Player Matchup

Nu Wa
Nu Wa
Dank_Magician-27
Nu Wa
Level 113
God Stats
5W - 6L
1,500 SR
Queue Stats
381W - 356L
1,501 Elo+
Party 2
Heimdallr
Heimdallr
JockBlast
Heimdallr
Level 104
God Stats
1W - 1L
1,759 SR
Queue Stats
50W - 29L
1,618 Elo+
Solo
Geb
Geb
SpArK_NoVa_777
Geb
Level 129
God Stats
1W - 3L
1,249 SR
Queue Stats
241W - 221L
1,487 Elo+
Solo
Fenrir
Fenrir
cooldaman
Fenrir
Level 129
God Stats
39W - 27L
1,692 SR
Queue Stats
466W - 432L
1,496 Elo+
Party 2
Amaterasu
Amaterasu
thereaperpeaps9
Amaterasu
Level 128
God Stats
8W - 7L
1,785 SR
Queue Stats
153W - 149L
1,509 Elo+
Solo
Team Averages
Level 121
1,597 SR
1,522 Elo+

VS

Team Averages
Level 102
1,608 SR
1,489 Elo+
Nemesis
Nemesis
Downer Nation
Nemesis
Level 45
God Stats
19W - 11L
1,645 SR
Queue Stats
127W - 118L
1,475 Elo+
Solo
Artemis
Artemis
EssTeeGee
Artemis
Level 135
God Stats
9W - 7L
1,556 SR
Queue Stats
331W - 336L
1,474 Elo+
Solo
Hera
Hera
HighDiamond
Hera
Level 126
God Stats
48W - 22L
1,751 SR
Queue Stats
429W - 373L
1,573 Elo+
Solo
Horus
Horus
MAIDENfan6660
Horus
Level 106
God Stats
8W - 6L
1,487 SR
Queue Stats
212W - 208L
1,443 Elo+
Party 1
Cthulhu
Cthulhu
daeisgae
Cthulhu
Level 97
God Stats
27W - 21L
1,599 SR
Queue Stats
230W - 236L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 2
6,911
494
6,270
10,110
3,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
JockBlast
Heimdallr
12
1 / 2 / 1
7,063
505
4,943
10,465
4,296
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
0 / 4 / 2
5,698
407
4,601
11,481
7,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
cooldaman
Fenrir
10
2 / 5 / 1
6,605
472
3,069
15,895
5,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
thereaperpeaps9
Amaterasu
14
3 / 2 / 1
8,292
592
9,154
15,436
14,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
12
3 / 0 / 4
7,336
524
3,229
8,426
3,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Artemis
EssTeeGee
Artemis
13
3 / 1 / 1
7,986
570
7,255
7,559
2,759
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
12 / 1 / 2
10,100
721
17,665
6,485
2,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 4 / 1
7,830
559
9,388
12,924
9,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
daeisgae
Cthulhu
12
1 / 1 / 5
7,746
553
5,374
12,660
10,067
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
7
Kills
19
19
Deaths
7
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
Nemesis
3
0
4
5
W
Artemis
EssTeeGee
Artemis
3
1
1
3.5
W
12
1
2
13
L
Heimdallr
JockBlast
Heimdallr
1
2
1
0.75
W
0
4
1
0.13
L
0
4
2
0.25
L
Fenrir
cooldaman
Fenrir
2
5
1
0.5
W
Cthulhu
daeisgae
Cthulhu
1
1
5
3.5
L
Amaterasu
thereaperpeaps9
Amaterasu
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,037
Damage
42,911
63,387
Taken
48,054
35,629
Mitigated
27,815
12,071
Healing
10,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,270
890
0
750
10,110
3,525
0
6,873
3,237
42,752
0
W
Nemesis
3,229
1,033
0
919
8,426
3,158
501
2,045
6,157
0
46,064
W
Artemis
EssTeeGee
Artemis
7,255
3,468
0
1,543
7,559
2,759
568
1,800
5,677
0
59,239
W
17,665
4,737
0
940
6,485
2,400
1,264
2,558
3,693
85,805
0
L
Heimdallr
JockBlast
Heimdallr
4,943
2,640
0
2,981
10,465
4,296
0
2,490
7,975
0
45,426
W
9,388
4,551
320
3,494
12,924
9,431
182
899
11,905
0
60,593
L
4,601
192
0
750
11,481
7,522
0
5,534
5,947
24,390
0
L
Fenrir
cooldaman
Fenrir
3,069
703
0
3,622
15,895
5,819
0
6,096
9,755
0
34,731
W
Cthulhu
daeisgae
Cthulhu
5,374
762
1,320
1,896
12,660
10,067
256
3,537
8,988
35,624
76
L
Amaterasu
thereaperpeaps9
Amaterasu
9,154
4,191
0
3,968
15,436
14,467
0
1,970
12,643
0
66,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,569
Gold Earned
40,998
370
Minions Killed
442
0
Camps Cleared
0
1,339,295
Distance Traveled
1,415,267
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,911
494
92
7
0
222,283
0
W
Nemesis
7,336
524
68
5
0
323,260
0
W
Artemis
7,986
570
97
7
0
249,573
0
W
Hera
10,100
721
147
11
0
300,811
0
L
Heimdallr
7,063
505
84
6
0
268,112
3
W
Horus
7,830
559
84
6
0
237,505
0
L
Geb
5,698
407
37
3
0
280,443
2
L
Fenrir
6,605
472
52
4
0
305,462
0
W
Cthulhu
7,746
553
46
3
0
304,118
2
L
Amaterasu
8,292
592
105
8
0
262,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role