Player Matchup

Jormungandr
Jormungandr
Diamond III
 
Jormungandr
Diamond III
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Platinum III
HideOnnBush
Thor
Platinum III
Level 108
God Stats
2W - 3L
1,366 SR
Queue Stats
39W - 31L
1,784 MMR
Party 1
Nox
Nox
Gold II
MacaxeiraNormal
Nox
Gold II
Level 112
God Stats
3W - 0L
1,929 SR
Queue Stats
14W - 7L
1,809 MMR
Party 1
Ix Chel
Ix Chel
Diamond IV
N3TÖ
Ix Chel
Diamond IV
Level 180
God Stats
11W - 10L
1,841 SR
Queue Stats
334W - 308L
2,223 MMR
Solo
Hachiman
Hachiman
Platinum II
Zetasio
Hachiman
Platinum II
Level 162
God Stats
20W - 16L
1,367 SR
Queue Stats
128W - 120L
1,883 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 156
1,601 SR
1,840 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 141
1,445 SR
1,861 MMR
Janus
Janus
Masters
 
Janus
Masters
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Platinum I
GorilaPauloF
Hercules
Platinum I
Level 159
God Stats
2W - 3L
1,616 SR
Queue Stats
219W - 226L
1,910 MMR
Solo
Ishtar
Ishtar
Platinum II
RevertPersephone
Ishtar
Platinum II
Level 129
God Stats
0W - 1L
1,465 SR
Queue Stats
116W - 99L
1,822 MMR
Solo
Bakasura
Bakasura
Diamond II
argosuser
Bakasura
Diamond II
Level 153
God Stats
2W - 4L
1,298 SR
Queue Stats
209W - 180L
2,393 MMR
Solo
Hel
Hel
Gold II
prysmax
Hel
Gold II
Level 116
God Stats
0W - 1L
1,344 SR
Queue Stats
70W - 71L
1,680 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
1 / 1 / 5
9,884
618
5,958
10,136
11,884
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

15
8 / 0 / 5
9,909
619
8,595
11,346
4,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
1 / 0 / 12
8,472
530
5,442
7,419
5,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
N3TÖ
Ix Chel
16
4 / 0 / 6
10,175
636
11,591
6,420
2,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Zetasio
Hachiman
16
5 / 0 / 3
10,345
647
11,280
9,490
4,087
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
SerqetNe ZhaAo KuangMorgan Le Fay

VS

Bans
AthenaAphroditeHe BoHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
0 / 3 / 0
7,081
443
3,902
8,167
3,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
GorilaPauloF
Hercules
13
0 / 3 / 1
7,765
485
5,091
13,743
10,707
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 4 / 0
7,391
462
4,055
11,774
4,402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
argosuser
Bakasura
13
1 / 6 / 0
7,703
481
6,599
17,381
7,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
11
0 / 3 / 0
7,185
449
2,439
9,629
6,949
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
2
19
Kills
1
1
Deaths
19
31
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
1
5
3.5
L
Janus
 
Janus
0
3
0
0
L
Hercules
GorilaPauloF
Hercules
0
3
1
0.17
W
8
0
5
10.5
W
1
0
12
7
W
Ix Chel
N3TÖ
Ix Chel
4
0
6
7
L
0
4
0
0
W
Hachiman
Zetasio
Hachiman
5
0
3
6.5
L
Bakasura
argosuser
Bakasura
1
6
0
0.17
L
Hel
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,866
Damage
22,086
44,811
Taken
60,694
28,436
Mitigated
32,970
18,681
Healing
12,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
5,958
1,327
0
3,113
10,136
11,884
495
973
9,113
85,702
0
L
Janus
 
Janus
3,902
108
0
1,100
8,167
3,010
0
5,661
2,506
52,608
0
L
Hercules
GorilaPauloF
Hercules
5,091
2,128
0
3,445
13,743
10,707
0
6,128
7,615
0
58,479
W
8,595
2,360
0
4,100
11,346
4,557
0
635
10,035
0
70,569
W
5,442
783
0
1,386
7,419
5,142
396
2,027
4,865
23,534
0
W
Ix Chel
N3TÖ
Ix Chel
11,591
2,004
1,115
2,561
6,420
2,766
0
1,553
4,364
91,825
0
L
4,055
2,280
0
1,406
11,774
4,402
0
1,157
10,617
0
53,301
W
Hachiman
Zetasio
Hachiman
11,280
6,973
0
6,406
9,490
4,087
2,537
2,378
6,679
0
102,489
L
Bakasura
argosuser
Bakasura
6,599
4,267
0
3,299
17,381
7,902
0
5,624
11,757
0
55,588
L
Hel
2,439
152
971
2,636
9,629
6,949
0
4,520
5,109
28,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,785
Gold Earned
37,125
574
Minions Killed
458
0
Camps Cleared
0
1,697,179
Distance Traveled
1,593,549
20
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,884
618
143
9
0
316,330
3
L
Janus
7,081
443
107
7
0
313,524
0
L
Hercules
7,765
485
107
7
0
312,644
0
W
Thor
9,909
619
115
7
0
384,661
2
W
Nox
8,472
530
25
2
0
348,214
9
W
Ix Chel
10,175
636
148
9
0
352,552
3
L
Ishtar
7,391
462
92
6
0
303,574
2
W
Hachiman
10,345
647
143
9
0
295,422
3
L
Bakasura
7,703
481
106
7
0
354,638
1
L
Hel
7,185
449
46
3
0
309,169
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role