Player Matchup

Izanami
Izanami
 
Izanami
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
ElectroFluffy
Bacchus
Level 55
God Stats
10W - 4L
1,773 SR
Queue Stats
96W - 104L
1,458 Elo+
Solo
Scylla
Scylla
Javatom99
Scylla
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 103L
1,540 Elo+
Solo
Horus
Horus
limite84
Horus
Level 156
God Stats
0W - 3L
1,546 SR
Queue Stats
218W - 231L
1,534 Elo+
Party 3
Pele
Pele
sephoraimi
Pele
Level 75
God Stats
93W - 98L
1,539 SR
Queue Stats
104W - 110L
1,471 Elo+
Solo
Team Averages
Level 104
1,572 SR
1,501 Elo+

VS

Team Averages
Level 43
1,678 SR
1,407 Elo+
Fenrir
Fenrir
Dirk02
Fenrir
Level 37
God Stats
5W - 0L
1,872 SR
Queue Stats
88W - 83L
1,478 Elo+
Party 1
Izanami
Izanami
OGBoomer
Izanami
Level 49
God Stats
6W - 4L
1,647 SR
Queue Stats
124W - 138L
1,450 Elo+
Party 1
Athena
Athena
Rushy96
Athena
Level 41
God Stats
4W - 1L
1,799 SR
Queue Stats
49W - 62L
1,391 Elo+
Solo
Anubis
Anubis
TheNexon10
Anubis
Level 64
God Stats
2W - 0L
1,302 SR
Queue Stats
34W - 44L
1,390 Elo+
Party 2
Bellona
Bellona
uvexxx
Bellona
Level 22
God Stats
5W - 0L
1,774 SR
Queue Stats
20W - 28L
1,324 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 4 / 0
6,280
483
4,812
9,758
3,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
11
2 / 5 / 1
6,387
491
6,497
12,637
8,639
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
Javatom99
Scylla
10
1 / 5 / 0
6,118
471
3,558
6,615
1,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
limite84
Horus
8
0 / 3 / 3
5,782
445
2,024
11,530
8,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
2 / 3 / 2
7,697
592
4,521
12,109
4,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dirk02
Fenrir
13
10 / 1 / 3
8,668
667
8,219
9,709
5,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
OGBoomer
Izanami
14
1 / 0 / 2
8,081
622
5,027
4,816
1,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
Rushy96
Athena
10
1 / 2 / 6
6,984
537
3,444
10,100
8,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
TheNexon10
Anubis
15
5 / 1 / 5
9,296
715
11,248
9,469
4,744
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
uvexxx
Bellona
13
3 / 2 / 1
7,920
609
8,961
9,569
7,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
6
Kills
20
20
Deaths
6
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
4
0
0.25
W
Fenrir
Dirk02
Fenrir
10
1
3
11.5
L
Bacchus
2
5
1
0.5
L
Scylla
Javatom99
Scylla
1
5
0
0.2
W
Izanami
OGBoomer
Izanami
1
0
2
2
W
Athena
Rushy96
Athena
1
2
6
2
W
Anubis
TheNexon10
Anubis
5
1
5
7.5
L
Horus
limite84
Horus
0
3
3
0.5
L
2
3
2
1
W
Bellona
uvexxx
Bellona
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,412
Damage
36,899
52,649
Taken
43,663
26,937
Mitigated
28,985
9,926
Healing
19,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,812
3,099
0
2,299
9,758
3,510
0
3,409
6,349
0
48,433
W
Fenrir
Dirk02
Fenrir
8,219
4,883
0
4,042
9,709
5,294
1,267
1,189
8,520
0
43,927
L
Bacchus
6,497
1,142
0
3,109
12,637
8,639
140
341
12,296
28,538
0
L
Scylla
Javatom99
Scylla
3,558
335
0
365
6,615
1,730
0
3,798
2,817
35,226
0
W
Izanami
OGBoomer
Izanami
5,027
3,418
0
3,399
4,816
1,990
1,980
412
4,404
0
73,655
W
Athena
Rushy96
Athena
3,444
1,257
0
3,067
10,100
8,969
200
985
9,115
13,996
0
W
Anubis
TheNexon10
Anubis
11,248
629
0
5,794
9,469
4,744
1,322
3,025
6,444
77,364
0
L
Horus
limite84
Horus
2,024
966
502
2,542
11,530
8,641
0
3,526
8,004
0
12,447
L
4,521
573
0
1,109
12,109
4,417
0
3,618
8,491
0
62,169
W
Bellona
uvexxx
Bellona
8,961
2,435
0
2,721
9,569
7,988
544
4,444
5,125
0
48,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,264
Gold Earned
40,949
302
Minions Killed
400
0
Camps Cleared
0
1,182,936
Distance Traveled
1,302,683
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,280
483
82
6
0
233,264
0
W
Fenrir
8,668
667
56
4
0
281,102
0
L
Bacchus
6,387
491
40
3
0
253,171
0
L
Scylla
6,118
471
61
5
0
186,881
1
W
Izanami
8,081
622
138
11
0
256,230
0
W
Athena
6,984
537
10
1
0
260,725
2
W
Anubis
9,296
715
120
9
0
250,916
0
L
Horus
5,782
445
22
2
0
237,599
0
L
Pele
7,697
592
97
7
0
272,021
0
W
Bellona
7,920
609
76
6
0
253,710
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role