Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
AwolElephant
Sylvanus
Level 143
God Stats
2W - 4L
1,468 SR
Queue Stats
190W - 180L
1,544 Elo+
Party 3
Surtr
Surtr
Darksouls3Sucks
Surtr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 31L
1,537 Elo+
Party 3
Apollo
Apollo
Jofritoley
Apollo
Level 129
God Stats
9W - 6L
1,753 SR
Queue Stats
403W - 357L
1,580 Elo+
Party 2
Geb
Geb
RDaddi15
Geb
Level 125
God Stats
3W - 3L
1,736 SR
Queue Stats
275W - 252L
1,551 Elo+
Party 2
Team Averages
Level 122
1,591 SR
1,542 Elo+

VS

Team Averages
Level 127
1,596 SR
1,567 Elo+
Ra
Ra
 
Ra
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Chi Cheese3017
Maui
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 64L
1,502 Elo+
Party 1
Chaac
Chaac
HowFred
Chaac
Level 129
God Stats
6W - 2L
1,658 SR
Queue Stats
142W - 136L
1,592 Elo+
Party 1
Nox
Nox
TeaiPea
Nox
Level 142
God Stats
3W - 1L
1,823 SR
Queue Stats
135W - 115L
1,616 Elo+
Party 1
Sobek
Sobek
Tomatot90
Sobek
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
95W - 72L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
13
3 / 3 / 5
7,774
777
15,189
7,761
4,795
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
AwolElephant
Sylvanus
13
0 / 3 / 7
7,793
779
7,119
14,805
19,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 3 / 5
7,625
763
7,050
13,058
17,356
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
Jofritoley
Apollo
12
1 / 7 / 3
6,957
696
7,096
11,710
6,613
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

13
1 / 6 / 5
7,605
761
13,359
13,802
15,529
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
11 / 2 / 8
9,907
991
11,551
7,828
4,278
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 2 / 20
8,798
880
3,822
12,847
11,781
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
HowFred
Chaac
14
5 / 3 / 11
8,690
869
17,739
14,881
17,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nox
16
5 / 1 / 15
9,360
936
11,993
7,749
4,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
Tomatot90
Sobek
15
1 / 1 / 19
9,263
926
8,171
17,423
17,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
95
8
Kills
22
22
Deaths
9
25
Assists
73
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
3
3
5
1.83
W
Ra
 
Ra
11
2
8
7.5
L
Sylvanus
AwolElephant
Sylvanus
0
3
7
1.17
W
0
2
20
5
L
3
3
5
1.83
W
Chaac
HowFred
Chaac
5
3
11
3.5
L
Apollo
Jofritoley
Apollo
1
7
3
0.36
L
1
6
5
0.58
W
Nox
5
1
15
12.5
W
Sobek
Tomatot90
Sobek
1
1
19
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,813
Damage
53,276
61,136
Taken
60,728
63,731
Mitigated
55,198
19,586
Healing
27,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
15,189
4,441
290
1,048
7,761
4,795
23
4,328
3,323
32,750
0
W
Ra
 
Ra
11,551
1,176
8,826
2,793
7,828
4,278
569
3,179
4,456
28,688
0
L
Sylvanus
AwolElephant
Sylvanus
7,119
1,522
6,251
5,472
14,805
19,438
100
7,917
6,727
12,317
0
W
3,822
959
2,409
2,057
12,847
11,781
690
7,740
4,741
14,698
0
L
7,050
2,837
1,227
2,630
13,058
17,356
38
6,373
6,685
341
11,500
W
Chaac
HowFred
Chaac
17,739
1,729
741
2,066
14,881
17,310
811
8,096
6,154
0
30,312
L
Apollo
Jofritoley
Apollo
7,096
4,258
336
768
11,710
6,613
0
8,183
3,455
0
16,314
L
13,359
689
722
842
13,802
15,529
0
8,221
5,409
17,977
0
W
Nox
11,993
1,613
460
375
7,749
4,029
1,466
4,794
2,761
28,999
0
W
Sobek
Tomatot90
Sobek
8,171
777
1,412
5,871
17,423
17,800
325
10,660
5,842
23,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,754
Gold Earned
46,018
97
Minions Killed
172
0
Camps Cleared
0
891,418
Distance Traveled
1,034,509
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
7,774
777
35
4
0
177,880
0
W
Ra
9,907
991
43
4
0
198,641
0
L
Sylvanus
7,793
779
16
2
0
187,457
0
W
Maui
8,798
880
30
3
0
195,442
0
L
Surtr
7,625
763
10
1
0
194,876
0
W
Chaac
8,690
869
27
3
0
197,381
0
L
Apollo
6,957
696
20
2
0
154,064
0
L
Geb
7,605
761
16
2
0
177,141
0
W
Nox
9,360
936
46
5
0
207,225
0
W
Sobek
9,263
926
26
3
0
235,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role