Player Matchup

Ah Muzen Cab
Ah Muzen Cab
DeMoN Streaker
Ah Muzen Cab
Level 156
God Stats
4W - 0L
1,500 SR
Queue Stats
231W - 144L
1,617 Elo+
Party 1
Cupid
Cupid
EdgarHellsing
Cupid
Level 140
God Stats
3W - 1L
1,542 SR
Queue Stats
265W - 274L
1,509 Elo+
Solo
Sol
Sol
ItsTragicGuy
Sol
Level 163
God Stats
5W - 4L
1,296 SR
Queue Stats
213W - 200L
1,557 Elo+
Party 1
Geb
Geb
RedCody
Geb
Level 129
God Stats
5W - 3L
1,572 SR
Queue Stats
267W - 172L
1,528 Elo+
Party 1
Ares
Ares
XXXGhost03
Ares
Level 157
God Stats
2W - 0L
1,903 SR
Queue Stats
99W - 121L
1,522 Elo+
Solo
Team Averages
Level 149
1,563 SR
1,547 Elo+

VS

Team Averages
Level 146
1,445 SR
1,538 Elo+
Fafnir
Fafnir
 
Fafnir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
Fishbait1
Thanatos
Level 164
God Stats
3W - 6L
1,460 SR
Queue Stats
869W - 899L
1,572 Elo+
Solo
Eset
Eset
JoyBoy01
Eset
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 84L
1,495 Elo+
Solo
Lancelot
Lancelot
Kujashin
Lancelot
Level 157
God Stats
0W - 5L
1,186 SR
Queue Stats
367W - 359L
1,571 Elo+
Solo
Charybdis
Charybdis
SomeNumbers0968
Charybdis
Level 99
God Stats
1W - 1L
1,581 SR
Queue Stats
28W - 32L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DeMoN Streaker
Ah Muzen Cab
17
4 / 1 / 12
9,958
766
16,913
12,630
9,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

16
6 / 3 / 10
10,535
810
14,736
11,647
8,072
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

16
4 / 2 / 9
10,402
800
12,938
13,237
9,868
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Geb
16
2 / 2 / 14
10,358
797
9,702
16,506
24,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 1 / 14
10,581
814
9,226
16,175
21,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
14
0 / 5 / 4
7,987
614
5,253
20,333
32,768
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
Fishbait1
Thanatos
14
3 / 6 / 2
8,514
655
12,241
14,193
8,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Eset
14
2 / 4 / 3
8,211
632
15,183
11,555
7,257
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
Kujashin
Lancelot
18
3 / 1 / 3
9,329
718
13,017
14,436
14,653
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
SomeNumbers0968
Charybdis
14
0 / 3 / 6
8,281
637
11,835
12,821
7,596
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
26
19
Kills
8
9
Deaths
19
59
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
5
4
0.4
W
Ah Muzen Cab
DeMoN Streaker
Ah Muzen Cab
4
1
12
10
W
6
3
10
3.67
L
Thanatos
Fishbait1
Thanatos
3
6
2
0.67
W
4
2
9
4.25
L
Eset
2
4
3
0.88
L
Lancelot
Kujashin
Lancelot
3
1
3
4.5
W
Geb
2
2
14
4.5
L
Charybdis
SomeNumbers0968
Charybdis
0
3
6
1
W
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,515
Damage
57,529
70,195
Taken
73,338
73,307
Mitigated
70,469
24,390
Healing
19,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
5,253
1,961
783
2,337
20,333
32,768
0
7,933
12,400
9,735
0
W
Ah Muzen Cab
DeMoN Streaker
Ah Muzen Cab
16,913
5,122
832
2,111
12,630
9,237
3,571
3,254
9,376
0
36,092
W
14,736
6,071
2,961
1,770
11,647
8,072
700
3,513
8,134
0
31,626
L
Thanatos
Fishbait1
Thanatos
12,241
822
50
4,697
14,193
8,195
0
6,154
8,039
0
17,993
W
12,938
3,546
1,480
5,308
13,237
9,868
2,363
3,254
9,983
32,369
0
L
Eset
15,183
1,695
964
1,435
11,555
7,257
0
5,604
5,951
26,834
0
L
Lancelot
Kujashin
Lancelot
13,017
1,149
1,831
3,130
14,436
14,653
0
5,473
8,963
0
28,860
W
Geb
9,702
949
1,104
3,643
16,506
24,522
30
5,351
11,155
16,911
0
L
Charybdis
SomeNumbers0968
Charybdis
11,835
6,798
1,315
2,930
12,821
7,596
123
6,702
6,119
0
29,689
W
9,226
234
1,497
3,684
16,175
21,608
212
5,064
11,111
12,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,834
Gold Earned
42,322
149
Minions Killed
157
0
Camps Cleared
0
1,289,246
Distance Traveled
1,172,840
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,987
614
14
1
0
212,083
0
W
Ah Muzen Cab
9,958
766
38
3
0
266,377
0
W
Cupid
10,535
810
44
3
0
236,456
0
L
Thanatos
8,514
655
22
2
0
242,827
0
W
Sol
10,402
800
49
4
0
235,233
0
L
Eset
8,211
632
27
2
0
205,397
0
L
Lancelot
9,329
718
31
2
0
300,604
0
W
Geb
10,358
797
11
1
0
263,904
0
L
Charybdis
8,281
637
63
5
0
211,929
0
W
Ares
10,581
814
7
1
0
287,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role