Player Matchup

Bacchus
Bacchus
Diamond IV
 
Bacchus
Diamond IV
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Masters
KnìghtsRen
Janus
Masters
Level 164
God Stats
10W - 12L
1,661 SR
Queue Stats
255W - 234L
2,475 MMR
Solo
Chernobog
Chernobog
Platinum IV
LinenKill
Chernobog
Platinum IV
Level 127
God Stats
4W - 7L
1,103 SR
Queue Stats
512W - 509L
1,898 MMR
Party 1
Serqet
Serqet
Platinum III
iTzW3RO
Serqet
Platinum III
Level 122
God Stats
25W - 16L
1,694 SR
Queue Stats
574W - 575L
1,922 MMR
Party 1
Ix Chel
Ix Chel
Platinum IV
slow_soup857
Ix Chel
Platinum IV
Level 107
God Stats
1W - 1L
1,822 SR
Queue Stats
51W - 39L
1,876 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 134
1,556 SR
1,934 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 154
1,627 SR
2,077 MMR
Ne Zha
Ne Zha
Platinum IV
ImNanoMio13
Ne Zha
Platinum IV
Level 158
God Stats
20W - 10L
1,688 SR
Queue Stats
124W - 107L
1,856 MMR
Solo
Achilles
Achilles
Platinum II
KAMIJAYS
Achilles
Platinum II
Level 123
God Stats
2W - 2L
1,487 SR
Queue Stats
32W - 23L
2,104 MMR
Solo
Apollo
Apollo
Diamond III
KingHobojoe1
Apollo
Diamond III
Level 194
God Stats
22W - 26L
1,551 SR
Queue Stats
1,046W - 1,029L
2,093 MMR
Solo
Geb
Geb
Diamond V
Ok Fossil
Geb
Diamond V
Level 141
God Stats
16W - 10L
1,677 SR
Queue Stats
229W - 220L
2,062 MMR
Solo
Merlin
Merlin
Diamond III
Yolola
Merlin
Diamond III
Level 156
God Stats
7W - 3L
1,730 SR
Queue Stats
246W - 172L
2,271 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
2 / 0 / 2
5,435
544
4,178
6,078
5,348
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 3 / 2
5,375
538
4,280
5,150
1,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
LinenKill
Chernobog
9
2 / 3 / 1
5,543
554
4,327
6,759
2,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
iTzW3RO
Serqet
8
0 / 1 / 1
4,719
472
2,703
7,746
2,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
slow_soup857
Ix Chel
8
0 / 2 / 0
4,979
498
2,830
5,144
1,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
HachimanHerculesSusanoBakasuraChang'e

VS

Bans
VamanaLokiAphroditeHe BoYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
1 / 1 / 4
5,902
590
5,047
8,048
2,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
KAMIJAYS
Achilles
11
3 / 0 / 0
6,543
654
4,633
6,260
3,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Apollo
11
3 / 3 / 0
6,302
630
3,767
7,436
2,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 0 / 5
5,691
569
3,440
6,444
4,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
Yolola
Merlin
11
2 / 1 / 1
6,181
618
4,687
3,596
1,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
5
Kills
9
9
Deaths
5
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
0
2
3
W
Ne Zha
1
1
4
3
W
Achilles
KAMIJAYS
Achilles
3
0
0
3
W
Apollo
3
3
0
1
L
1
3
2
0.67
L
Chernobog
LinenKill
Chernobog
2
3
1
0.83
W
0
0
5
2.5
W
Merlin
Yolola
Merlin
2
1
1
2.5
L
Serqet
iTzW3RO
Serqet
0
1
1
0.5
L
Ix Chel
slow_soup857
Ix Chel
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,318
Damage
21,574
30,877
Taken
31,784
13,442
Mitigated
14,564
5,791
Healing
10,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,178
561
0
1,014
6,078
5,348
0
2,890
3,188
14,409
0
W
Ne Zha
5,047
1,281
0
2,006
8,048
2,835
444
2,397
5,181
0
40,042
W
Achilles
KAMIJAYS
Achilles
4,633
1,408
0
2,941
6,260
3,409
0
2,850
3,410
0
39,011
W
Apollo
3,767
1,682
0
2,276
7,436
2,786
920
2,279
5,117
0
46,626
L
4,280
363
0
500
5,150
1,672
0
1,919
3,195
33,866
0
L
Chernobog
LinenKill
Chernobog
4,327
2,933
0
1,697
6,759
2,243
0
1,638
5,121
0
31,732
W
3,440
336
0
2,734
6,444
4,410
0
2,128
4,254
11,648
0
W
Merlin
Yolola
Merlin
4,687
298
0
710
3,596
1,124
0
1,342
2,204
43,166
0
L
Serqet
iTzW3RO
Serqet
2,703
783
0
930
7,746
2,724
0
1,680
6,019
0
29,667
L
Ix Chel
slow_soup857
Ix Chel
2,830
472
0
1,650
5,144
1,455
0
0
4,716
25,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,051
Gold Earned
30,619
259
Minions Killed
317
0
Camps Cleared
0
985,084
Distance Traveled
1,051,663
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,435
544
15
2
0
219,596
2
W
Ne Zha
5,902
590
59
6
0
226,995
3
W
Achilles
6,543
654
69
7
0
214,486
0
W
Apollo
6,302
630
92
9
0
171,028
2
L
Janus
5,375
538
67
7
0
205,625
0
L
Chernobog
5,543
554
66
7
0
188,497
2
W
Geb
5,691
569
7
1
0
238,771
1
W
Merlin
6,181
618
90
9
0
200,383
0
L
Serqet
4,719
472
51
5
0
228,418
0
L
Ix Chel
4,979
498
60
6
0
142,948
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role