Player Matchup

Thor
Thor
AHappyTeddyBearr
Thor
Level 119
God Stats
3W - 0L
1,813 SR
Queue Stats
35W - 26L
1,536 Elo+
Party 1
Chaac
Chaac
BOOSTEd4Loife
Chaac
Level 50
God Stats
2W - 1L
1,699 SR
Queue Stats
8W - 7L
1,526 Elo+
Party 1
Tyr
Tyr
TheFlepyboy
Tyr
Level 94
God Stats
6W - 4L
1,750 SR
Queue Stats
16W - 21L
1,383 Elo+
Party 1
Skadi
Skadi
vakaris134
Skadi
Level 84
God Stats
3W - 2L
1,824 SR
Queue Stats
15W - 12L
1,516 Elo+
Party 1
Hades
Hades
vytka02
Hades
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 20L
1,533 Elo+
Party 1
Team Averages
Level 75
1,717 SR
1,499 Elo+

VS

Team Averages
Level 101
1,511 SR
1,518 Elo+
Jing Wei
Jing Wei
Havoc199
Jing Wei
Level 63
God Stats
21W - 24L
1,535 SR
Queue Stats
47W - 41L
1,509 Elo+
Solo
Geb
Geb
Manchmal
Geb
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Osiris
Osiris
Parsawolf
Osiris
Level 141
God Stats
10W - 10L
1,522 SR
Queue Stats
448W - 370L
1,517 Elo+
Solo
Kukulkan
Kukulkan
Taylox
Kukulkan
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,563 Elo+
Solo
Sylvanus
Sylvanus
padlyanjel
Sylvanus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 3 / 3
10,395
611
12,087
15,886
6,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
0 / 1 / 4
8,738
514
5,731
14,602
8,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
4 / 2 / 10
9,592
564
6,876
14,081
11,404
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
16
4 / 2 / 4
9,867
580
8,878
8,104
3,249
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hades
vytka02
Hades
15
7 / 5 / 6
10,209
601
19,565
22,476
13,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Havoc199
Jing Wei
16
4 / 5 / 4
9,670
569
7,352
13,645
6,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 6 / 3
7,534
443
4,797
17,830
7,115
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
Parsawolf
Osiris
14
0 / 2 / 2
8,830
519
12,429
16,846
18,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
Taylox
Kukulkan
15
2 / 4 / 4
8,810
518
12,857
10,105
3,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
padlyanjel
Sylvanus
11
2 / 10 / 1
7,065
416
3,434
16,700
16,877
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
23
26
Kills
9
13
Deaths
27
27
Assists
14
Player
Kills
Deaths
Assists
KDA
W
11
3
3
4.17
W
0
1
4
2
L
Jing Wei
Havoc199
Jing Wei
4
5
4
1.2
L
1
6
3
0.42
L
Osiris
Parsawolf
Osiris
0
2
2
0.5
L
Kukulkan
Taylox
Kukulkan
2
4
4
1
W
4
2
10
4.5
L
Sylvanus
padlyanjel
Sylvanus
2
10
1
0.25
W
Skadi
4
2
4
3
W
Hades
vytka02
Hades
7
5
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,137
Damage
40,869
75,149
Taken
75,126
43,329
Mitigated
52,897
24,832
Healing
12,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,087
3,020
0
1,566
15,886
6,424
301
2,724
13,162
0
75,906
W
5,731
1,689
0
6,495
14,602
8,706
0
86
14,516
0
63,240
L
Jing Wei
Havoc199
Jing Wei
7,352
5,409
0
3,506
13,645
6,280
0
1,526
12,119
0
71,792
L
4,797
886
0
250
17,830
7,115
443
7,148
10,682
30,684
0
L
Osiris
Parsawolf
Osiris
12,429
4,497
0
6,974
16,846
18,855
564
1,887
14,959
0
74,122
L
Kukulkan
Taylox
Kukulkan
12,857
1,679
0
862
10,105
3,770
174
3,537
6,568
72,859
0
W
6,876
431
1,517
2,727
14,081
11,404
178
4,249
9,832
0
35,168
L
Sylvanus
padlyanjel
Sylvanus
3,434
465
204
1,088
16,700
16,877
22
5,467
11,233
10,484
0
W
Skadi
8,878
4,890
0
1,242
8,104
3,249
5,172
1,142
6,962
0
86,048
W
Hades
vytka02
Hades
19,565
1,865
368
10,917
22,476
13,546
485
12,887
9,589
85,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,801
Gold Earned
41,909
564
Minions Killed
391
0
Camps Cleared
0
1,707,494
Distance Traveled
1,535,961
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,395
611
100
6
0
356,476
0
W
Chaac
8,738
514
121
7
0
340,239
0
L
Jing Wei
9,670
569
111
7
0
307,359
0
L
Geb
7,534
443
48
3
0
339,555
0
L
Osiris
8,830
519
99
6
0
293,368
0
L
Kukulkan
8,810
518
118
7
0
311,901
2
W
Tyr
9,592
564
42
2
0
372,226
0
L
Sylvanus
7,065
416
15
1
0
283,778
0
W
Skadi
9,867
580
157
9
0
319,674
0
W
Hades
10,209
601
144
8
0
318,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role