Player Matchup

Hachiman
Hachiman
ToSAVAG3xD0333
Hachiman
Level 150
God Stats
16W - 8L
1,470 SR
Queue Stats
349W - 334L
1,488 Elo+
Solo
Zeus
Zeus
XRC_MACHO-_TURBO
Zeus
Level 149
God Stats
43W - 22L
1,731 SR
Queue Stats
144W - 125L
1,621 Elo+
Solo
Kuzenbo
Kuzenbo
iFillyGod
Kuzenbo
Level 105
God Stats
1W - 2L
1,506 SR
Queue Stats
98W - 111L
1,425 Elo+
Party 2
Osiris
Osiris
jpesoson2
Osiris
Level 83
God Stats
0W - 2L
1,277 SR
Queue Stats
68W - 68L
1,455 Elo+
Party 2
Pele
Pele
parr5454
Pele
Level 94
God Stats
2W - 3L
1,502 SR
Queue Stats
11W - 7L
1,652 Elo+
Party 2
Team Averages
Level 116
1,497 SR
1,528 Elo+

VS

Team Averages
Level 118
1,678 SR
1,471 Elo+
Ah Puch
Ah Puch
CELICA-GT-_-
Ah Puch
Level 142
God Stats
524W - 465L
1,661 SR
Queue Stats
535W - 493L
1,617 Elo+
Solo
Cthulhu
Cthulhu
Fragged LOBO
Cthulhu
Level 116
God Stats
2W - 1L
1,743 SR
Queue Stats
30W - 28L
1,488 Elo+
Party 1
Bastet
Bastet
LIL WUUSAMA
Bastet
Level 69
God Stats
4W - 2L
1,835 SR
Queue Stats
5W - 6L
1,233 Elo+
Party 1
Neith
Neith
RaZe Pillowy
Neith
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 86L
1,524 Elo+
Solo
Nike
Nike
wazzzup23
Nike
Level 158
God Stats
23W - 25L
1,649 SR
Queue Stats
1,214W - 1,152L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
12
1 / 4 / 3
6,862
490
5,904
10,018
3,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
7 / 4 / 1
9,442
674
10,873
11,931
4,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
iFillyGod
Kuzenbo
10
1 / 2 / 5
6,370
455
3,706
8,837
10,221
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Osiris
jpesoson2
Osiris
10
0 / 5 / 0
6,305
450
4,775
13,070
14,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pele
12
2 / 4 / 6
7,255
518
5,515
15,437
5,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
CELICA-GT-_-
Ah Puch
15
3 / 4 / 3
9,291
664
10,149
11,285
4,542
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Fragged LOBO
Cthulhu
11
1 / 1 / 7
6,747
482
8,301
9,262
7,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
13
4 / 4 / 5
8,292
592
8,181
10,125
4,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
6 / 2 / 5
8,965
640
7,047
8,226
4,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nike
14
4 / 0 / 4
9,032
645
6,146
10,513
10,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
42
11
Kills
18
19
Deaths
11
15
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
CELICA-GT-_-
Ah Puch
3
4
3
1.13
W
Cthulhu
Fragged LOBO
Cthulhu
1
1
7
4.5
W
Bastet
4
4
5
1.63
W
6
2
5
4.25
L
Hachiman
1
4
3
0.63
L
7
4
1
1.88
L
Kuzenbo
iFillyGod
Kuzenbo
1
2
5
1.75
L
Osiris
jpesoson2
Osiris
0
5
0
0
L
Pele
2
4
6
1.25
W
Nike
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,773
Damage
39,824
59,293
Taken
49,411
37,903
Mitigated
30,919
11,274
Healing
12,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
CELICA-GT-_-
Ah Puch
10,149
66
0
4,213
11,285
4,542
0
4,483
6,608
95,149
0
W
Cthulhu
Fragged LOBO
Cthulhu
8,301
285
347
1,047
9,262
7,896
160
2,185
7,046
33,472
0
W
Bastet
8,181
2,265
0
2,563
10,125
4,282
360
3,900
6,059
0
47,063
W
7,047
4,262
0
3,911
8,226
4,011
590
2,463
5,723
0
63,867
L
Hachiman
5,904
2,669
0
2,607
10,018
3,450
0
3,788
5,827
0
52,242
L
10,873
1,823
0
5,121
11,931
4,092
0
4,135
7,749
76,926
0
L
Kuzenbo
iFillyGod
Kuzenbo
3,706
1,262
0
670
8,837
10,221
46
3,020
5,510
13,506
0
L
Osiris
jpesoson2
Osiris
4,775
1,885
0
847
13,070
14,613
0
1,738
11,332
0
33,651
L
Pele
5,515
1,570
0
2,029
15,437
5,527
0
4,832
10,425
0
45,454
W
Nike
6,146
1,540
0
842
10,513
10,188
0
1,169
8,642
0
55,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,234
Gold Earned
42,327
383
Minions Killed
474
0
Camps Cleared
0
1,290,391
Distance Traveled
1,404,788
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,291
664
142
10
0
280,781
0
W
Cthulhu
6,747
482
52
4
0
290,941
0
W
Bastet
8,292
592
66
5
0
344,546
0
W
Neith
8,965
640
115
8
0
238,577
0
L
Hachiman
6,862
490
101
7
0
241,095
1
L
Zeus
9,442
674
144
10
0
241,533
0
L
Kuzenbo
6,370
455
19
1
0
243,949
0
L
Osiris
6,305
450
52
4
0
241,185
0
L
Pele
7,255
518
67
5
0
322,629
0
W
Nike
9,032
645
99
7
0
249,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role