Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Jose701
Sun Wukong
Level 13
God Stats
2W - 4L
1,522 SR
Queue Stats
18W - 11L
1,479 Elo+
Party 2
Sol
Sol
mickeyjl14
Sol
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,384 Elo+
Party 2
Team Averages
Level 67
1,507 SR
1,454 Elo+

VS

Team Averages
Level 84
1,394 SR
1,378 Elo+
Agni
Agni
Daxksi
Agni
Level 100
God Stats
21W - 24L
1,312 SR
Queue Stats
265W - 266L
1,495 Elo+
Solo
Bellona
Bellona
Neas_off
Bellona
Level 67
God Stats
1W - 2L
1,581 SR
Queue Stats
21W - 23L
1,355 Elo+
Party 1
Fenrir
Fenrir
UwU-ByVinko
Fenrir
Level 86
God Stats
1W - 0L
1,289 SR
Queue Stats
18W - 29L
1,284 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
2 / 6 / 3
7,446
745
7,389
11,294
5,172
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
Jose701
Sun Wukong
9
2 / 6 / 3
7,582
758
5,646
9,632
5,328
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 6 / 2
7,142
714
4,868
9,192
3,046
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Daxksi
Agni
12
4 / 1 / 12
9,026
903
11,230
5,700
1,667
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bellona
Neas_off
Bellona
12
7 / 1 / 7
9,022
902
10,089
11,488
8,377
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
12
7 / 3 / 7
9,135
914
6,030
8,656
2,992
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
5
Kills
18
18
Deaths
5
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
6
3
0.58
W
Agni
Daxksi
Agni
4
1
12
10
L
Sun Wukong
Jose701
Sun Wukong
2
6
3
0.58
W
Bellona
Neas_off
Bellona
7
1
7
10.5
W
Fenrir
7
3
7
3.5
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,903
Damage
27,349
30,118
Taken
25,844
13,546
Mitigated
13,036
2,484
Healing
5,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
7,389
2,001
0
848
11,294
5,172
0
4,717
6,577
0
19,899
W
Agni
Daxksi
Agni
11,230
1,202
115
1,523
5,700
1,667
542
1,134
4,566
40,468
0
L
Sun Wukong
Jose701
Sun Wukong
5,646
2,706
0
598
9,632
5,328
0
2,991
6,641
0
12,327
W
Bellona
Neas_off
Bellona
10,089
2,597
0
1,045
11,488
8,377
199
3,077
8,411
0
32,381
W
Fenrir
6,030
2,626
0
2,339
8,656
2,992
124
1,297
7,359
0
18,705
L
4,868
1,594
112
926
9,192
3,046
0
3,585
5,607
16,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,170
Gold Earned
27,183
50
Minions Killed
118
0
Camps Cleared
0
452,141
Distance Traveled
576,894
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,446
745
23
2
0
162,781
0
W
Agni
9,026
903
48
5
0
192,161
4
L
Sun Wukong
7,582
758
13
1
0
149,659
0
W
Bellona
9,022
902
49
5
0
202,232
1
W
Fenrir
9,135
914
21
2
0
182,501
0
L
Sol
7,142
714
14
1
0
139,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role