo
King Arthur
23,043
2,172
0
3,219
27,728
38,200
0
12,540
15,188
0
109,138
W
Sun Wukong
Marco14MXproalv
Sun Wukong
11,919
1,346
0
3,203
20,917
19,324
0
8,829
12,088
0
54,211
L
17,358
2,599
295
14,355
42,221
44,736
0
3,706
38,515
91,858
1,180
L
17,888
1,203
0
2,945
20,829
8,687
172
8,208
12,621
112,334
0
W
Hachiman
S0RA0o0
Hachiman
19,694
15,087
0
9,695
21,153
10,805
966
5,860
15,293
0
156,957
L
Chiron
Skizz613
Chiron
11,068
3,376
840
3,828
22,729
9,956
723
1,409
21,320
0
96,890
L
Baron Samedi
The_Daniel00
Baron Samedi
7,167
599
1,835
6,582
22,501
24,139
0
4,836
17,665
28,401
0
W
Chang'e
YourBoyKc93
Chang'e
20,666
666
5,205
8,198
19,349
9,217
435
8,892
10,457
116,613
0
W
29,784
10,416
0
16,842
23,670
11,046
0
8,920
14,750
0
103,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,733
Gold Earned
64,122
629
Minions Killed
660
0
Camps Cleared
0
2,183,436
Distance Traveled
2,429,072
23
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
12,281
491
146
6
0
441,768
0
W
King Arthur
12,321
493
141
6
0
472,243
1
W
Sun Wukong
10,408
416
54
2
0
420,696
2
L
Artio
11,659
466
110
4
0
445,335
0
L
Agni
11,367
455
195
8
0
442,079
8
W
Hachiman
14,140
566
187
7
0
476,574
0
L
Chiron
11,497
460
150
6
0
430,375
4
L
Baron Samedi
9,929
397
28
1
0
423,879
11
W
Chang'e
12,474
499
171
7
0
486,774
5
W
Thanatos
14,779
591
107
4
0
572,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role