Player Matchup

Hel
Hel
 
Hel
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Evannon
Tiamat
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
182W - 194L
1,509 Elo+
Solo
Hachiman
Hachiman
Grandmarshal
Hachiman
Level 164
God Stats
33W - 35L
1,498 SR
Queue Stats
162W - 149L
1,595 Elo+
Solo
Hou Yi
Hou Yi
MarksmanCarriesU
Hou Yi
Level 54
God Stats
2W - 1L
1,500 SR
Queue Stats
94W - 85L
1,474 Elo+
Party 1
Baron Samedi
Baron Samedi
TeuFe1
Baron Samedi
Level 121
God Stats
20W - 14L
1,576 SR
Queue Stats
300W - 315L
1,500 Elo+
Solo
Team Averages
Level 121
1,515 SR
1,515 Elo+

VS

Team Averages
Level 94
1,446 SR
1,435 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
 
Maui
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Gantru
Hercules
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 36L
1,411 Elo+
Party 2
Raijin
Raijin
NuTeLa13
Raijin
Level 144
God Stats
33W - 39L
1,444 SR
Queue Stats
393W - 387L
1,488 Elo+
Solo
Artemis
Artemis
skullgirl007
Artemis
Level 12
God Stats
6W - 17L
1,286 SR
Queue Stats
19W - 28L
1,277 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
1 / 1 / 1
8,015
891
1,453
1,637
588
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
Evannon
Tiamat
15
0 / 0 / 4
8,906
990
6,337
2,806
1,691
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Grandmarshal
Hachiman
14
3 / 4 / 2
9,595
1,066
14,765
11,366
4,214
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 0 / 2
7,787
865
1,307
123
41
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
TeuFe1
Baron Samedi
15
1 / 3 / 4
9,467
1,052
11,547
9,877
4,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

261

VS

Team 2 Tickets

294

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
15
1 / 0 / 4
9,520
1,058
6,057
7,204
2,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Maui
 
Maui
14
0 / 0 / 3
8,383
931
1,464
7,253
6,917
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
Gantru
Hercules
15
4 / 2 / 2
9,349
1,039
6,515
12,992
15,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
NuTeLa13
Raijin
15
2 / 2 / 6
9,746
1,083
9,197
10,816
4,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
skullgirl007
Artemis
14
1 / 1 / 3
8,870
986
748
3,862
1,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
26
5
Kills
8
8
Deaths
5
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
1
1
1.5
W
Ix Chel
 
Ix Chel
1
0
4
3
W
Maui
 
Maui
0
0
3
1.5
L
Tiamat
Evannon
Tiamat
0
0
4
2
W
Hercules
Gantru
Hercules
4
2
2
2.5
L
Hachiman
Grandmarshal
Hachiman
3
4
2
1
L
0
0
2
1
W
Raijin
NuTeLa13
Raijin
2
2
6
2.5
L
Baron Samedi
TeuFe1
Baron Samedi
1
3
4
1
W
Artemis
skullgirl007
Artemis
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,409
Damage
23,981
25,809
Taken
42,127
10,995
Mitigated
31,675
5,198
Healing
3,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
1,453
56
188
184
1,637
588
0
1,131
432
2,478
0
W
Ix Chel
 
Ix Chel
6,057
88
683
585
7,204
2,976
0
2,054
5,150
41,722
0
W
Maui
 
Maui
1,464
400
0
0
7,253
6,917
0
3,907
3,346
10,480
0
L
Tiamat
Evannon
Tiamat
6,337
834
0
803
2,806
1,691
0
1,661
1,038
26,828
0
W
Hercules
Gantru
Hercules
6,515
1,139
0
1,477
12,992
15,402
0
7,901
5,091
0
11,857
L
Hachiman
Grandmarshal
Hachiman
14,765
10,311
0
1,789
11,366
4,214
0
7,673
3,455
0
44,519
L
1,307
375
0
37
123
41
0
73
50
0
3,375
W
Raijin
NuTeLa13
Raijin
9,197
1,026
0
0
10,816
4,781
0
3,488
7,328
25,427
0
L
Baron Samedi
TeuFe1
Baron Samedi
11,547
643
482
1,715
9,877
4,461
0
6,180
3,455
26,307
0
W
Artemis
skullgirl007
Artemis
748
21
0
494
3,862
1,599
0
1,987
1,875
0
11,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,770
Gold Earned
45,868
176
Minions Killed
190
5
Camps Cleared
10
556,680
Distance Traveled
918,979
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,015
891
3
0
1
38,482
0
W
Ix Chel
9,520
1,058
99
11
3
186,516
0
W
Maui
8,383
931
16
2
1
184,673
0
L
Tiamat
8,906
990
54
6
1
155,182
0
W
Hercules
9,349
1,039
9
1
0
172,992
0
L
Hachiman
9,595
1,066
75
8
2
161,321
0
L
Hou Yi
7,787
865
3
0
0
36,217
0
W
Raijin
9,746
1,083
28
3
3
188,768
0
L
Baron Samedi
9,467
1,052
41
5
1
165,478
0
W
Artemis
8,870
986
38
4
3
186,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role