Player Matchup

Geb
Geb
Anthony-vlz-
Geb
Level 120
God Stats
15W - 16L
1,575 SR
Queue Stats
497W - 509L
1,532 Elo+
Solo
Set
Set
CaribooPunter
Set
Level 108
God Stats
6W - 7L
1,732 SR
Queue Stats
59W - 69L
1,421 Elo+
Solo
Sylvanus
Sylvanus
Dewprism
Sylvanus
Level 192
God Stats
116W - 102L
1,549 SR
Queue Stats
229W - 203L
1,547 Elo+
Solo
Neith
Neith
GaaraAliXV
Neith
Level 32
God Stats
0W - 1L
1,205 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hera
Hera
VIPER1174102
Hera
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 166L
1,519 Elo+
Solo
Team Averages
Level 120
1,512 SR
1,504 Elo+

VS

Team Averages
Level 122
1,594 SR
1,447 Elo+
Nike
Nike
Caligreen415
Nike
Level 113
God Stats
2W - 0L
1,707 SR
Queue Stats
52W - 58L
1,455 Elo+
Solo
Geb
Geb
Nooblious
Geb
Level 140
God Stats
1W - 0L
1,307 SR
Queue Stats
24W - 27L
1,452 Elo+
Solo
Sol
Sol
cobe bryant2400
Sol
Level 117
God Stats
2W - 2L
1,500 SR
Queue Stats
34W - 43L
1,313 Elo+
Party 1
Kukulkan
Kukulkan
death_knight5589
Kukulkan
Level 141
God Stats
16W - 10L
1,600 SR
Queue Stats
709W - 666L
1,496 Elo+
Solo
Awilix
Awilix
xGHOSTxKINGx880
Awilix
Level 100
God Stats
18W - 6L
1,854 SR
Queue Stats
139W - 144L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,101
510
2,277
7,229
4,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

5
0 / 2 / 0
4,335
434
702
4,620
1,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
Dewprism
Sylvanus
10
1 / 2 / 1
5,982
598
5,939
7,648
4,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
8
0 / 4 / 0
4,709
471
1,109
6,462
2,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 4 / 0
5,264
526
2,583
5,400
1,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 1
6,158
616
4,702
7,912
5,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
0 / 1 / 1
5,992
599
2,142
5,920
4,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
1 / 0 / 1
6,732
673
2,517
4,708
1,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 0 / 5
7,092
709
4,208
3,993
1,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
9 / 1 / 2
6,921
692
5,387
6,627
2,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
2
Kills
14
14
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
3
0
1
3.5
L
0
2
0
0
L
Sylvanus
Dewprism
Sylvanus
1
2
1
0.75
L
Neith
0
4
0
0
W
0
1
1
0.5
L
0
4
0
0
W
1
0
1
1.5
W
1
0
5
3.5
W
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,610
Damage
18,956
31,359
Taken
29,160
13,844
Mitigated
14,601
4,501
Healing
8,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,277
333
0
1,286
7,229
4,408
0
1,805
5,424
13,934
0
W
4,702
293
0
3,213
7,912
5,064
0
4,098
3,814
0
35,610
L
702
179
0
661
4,620
1,347
0
292
4,328
0
13,142
L
Sylvanus
Dewprism
Sylvanus
5,939
1,856
168
1,918
7,648
4,133
190
658
6,990
33,832
8,009
L
Neith
1,109
140
0
213
6,462
2,294
196
4,540
1,922
0
21,786
W
2,142
168
0
1,864
5,920
4,338
0
2,113
3,807
12,727
0
L
2,583
486
0
255
5,400
1,662
0
1,572
3,828
33,486
0
W
2,517
1,108
0
2,072
4,708
1,318
3,231
1,281
3,427
60,245
0
W
4,208
683
0
719
3,993
1,581
260
1,113
2,880
62,092
0
W
5,387
2,937
0
250
6,627
2,300
0
1,695
4,932
0
27,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,391
Gold Earned
32,895
216
Minions Killed
324
0
Camps Cleared
0
776,252
Distance Traveled
1,020,344
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,101
510
18
2
0
162,207
0
W
Nike
6,158
616
55
6
0
203,088
0
L
Set
4,335
434
21
2
0
90,937
1
L
Sylvanus
5,982
598
68
7
0
172,006
0
L
Neith
4,709
471
35
4
0
183,112
0
W
Geb
5,992
599
16
2
0
186,521
0
L
Hera
5,264
526
74
7
0
167,990
0
W
Sol
6,732
673
109
11
0
179,720
0
W
Kukulkan
7,092
709
112
11
0
192,702
0
W
Awilix
6,921
692
32
3
0
258,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role