Player Matchup

Ares
Ares
Donniemn
Ares
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,500 Elo+
Solo
Heimdallr
Heimdallr
MavZaz14
Heimdallr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,173 Elo+
Party 2
Cerberus
Cerberus
MjShoota
Cerberus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Achilles
Achilles
ParaQloGoses
Achilles
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,173 Elo+
Party 2
Da Ji
Da Ji
evonniwilbon123
Da Ji
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 22
1,500 SR
1,369 Elo+

VS

Team Averages
Level 107
1,491 SR
1,469 Elo+
Hun Batz
Hun Batz
BigRickOnTheKeys
Hun Batz
Level 126
God Stats
2W - 1L
1,738 SR
Queue Stats
16W - 22L
1,416 Elo+
Party 1
Bastet
Bastet
JokerJae8
Bastet
Level 146
God Stats
2W - 0L
1,878 SR
Queue Stats
107W - 123L
1,477 Elo+
Party 1
Zhong Kui
Zhong Kui
JustheTipton
Zhong Kui
Level 109
God Stats
3W - 2L
1,347 SR
Queue Stats
192W - 207L
1,490 Elo+
Party 1
Sol
Sol
NotEnoughSpoons
Sol
Level 124
God Stats
5W - 11L
993 SR
Queue Stats
755W - 756L
1,559 Elo+
Party 1
Bakasura
Bakasura
Smokeybowl0102
Bakasura
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
16
3 / 7 / 9
9,250
771
11,477
19,275
23,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
MavZaz14
Heimdallr
18
6 / 8 / 8
9,883
824
12,513
16,859
10,002
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
MjShoota
Cerberus
16
4 / 4 / 8
9,726
811
6,986
16,838
20,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
ParaQloGoses
Achilles
14
4 / 7 / 7
9,047
754
8,635
14,929
21,026
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 7 / 3
7,263
605
2,779
10,320
5,535
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 17
10,265
855
11,102
10,093
4,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bastet
JokerJae8
Bastet
17
7 / 5 / 17
11,093
924
11,792
13,741
6,055
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
JustheTipton
Zhong Kui
17
6 / 5 / 16
10,464
872
16,197
12,354
8,983
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
12 / 2 / 12
11,742
979
26,799
11,762
5,656
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
15
3 / 5 / 15
9,520
793
5,794
13,345
12,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
110
17
Kills
33
33
Deaths
20
35
Assists
77
Player
Kills
Deaths
Assists
KDA
W
5
3
17
4.5
L
Ares
3
7
9
1.07
W
Bastet
JokerJae8
Bastet
7
5
17
3.1
W
Zhong Kui
JustheTipton
Zhong Kui
6
5
16
2.8
L
Heimdallr
MavZaz14
Heimdallr
6
8
8
1.25
L
Cerberus
MjShoota
Cerberus
4
4
8
2
W
12
2
12
9
L
Achilles
ParaQloGoses
Achilles
4
7
7
1.07
W
Bakasura
3
5
15
2.1
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,390
Damage
71,684
78,221
Taken
61,295
80,218
Mitigated
38,082
7,427
Healing
17,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,102
2,396
1,281
1,203
10,093
4,746
625
4,290
5,803
0
19,702
L
Ares
11,477
429
160
1,781
19,275
23,070
0
10,609
8,312
13,962
0
W
Bastet
JokerJae8
Bastet
11,792
4,465
740
3,349
13,741
6,055
272
4,772
8,965
0
21,009
W
Zhong Kui
JustheTipton
Zhong Kui
16,197
1,602
606
2,553
12,354
8,983
96
3,282
9,072
29,440
0
L
Heimdallr
MavZaz14
Heimdallr
12,513
4,176
0
2,124
16,859
10,002
0
9,826
6,851
0
32,512
L
Cerberus
MjShoota
Cerberus
6,986
480
61
3,013
16,838
20,585
0
8,586
8,042
14,117
0
W
26,799
13,266
523
5,734
11,762
5,656
6,957
3,190
8,572
54,654
0
L
Achilles
ParaQloGoses
Achilles
8,635
2,485
0
288
14,929
21,026
0
7,863
6,562
0
14,027
W
Bakasura
5,794
2,576
474
1,067
13,345
12,642
170
2,929
10,416
0
8,397
L
2,779
684
0
0
10,320
5,535
0
6,112
4,153
0
6,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,169
Gold Earned
53,084
96
Minions Killed
118
0
Camps Cleared
0
885,276
Distance Traveled
1,264,393
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,265
855
19
2
0
281,169
0
L
Ares
9,250
771
11
1
0
196,835
0
W
Bastet
11,093
924
19
2
0
285,913
0
W
Zhong Kui
10,464
872
26
2
0
218,678
0
L
Heimdallr
9,883
824
39
3
0
195,653
0
L
Cerberus
9,726
811
24
2
0
224,135
0
W
Sol
11,742
979
45
4
0
217,612
0
L
Achilles
9,047
754
14
1
0
147,261
0
W
Bakasura
9,520
793
9
1
0
261,021
0
L
Da Ji
7,263
605
8
1
0
121,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role