Player Matchup

Horus
Horus
Draco5807
Horus
Level 144
God Stats
0W - 3L
1,368 SR
Queue Stats
57W - 50L
1,468 Elo+
Party 1
Thanatos
Thanatos
iGinma
Thanatos
Level 68
God Stats
3W - 9L
1,458 SR
Queue Stats
83W - 81L
1,518 Elo+
Party 1
Persephone
Persephone
superninja014
Persephone
Level 140
God Stats
2W - 2L
1,667 SR
Queue Stats
101W - 104L
1,489 Elo+
Party 1
Team Averages
Level 117
1,498 SR
1,492 Elo+

VS

Team Averages
Level 115
1,468 SR
1,409 Elo+
Ymir
Ymir
DarkDaxDexmon
Ymir
Level 154
God Stats
1W - 0L
1,342 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
WGCB87
Danzaburou
Level 86
God Stats
1W - 0L
1,312 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Hera
Hera
uhappymf
Hera
Level 106
God Stats
1W - 0L
1,749 SR
Queue Stats
2W - 4L
1,227 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Draco5807
Horus
14
3 / 3 / 0
10,859
679
6,893
15,894
24,030
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
iGinma
Thanatos
13
1 / 4 / 3
10,946
684
7,144
13,621
6,689
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Persephone
superninja014
Persephone
13
0 / 2 / 2
11,130
696
13,620
9,169
4,039
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 6
11,979
749
4,715
17,321
22,967
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
WGCB87
Danzaburou
15
5 / 0 / 4
13,173
823
13,329
8,629
4,984
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hera
14
2 / 3 / 5
12,204
763
13,211
11,454
5,291
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
4
Kills
9
9
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
L
Horus
Draco5807
Horus
3
3
0
1
W
Danzaburou
WGCB87
Danzaburou
5
0
4
7
L
Thanatos
iGinma
Thanatos
1
4
3
0.63
L
Persephone
superninja014
Persephone
0
2
2
0.5
W
Hera
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,657
Damage
31,255
38,684
Taken
37,404
34,758
Mitigated
33,242
11,853
Healing
11,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,715
270
677
5,069
17,321
22,967
40
7,414
9,907
16,181
0
L
Horus
Draco5807
Horus
6,893
1,943
1,565
2,478
15,894
24,030
0
7,433
8,311
336
17,722
W
Danzaburou
WGCB87
Danzaburou
13,329
6,866
0
4,165
8,629
4,984
2,477
4,498
4,131
0
62,830
L
Thanatos
iGinma
Thanatos
7,144
755
0
7,012
13,621
6,689
0
6,977
6,575
0
36,338
L
Persephone
superninja014
Persephone
13,620
88
0
798
9,169
4,039
0
3,863
5,262
71,655
0
W
Hera
13,211
2,580
0
1,601
11,454
5,291
352
2,915
8,539
70,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,935
Gold Earned
37,356
164
Minions Killed
168
0
Camps Cleared
0
930,320
Distance Traveled
883,733
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,979
749
16
1
0
292,143
6
L
Horus
10,859
679
18
1
0
309,777
0
W
Danzaburou
13,173
823
70
4
0
324,618
0
L
Thanatos
10,946
684
46
3
0
322,688
0
L
Persephone
11,130
696
100
6
0
297,855
1
W
Hera
12,204
763
82
5
0
266,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role