Player Matchup

Merlin
Merlin
Gold II
Dasquinty
Merlin
Gold II
Level 156
God Stats
0W - 2L
1,302 SR
Queue Stats
30W - 31L
1,742 MMR
Party 1
Thanatos
Thanatos
Gold III
G-montro17
Thanatos
Gold III
Level 158
God Stats
0W - 3L
1,341 SR
Queue Stats
21W - 22L
1,680 MMR
Party 1
Odin
Odin
Bronze V
Giоvanni
Odin
Bronze V
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,592 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 156
1,381 SR
1,671 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 130
1,504 SR
1,631 MMR
Amaterasu
Amaterasu
Gold I
 
Amaterasu
Gold I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Platinum III
Golden__Tentacle
Aphrodite
Platinum III
Level 136
God Stats
10W - 15L
1,557 SR
Queue Stats
831W - 1,008L
1,811 MMR
Solo
Chang'e
Chang'e
Gold I
TheCosead13
Chang'e
Gold I
Level 107
God Stats
4W - 6L
1,454 SR
Queue Stats
180W - 199L
1,581 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dasquinty
Merlin
13
1 / 2 / 4
10,054
718
17,706
12,798
4,814
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
G-montro17
Thanatos
13
4 / 9 / 2
10,743
767
8,642
16,667
6,317
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odin
11
1 / 5 / 5
9,662
690
8,506
13,675
14,082
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
HachimanMartichorasVamana

VS

Bans
Guan YuKumbhakarnaSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
15
4 / 3 / 10
11,480
820
13,932
20,652
20,955
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
14
2 / 0 / 9
11,032
788
5,385
11,205
5,424
Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Chang'e
TheCosead13
Chang'e
15
10 / 3 / 3
12,884
920
18,262
16,902
5,419
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
6
Kills
16
16
Deaths
6
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
4
3
10
3
L
Merlin
Dasquinty
Merlin
1
2
4
1.5
L
Thanatos
G-montro17
Thanatos
4
9
2
0.56
L
Odin
1
5
5
0.7
W
Aphrodite
2
0
9
6.5
W
Chang'e
TheCosead13
Chang'e
10
3
3
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,854
Damage
37,579
43,140
Taken
48,759
25,213
Mitigated
31,798
7,745
Healing
26,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
13,932
4,110
516
5,644
20,652
20,955
811
5,041
15,611
1,589
33,270
L
Merlin
Dasquinty
Merlin
17,706
1,232
0
1,426
12,798
4,814
228
6,893
5,905
61,687
0
L
Thanatos
G-montro17
Thanatos
8,642
1,226
0
5,774
16,667
6,317
0
11,111
5,556
0
25,867
L
Odin
8,506
1,237
0
545
13,675
14,082
0
6,544
7,131
695
17,136
W
Aphrodite
5,385
359
5,576
5,149
11,205
5,424
1,268
6,576
4,629
38,484
0
W
Chang'e
TheCosead13
Chang'e
18,262
450
2,561
7,377
16,902
5,419
178
7,255
9,647
75,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,459
Gold Earned
35,396
136
Minions Killed
173
0
Camps Cleared
0
713,049
Distance Traveled
839,915
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
11,480
820
22
2
0
305,436
0
L
Merlin
10,054
718
83
6
0
241,851
2
L
Thanatos
10,743
767
44
3
0
240,589
0
L
Odin
9,662
690
9
1
0
230,609
0
W
Aphrodite
11,032
788
61
4
0
253,758
0
W
Chang'e
12,884
920
90
6
0
280,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role