Player Matchup

Serqet
Serqet
AwaDeSandía
Serqet
Level 167
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 58L
1,514 Elo+
Solo
Chronos
Chronos
ItsMeNightmare
Chronos
Level 146
God Stats
20W - 11L
1,706 SR
Queue Stats
271W - 246L
1,586 Elo+
Solo
Da Ji
Da Ji
JockBlast
Da Ji
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 29L
1,628 Elo+
Solo
Bellona
Bellona
MARKWAZHERE64
Bellona
Level 67
God Stats
91W - 77L
1,549 SR
Queue Stats
409W - 388L
1,516 Elo+
Solo
Chang'e
Chang'e
handsome-foot917
Chang'e
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 115L
1,564 Elo+
Solo
Team Averages
Level 110
1,551 SR
1,562 Elo+

VS

Team Averages
Level 114
1,540 SR
1,424 Elo+
Sol
Sol
 
Sol
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
ArtOlive
Fafnir
Level 156
God Stats
0W - 3L
1,550 SR
Queue Stats
130W - 141L
1,523 Elo+
Party 2
Medusa
Medusa
DWreckTVonKICK
Medusa
Level 10
God Stats
0W - 2L
1,283 SR
Queue Stats
0W - 3L
1,188 Elo+
Party 1
Sylvanus
Sylvanus
dragonflyhippo
Sylvanus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,350 Elo+
Party 1
Lancelot
Lancelot
tychicken1334
Lancelot
Level 137
God Stats
2W - 1L
1,867 SR
Queue Stats
121W - 111L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
10
2 / 1 / 5
6,759
520
3,440
10,954
8,270
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 3 / 1
7,164
551
4,049
9,107
3,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
JockBlast
Da Ji
13
8 / 0 / 2
8,316
640
5,105
9,771
4,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
14
4 / 2 / 1
8,518
655
7,346
12,620
7,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 0 / 5
7,697
592
9,800
7,438
2,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 1 / 1
6,644
511
6,431
7,636
2,402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fafnir
ArtOlive
Fafnir
12
0 / 4 / 1
6,737
518
5,906
12,511
10,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 5 / 0
5,043
388
3,149
8,858
2,576
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
9
0 / 5 / 2
5,470
421
4,431
12,394
8,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lancelot
tychicken1334
Lancelot
13
5 / 1 / 0
7,428
571
8,551
9,044
3,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
16
Kills
6
6
Deaths
16
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
1
1
1.5
L
Fafnir
ArtOlive
Fafnir
0
4
1
0.13
W
Serqet
2
1
5
4.5
L
0
5
0
0
W
0
3
1
0.17
W
Da Ji
JockBlast
Da Ji
8
0
2
9
W
Bellona
4
2
1
2.25
L
Sylvanus
0
5
2
0.2
W
2
0
5
4.5
L
Lancelot
tychicken1334
Lancelot
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,740
Damage
28,468
49,890
Taken
50,443
26,972
Mitigated
26,998
21,615
Healing
11,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,431
2,748
0
3,606
7,636
2,402
469
3,214
4,284
52,587
0
L
Fafnir
ArtOlive
Fafnir
5,906
1,459
0
3,204
12,511
10,415
0
0
12,511
46,665
0
W
Serqet
3,440
644
0
2,549
10,954
8,270
18
3,235
7,719
0
10,944
L
3,149
1,133
0
1,333
8,858
2,576
0
3,807
4,843
0
22,921
W
4,049
1,212
0
2,608
9,107
3,948
80
4,096
5,011
61,897
0
W
Da Ji
JockBlast
Da Ji
5,105
1,384
0
4,597
9,771
4,258
0
1,904
7,853
0
57,565
W
Bellona
7,346
4,156
0
6,843
12,620
7,874
729
4,682
7,548
0
65,890
L
Sylvanus
4,431
1,391
504
1,504
12,394
8,040
0
3,867
8,422
23,647
6,579
W
9,800
435
847
4,171
7,438
2,622
230
2,203
5,235
59,482
0
L
Lancelot
tychicken1334
Lancelot
8,551
2,090
0
893
9,044
3,565
0
2,961
5,993
0
57,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,454
Gold Earned
31,322
433
Minions Killed
331
0
Camps Cleared
0
1,333,610
Distance Traveled
1,165,607
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,644
511
91
7
0
248,911
5
L
Fafnir
6,737
518
78
6
0
235,965
0
W
Serqet
6,759
520
24
2
0
270,312
6
L
Medusa
5,043
388
35
3
0
169,554
0
W
Chronos
7,164
551
114
9
0
256,297
1
W
Da Ji
8,316
640
110
8
0
320,443
3
W
Bellona
8,518
655
98
8
0
222,585
0
L
Sylvanus
5,470
421
42
3
0
198,833
0
W
Chang'e
7,697
592
87
7
0
263,973
1
L
Lancelot
7,428
571
85
7
0
312,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role