Player Matchup

Bacchus
Bacchus
Gold IV
RunedKing
Bacchus
Gold IV
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 4L
1,835 MMR
Party 1
Hel
Hel
Platinum V
floppasniffer429
Hel
Platinum V
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 2L
2,067 MMR
Party 1
Hou Yi
Hou Yi
Gold IV
iThumbsticks
Hou Yi
Gold IV
Level 162
God Stats
5W - 1L
1,627 SR
Queue Stats
18W - 8L
1,835 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 110
1,542 SR
1,912 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 146
1,641 SR
1,731 MMR
Ah Puch
Ah Puch
Platinum II
MemorySan
Ah Puch
Platinum II
Level 154
God Stats
15W - 8L
1,821 SR
Queue Stats
338W - 340L
1,921 MMR
Party 2
Danzaburou
Danzaburou
Gold IV
TeskeSan
Danzaburou
Gold IV
Level 135
God Stats
1W - 1L
1,714 SR
Queue Stats
323W - 324L
1,546 MMR
Party 2
Ix Chel
Ix Chel
Gold IV
Ultimtrix_
Ix Chel
Gold IV
Level 148
God Stats
1W - 1L
1,386 SR
Queue Stats
13W - 11L
1,727 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
RunedKing
Bacchus
13
1 / 1 / 12
9,875
760
9,460
15,564
17,473
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
9 / 1 / 2
11,347
873
6,341
8,581
3,715
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hou Yi
13
3 / 0 / 9
10,345
796
7,472
8,741
3,817
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bans
KuzenboThothVamanaAo KuangAtlas

VS

Bans
AchillesGaneshaAresOdinHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
MemorySan
Ah Puch
12
0 / 4 / 2
8,847
681
7,164
9,665
7,413
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
TeskeSan
Danzaburou
12
1 / 6 / 0
9,620
740
6,329
11,235
5,125
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
Ultimtrix_
Ix Chel
10
1 / 3 / 1
9,081
699
7,010
5,916
2,170
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
13
Kills
2
2
Deaths
13
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
MemorySan
Ah Puch
0
4
2
0.25
W
Bacchus
RunedKing
Bacchus
1
1
12
7
L
Danzaburou
TeskeSan
Danzaburou
1
6
0
0.17
L
Ix Chel
Ultimtrix_
Ix Chel
1
3
1
0.5
W
9
1
2
10
W
Hou Yi
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,273
Damage
20,503
32,886
Taken
26,816
25,005
Mitigated
14,708
20,119
Healing
4,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
MemorySan
Ah Puch
7,164
367
9
2,264
9,665
7,413
0
5,143
4,522
36,112
0
W
Bacchus
RunedKing
Bacchus
9,460
1,552
0
5,263
15,564
17,473
508
4,588
10,976
28,932
0
L
Danzaburou
TeskeSan
Danzaburou
6,329
3,325
0
1,766
11,235
5,125
0
7,456
3,779
0
29,018
L
Ix Chel
Ultimtrix_
Ix Chel
7,010
852
293
482
5,916
2,170
0
3,339
2,577
27,613
0
W
6,341
431
5,665
5,814
8,581
3,715
984
4,612
3,969
44,697
0
W
Hou Yi
7,472
4,468
0
3,377
8,741
3,817
2,057
5,138
3,603
0
51,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,567
Gold Earned
27,548
164
Minions Killed
121
0
Camps Cleared
0
794,550
Distance Traveled
601,098
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,847
681
48
4
0
227,536
2
W
Bacchus
9,875
760
17
1
0
282,986
0
L
Danzaburou
9,620
740
41
3
0
204,947
5
L
Ix Chel
9,081
699
32
2
0
168,615
0
W
Hel
11,347
873
67
5
0
255,339
0
W
Hou Yi
10,345
796
80
6
0
256,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role