Player Matchup

King Arthur
King Arthur
Gold V
DreadHead2000
King Arthur
Gold V
Level 148
God Stats
4W - 5L
1,612 SR
Queue Stats
387W - 384L
1,412 MMR
Solo
Agni
Agni
Gold III
LastShadow123456
Agni
Gold III
Level 159
God Stats
0W - 2L
1,459 SR
Queue Stats
41W - 43L
1,557 MMR
Party 1
Cupid
Cupid
Gold III
emoslime
Cupid
Gold III
Level 140
God Stats
25W - 23L
1,559 SR
Queue Stats
417W - 423L
1,506 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
ez-bots2
Cu Chulainn
Silver I
Level 107
God Stats
19W - 24L
1,548 SR
Queue Stats
25W - 38L
1,420 MMR
Solo
Pele
Pele
Gold IV
harryson1324
Pele
Gold IV
Level 127
God Stats
0W - 2L
1,286 SR
Queue Stats
42W - 46L
1,466 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,493 SR
1,472 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,648 SR
1,470 MMR
Ravana
Ravana
Gold V
Always calii
Ravana
Gold V
Level 127
God Stats
5W - 4L
1,735 SR
Queue Stats
148W - 144L
1,398 MMR
Party 2
Ganesha
Ganesha
Gold V
Flaminstar0607
Ganesha
Gold V
Level 101
God Stats
7W - 3L
1,500 SR
Queue Stats
482W - 485L
1,383 MMR
Solo
Medusa
Medusa
Gold IV
QCPRoronoaZoro
Medusa
Gold IV
Level 65
God Stats
6W - 3L
1,539 SR
Queue Stats
117W - 125L
1,481 MMR
Solo
He Bo
He Bo
Gold III
Tv On Top
He Bo
Gold III
Level 81
God Stats
5W - 7L
1,845 SR
Queue Stats
136W - 124L
1,604 MMR
Party 2
Sun Wukong
Sun Wukong
Gold III
Watchoutformyult
Sun Wukong
Gold III
Level 159
God Stats
108W - 89L
1,621 SR
Queue Stats
413W - 416L
1,483 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DreadHead2000
King Arthur
10
0 / 3 / 3
6,330
422
5,376
12,592
6,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
3 / 3 / 1
7,828
522
12,048
8,374
3,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cupid
emoslime
Cupid
13
1 / 2 / 0
7,638
509
4,343
7,105
2,596
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
ez-bots2
Cu Chulainn
10
0 / 5 / 0
6,476
432
4,970
12,260
10,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 3 / 1
7,010
467
1,253
12,868
4,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
BakasuraVamanaHerculesHadesThor

VS

Bans
HachimanMartichorasMercuryNemesisMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
14
2 / 1 / 6
8,346
556
6,418
5,687
2,678
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 1 / 7
7,557
504
4,054
10,641
7,029
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

15
4 / 1 / 0
8,906
594
5,107
7,713
3,173
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
Tv On Top
He Bo
14
6 / 2 / 2
8,438
563
10,124
9,944
3,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sun Wukong
Watchoutformyult
Sun Wukong
15
4 / 0 / 1
9,540
636
8,612
11,122
13,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
5
Kills
16
16
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ravana
2
1
6
5
L
King Arthur
DreadHead2000
King Arthur
0
3
3
0.5
W
0
1
7
3.5
L
3
3
1
1.17
W
4
1
0
4
W
He Bo
Tv On Top
He Bo
6
2
2
3.5
W
Sun Wukong
Watchoutformyult
Sun Wukong
4
0
1
4.5
L
Cupid
emoslime
Cupid
1
2
0
0.5
L
Cu Chulainn
ez-bots2
Cu Chulainn
0
5
0
0
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,990
Damage
34,315
53,199
Taken
45,107
27,607
Mitigated
30,465
12,603
Healing
17,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
6,418
1,616
0
2,900
5,687
2,678
324
2,124
3,455
0
60,835
L
King Arthur
DreadHead2000
King Arthur
5,376
1,013
0
1,339
12,592
6,543
0
5,483
6,938
0
32,748
W
4,054
716
2,108
3,454
10,641
7,029
226
3,038
7,405
18,869
0
L
12,048
752
0
1,722
8,374
3,298
0
3,615
4,453
61,970
0
W
5,107
2,321
0
3,085
7,713
3,173
921
585
7,102
0
76,493
W
He Bo
Tv On Top
He Bo
10,124
290
0
3,181
9,944
3,647
219
4,718
4,884
62,246
0
W
Sun Wukong
Watchoutformyult
Sun Wukong
8,612
1,566
0
2,379
11,122
13,938
217
1,446
9,578
2,344
73,564
L
Cupid
emoslime
Cupid
4,343
2,662
223
3,139
7,105
2,596
0
770
6,321
0
60,846
L
Cu Chulainn
ez-bots2
Cu Chulainn
4,970
582
0
1,386
12,260
10,827
0
1,501
10,747
0
38,811
L
1,253
149
0
4,794
12,868
4,343
0
3,194
9,492
0
51,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,282
Gold Earned
42,787
434
Minions Killed
480
0
Camps Cleared
0
1,455,147
Distance Traveled
1,506,478
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
8,346
556
98
7
0
349,505
0
L
King Arthur
6,330
422
45
3
0
302,534
0
W
Ganesha
7,557
504
3
0
0
268,139
0
L
Agni
7,828
522
106
7
0
286,723
4
W
Medusa
8,906
594
133
9
0
304,352
7
W
He Bo
8,438
563
110
7
0
308,678
4
W
Sun Wukong
9,540
636
136
9
0
275,804
5
L
Cupid
7,638
509
122
8
0
292,244
3
L
Cu Chulainn
6,476
432
67
4
0
232,837
1
L
Pele
7,010
467
94
6
0
340,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role