Player Matchup

Hel
Hel
Broxmir
Hel
Level 35
God Stats
1W - 1L
1,267 SR
Queue Stats
92W - 97L
1,423 Elo+
Party 3
Sobek
Sobek
JANIR
Sobek
Level 43
God Stats
3W - 2L
1,540 SR
Queue Stats
85W - 93L
1,407 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Spiinksy
Kumbhakarna
Level 83
God Stats
2W - 1L
1,476 SR
Queue Stats
33W - 52L
1,387 Elo+
Party 2
Geb
Geb
Town26leY
Geb
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 43L
1,288 Elo+
Party 2
Thoth
Thoth
Yaein
Thoth
Level 61
God Stats
2W - 4L
1,308 SR
Queue Stats
79W - 73L
1,453 Elo+
Party 3
Team Averages
Level 69
1,418 SR
1,391 Elo+

VS

Team Averages
Level 123
1,504 SR
1,391 Elo+
Kukulkan
Kukulkan
BaronDaZocka
Kukulkan
Level 145
God Stats
5W - 3L
1,762 SR
Queue Stats
141W - 149L
1,348 Elo+
Party 1
Ne Zha
Ne Zha
Hardliner_88
Ne Zha
Level 129
God Stats
0W - 2L
1,285 SR
Queue Stats
138W - 137L
1,372 Elo+
Party 1
Xing Tian
Xing Tian
Io_so_1b3r3gazz0
Xing Tian
Level 143
God Stats
5W - 8L
1,366 SR
Queue Stats
174W - 241L
1,373 Elo+
Solo
Achilles
Achilles
nordlondum
Achilles
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 66L
1,395 Elo+
Solo
Hel
Hel
oooyyyeeehhH
Hel
Level 71
God Stats
5W - 6L
1,607 SR
Queue Stats
228W - 199L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
19
3 / 1 / 15
11,646
685
12,641
21,632
11,154
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
JANIR
Sobek
17
3 / 3 / 14
11,623
684
9,397
29,451
44,498
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kumbhakarna
Spiinksy
Kumbhakarna
19
3 / 2 / 16
12,768
751
8,761
26,233
29,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

18
2 / 3 / 18
11,061
651
11,134
23,456
23,700
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thoth
Yaein
Thoth
20
12 / 3 / 7
13,115
771
27,662
15,672
7,688
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BaronDaZocka
Kukulkan
20
2 / 2 / 6
11,410
671
34,775
11,015
6,191
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
18
5 / 7 / 3
10,978
646
16,909
19,898
12,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Xing Tian
16
0 / 6 / 6
9,360
551
12,660
19,186
21,876
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
nordlondum
Achilles
17
3 / 5 / 6
10,024
590
14,924
23,932
55,575
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

13
2 / 3 / 6
8,864
521
12,290
10,097
6,690
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
39
23
Kills
12
12
Deaths
23
70
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
BaronDaZocka
Kukulkan
2
2
6
2.5
W
Hel
3
1
15
10.5
L
Ne Zha
5
7
3
0.93
L
Xing Tian
0
6
6
0.5
W
Sobek
JANIR
Sobek
3
3
14
3.33
W
Kumbhakarna
Spiinksy
Kumbhakarna
3
2
16
5.5
W
2
3
18
3.67
W
Thoth
Yaein
Thoth
12
3
7
5.17
L
Achilles
nordlondum
Achilles
3
5
6
1.2
L
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,595
Damage
91,558
116,444
Taken
84,128
116,332
Mitigated
102,729
57,012
Healing
27,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
BaronDaZocka
Kukulkan
34,775
1,180
2,744
2,197
11,015
6,191
260
8,831
2,184
72,877
0
W
Hel
12,641
1,757
20,852
12,793
21,632
11,154
1,176
12,492
8,941
31,949
0
L
Ne Zha
16,909
3,813
1,281
3,664
19,898
12,397
148
16,198
3,700
0
22,979
L
Xing Tian
12,660
698
422
1,779
19,186
21,876
0
17,128
2,058
20,007
0
W
Sobek
JANIR
Sobek
9,397
1,143
2,080
5,479
29,451
44,498
812
14,145
14,901
22,442
0
W
Kumbhakarna
Spiinksy
Kumbhakarna
8,761
2,450
2,186
6,656
26,233
29,292
2,027
16,231
9,432
19,968
0
W
11,134
1,239
1,211
3,503
23,456
23,700
1,427
12,204
10,598
23,793
0
W
Thoth
Yaein
Thoth
27,662
1,822
1,488
764
15,672
7,688
1,946
4,953
10,427
47,581
0
L
Achilles
nordlondum
Achilles
14,924
2,110
840
5,453
23,932
55,575
151
18,196
5,736
382
22,543
L
12,290
1,200
4,599
4,155
10,097
6,690
0
9,242
855
17,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,213
Gold Earned
50,636
149
Minions Killed
126
0
Camps Cleared
0
1,492,749
Distance Traveled
1,344,367
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,410
671
79
5
0
311,432
0
W
Hel
11,646
685
44
3
0
304,245
0
L
Ne Zha
10,978
646
10
1
0
272,948
0
L
Xing Tian
9,360
551
13
1
0
301,644
0
W
Sobek
11,623
684
20
1
0
286,722
0
W
Kumbhakarna
12,768
751
23
1
0
315,589
0
W
Geb
11,061
651
10
1
0
311,979
0
W
Thoth
13,115
771
52
3
0
274,214
0
L
Achilles
10,024
590
9
1
0
278,387
0
L
Hel
8,864
521
15
1
0
179,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role