Player Matchup

Chang'e
Chang'e
BleachIt12345678
Chang'e
Level 68
God Stats
13W - 9L
1,471 SR
Queue Stats
24W - 25L
1,352 Elo+
Party 1
Ishtar
Ishtar
ElGalloDeSJ
Ishtar
Level 25
God Stats
3W - 2L
1,327 SR
Queue Stats
12W - 17L
1,302 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Fpeanutbutter
Ah Muzen Cab
Level 105
God Stats
16W - 11L
1,716 SR
Queue Stats
449W - 427L
1,463 Elo+
Solo
Cerberus
Cerberus
eviltoaster823
Cerberus
Level 16
God Stats
7W - 7L
1,318 SR
Queue Stats
11W - 17L
1,302 Elo+
Party 1
Surtr
Surtr
farruu
Surtr
Level 69
God Stats
16W - 13L
1,448 SR
Queue Stats
24W - 24L
1,371 Elo+
Party 1
Team Averages
Level 57
1,456 SR
1,358 Elo+

VS

Team Averages
Level 75
1,456 SR
1,427 Elo+
Janus
Janus
ALWAYSKILLZ
Janus
Level 108
God Stats
5W - 10L
1,544 SR
Queue Stats
286W - 284L
1,499 Elo+
Solo
Mulan
Mulan
AngelFall23
Mulan
Level 61
God Stats
6W - 5L
1,561 SR
Queue Stats
248W - 265L
1,441 Elo+
Solo
Izanami
Izanami
Sasuke son17
Izanami
Level 49
God Stats
7W - 13L
1,383 SR
Queue Stats
389W - 394L
1,384 Elo+
Solo
Zeus
Zeus
Zedrick_007
Zeus
Level 71
God Stats
6W - 5L
1,291 SR
Queue Stats
314W - 311L
1,453 Elo+
Solo
Yemoja
Yemoja
arrow1324
Yemoja
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 39L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 3
8,501
472
4,638
12,269
3,972
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ishtar
13
1 / 4 / 3
8,224
457
6,935
12,187
4,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
Fpeanutbutter
Ah Muzen Cab
17
7 / 0 / 3
10,566
587
10,450
8,550
4,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cerberus
12
0 / 2 / 5
7,159
398
2,659
8,469
7,597
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Surtr
farruu
Surtr
16
4 / 1 / 3
9,859
548
7,697
18,309
7,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 1
9,617
534
11,570
10,620
4,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 3 / 0
6,672
371
2,307
6,461
2,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
Sasuke son17
Izanami
16
3 / 1 / 1
9,482
527
7,124
8,212
3,591
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
3 / 4 / 1
9,522
529
10,695
11,631
4,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
arrow1324
Yemoja
13
0 / 2 / 4
8,380
466
6,990
15,304
14,129
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
13
Kills
9
9
Deaths
13
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
L
0
3
0
0
W
1
2
3
1.25
W
Ishtar
1
4
3
0.63
W
Ah Muzen Cab
Fpeanutbutter
Ah Muzen Cab
7
0
3
8.5
L
Izanami
Sasuke son17
Izanami
3
1
1
3.5
L
3
4
1
0.88
L
Yemoja
arrow1324
Yemoja
0
2
4
1
W
Cerberus
0
2
5
1.25
W
Surtr
farruu
Surtr
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,379
Damage
38,686
59,784
Taken
52,228
28,970
Mitigated
29,161
13,829
Healing
10,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,570
1,747
0
125
10,620
4,970
219
2,158
8,308
84,475
0
L
2,307
455
0
1,351
6,461
2,459
0
34
5,819
0
27,425
W
4,638
0
601
3,425
12,269
3,972
388
8,711
3,294
50,406
0
W
Ishtar
6,935
3,183
0
3,362
12,187
4,692
1,344
4,536
7,611
0
60,614
W
Ah Muzen Cab
Fpeanutbutter
Ah Muzen Cab
10,450
3,098
0
531
8,550
4,980
818
2,711
5,839
0
84,919
L
Izanami
Sasuke son17
Izanami
7,124
5,064
0
2,109
8,212
3,591
196
1,072
7,140
0
95,266
L
10,695
2,870
0
798
11,631
4,012
612
2,092
9,300
86,853
0
L
Yemoja
arrow1324
Yemoja
6,990
1,642
3,237
3,355
15,304
14,129
130
2,239
12,805
29,542
0
W
Cerberus
2,659
52
0
726
8,469
7,597
0
3,264
5,205
15,330
0
W
Surtr
farruu
Surtr
7,697
3,596
0
5,184
18,309
7,729
950
9,497
8,580
624
65,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,309
Gold Earned
43,673
428
Minions Killed
548
0
Camps Cleared
0
1,799,798
Distance Traveled
1,477,301
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,617
534
154
9
0
356,886
2
L
Mulan
6,672
371
54
3
0
152,323
0
W
Chang'e
8,501
472
70
4
0
382,627
0
W
Ishtar
8,224
457
84
5
0
292,391
3
W
Ah Muzen Cab
10,566
587
136
8
0
359,879
0
L
Izanami
9,482
527
163
9
0
341,190
0
L
Zeus
9,522
529
141
8
0
315,556
0
L
Yemoja
8,380
466
36
2
0
311,346
2
W
Cerberus
7,159
398
35
2
0
335,588
0
W
Surtr
9,859
548
103
6
0
429,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role