Player Matchup

Apollo
Apollo
 
Apollo
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BudFisk
Sol
Level 175
God Stats
15W - 10L
1,553 SR
Queue Stats
383W - 385L
1,579 Elo+
Party 2
Chang'e
Chang'e
Myszaue
Chang'e
Level 198
God Stats
10W - 4L
1,632 SR
Queue Stats
350W - 375L
1,528 Elo+
Solo
Hercules
Hercules
Nubarion
Hercules
Level 210
God Stats
6W - 4L
1,249 SR
Queue Stats
350W - 359L
1,544 Elo+
Party 2
Anhur
Anhur
Reunert
Anhur
Level 25
God Stats
1W - 1L
1,365 SR
Queue Stats
10W - 8L
1,425 Elo+
Party 2
Team Averages
Level 155
1,460 SR
1,515 Elo+

VS

Team Averages
Level 139
1,500 SR
1,532 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
 
Fafnir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Michikoto
Cabrakan
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 25L
1,661 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
5 / 2 / 10
9,062
906
13,590
9,175
4,530
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
13
5 / 3 / 6
8,065
807
13,593
5,771
2,328
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
Myszaue
Chang'e
15
5 / 2 / 8
8,704
870
9,076
11,821
4,836
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Nubarion
Hercules
15
2 / 2 / 13
8,616
862
6,803
15,236
14,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
Reunert
Anhur
15
0 / 1 / 12
8,233
823
6,678
9,840
3,882
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
16
5 / 4 / 4
9,124
912
16,224
12,470
9,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
 
Anhur
14
2 / 4 / 5
8,078
808
8,924
10,910
4,825
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
 
Terra
16
1 / 2 / 9
7,999
800
6,248
10,914
8,363
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fafnir
 
Fafnir
14
0 / 1 / 10
7,707
771
6,505
7,282
5,996
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cabrakan
Michikoto
Cabrakan
12
1 / 6 / 8
7,854
785
4,289
13,341
20,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
45
17
Kills
9
10
Deaths
17
49
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
5
2
10
5
L
Cliodhna
 
Cliodhna
5
4
4
1.75
L
Anhur
 
Anhur
2
4
5
1.13
L
Terra
 
Terra
1
2
9
2.75
L
Fafnir
 
Fafnir
0
1
10
5
W
Sol
5
3
6
2.67
L
Cabrakan
Michikoto
Cabrakan
1
6
8
0.83
W
Chang'e
Myszaue
Chang'e
5
2
8
4.5
W
Hercules
Nubarion
Hercules
2
2
13
4.25
W
Anhur
Reunert
Anhur
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,740
Damage
42,190
51,843
Taken
54,917
30,305
Mitigated
48,954
28,087
Healing
19,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
13,590
9,175
621
1,746
9,175
4,530
1,547
3,153
5,806
0
29,777
L
Cliodhna
 
Cliodhna
16,224
1,308
544
2,469
12,470
9,277
546
5,349
6,984
0
26,975
L
Anhur
 
Anhur
8,924
3,085
132
1,018
10,910
4,825
1,162
5,777
4,951
0
26,371
L
Terra
 
Terra
6,248
0
7,423
4,236
10,914
8,363
434
3,783
7,131
18,759
0
L
Fafnir
 
Fafnir
6,505
319
476
2,381
7,282
5,996
168
3,383
3,775
10,116
0
W
Sol
13,593
3,245
134
211
5,771
2,328
0
1,757
3,925
17,234
0
L
Cabrakan
Michikoto
Cabrakan
4,289
354
206
1,071
13,341
20,493
0
4,377
8,656
6,631
0
W
Chang'e
Myszaue
Chang'e
9,076
1,055
12,553
7,200
11,821
4,836
656
3,860
7,455
21,755
0
W
Hercules
Nubarion
Hercules
6,803
1,433
0
3,532
15,236
14,729
0
4,778
9,881
0
10,499
W
Anhur
Reunert
Anhur
6,678
4,128
178
1,912
9,840
3,882
473
2,728
6,869
0
22,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,680
Gold Earned
40,762
131
Minions Killed
104
0
Camps Cleared
0
870,950
Distance Traveled
987,385
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,062
906
42
4
0
156,361
0
L
Cliodhna
9,124
912
29
3
0
183,820
0
L
Anhur
8,078
808
34
3
0
199,621
0
L
Terra
7,999
800
33
3
0
216,553
0
L
Fafnir
7,707
771
6
1
0
228,830
0
W
Sol
8,065
807
10
1
0
129,597
0
L
Cabrakan
7,854
785
2
0
0
158,561
0
W
Chang'e
8,704
870
31
3
0
187,147
0
W
Hercules
8,616
862
10
1
0
192,696
0
W
Anhur
8,233
823
38
4
0
205,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role