Player Matchup

Izanami
Izanami
 
Izanami
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
KxngObamma
Ymir
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,292 Elo+
Party 1
Yemoja
Yemoja
Nopolle
Yemoja
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,198 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Shiv297
Tsukuyomi
Level 204
God Stats
5W - 7L
1,373 SR
Queue Stats
268W - 259L
1,530 Elo+
Solo
Heimdallr
Heimdallr
Skiooou
Heimdallr
Level 119
God Stats
1W - 1L
1,698 SR
Queue Stats
302W - 295L
1,519 Elo+
Solo
Team Averages
Level 120
1,514 SR
1,408 Elo+

VS

Team Averages
Level 142
1,627 SR
1,545 Elo+
Yemoja
Yemoja
MisterXafca
Yemoja
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
303W - 317L
1,473 Elo+
Solo
Bacchus
Bacchus
TajkMajkson
Bacchus
Level 97
God Stats
9W - 2L
1,641 SR
Queue Stats
141W - 131L
1,553 Elo+
Solo
Thoth
Thoth
Yipman
Thoth
Level 186
God Stats
7W - 4L
1,561 SR
Queue Stats
1,051W - 1,065L
1,525 Elo+
Solo
Izanami
Izanami
lennyyyyyamk
Izanami
Level 153
God Stats
4W - 0L
1,689 SR
Queue Stats
215W - 213L
1,543 Elo+
Solo
Vulcan
Vulcan
sentinental
Vulcan
Level 149
God Stats
1W - 0L
1,746 SR
Queue Stats
41W - 39L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
1 / 3 / 4
7,366
737
6,859
7,245
2,986
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 6 / 2
7,784
778
7,074
14,992
10,066
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yemoja
Nopolle
Yemoja
13
0 / 4 / 5
6,805
681
6,798
9,134
5,229
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
Shiv297
Tsukuyomi
13
1 / 4 / 5
7,336
734
11,950
11,264
4,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Heimdallr
Skiooou
Heimdallr
14
1 / 3 / 5
7,186
719
9,185
9,190
3,909
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
0 / 0 / 15
8,373
837
2,756
8,509
6,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bacchus
TajkMajkson
Bacchus
15
5 / 2 / 12
9,268
927
9,008
13,257
23,595
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
Yipman
Thoth
14
6 / 3 / 10
8,596
860
12,031
9,642
3,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
lennyyyyyamk
Izanami
14
3 / 2 / 7
8,316
832
9,156
11,094
4,618
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
16
6 / 0 / 9
9,935
994
15,964
7,028
3,886
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
73
7
Kills
20
20
Deaths
7
21
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
3
4
1
L
4
6
2
0.83
W
Yemoja
0
0
15
7.5
L
Yemoja
Nopolle
Yemoja
0
4
5
0.63
L
Tsukuyomi
Shiv297
Tsukuyomi
1
4
5
0.88
L
Heimdallr
Skiooou
Heimdallr
1
3
5
1.17
W
Bacchus
TajkMajkson
Bacchus
5
2
12
5.5
W
Thoth
Yipman
Thoth
6
3
10
3.67
W
Izanami
lennyyyyyamk
Izanami
3
2
7
3.25
W
Vulcan
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,866
Damage
48,915
51,825
Taken
49,530
26,715
Mitigated
42,443
10,552
Healing
27,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
6,859
3,383
524
638
7,245
2,986
0
5,760
1,485
0
16,532
L
7,074
1,772
472
1,119
14,992
10,066
0
10,664
4,328
9,864
249
W
Yemoja
2,756
1,232
11,452
4,183
8,509
6,420
336
2,037
6,472
6,911
0
L
Yemoja
Nopolle
Yemoja
6,798
973
1,656
431
9,134
5,229
0
7,025
2,109
14,480
0
L
Tsukuyomi
Shiv297
Tsukuyomi
11,950
1,665
270
2,859
11,264
4,525
0
7,711
3,553
0
26,639
L
Heimdallr
Skiooou
Heimdallr
9,185
1,239
616
1,967
9,190
3,909
0
7,880
1,310
0
25,989
W
Bacchus
TajkMajkson
Bacchus
9,008
525
271
2,145
13,257
23,595
331
2,581
10,676
13,695
719
W
Thoth
Yipman
Thoth
12,031
214
39
1,781
9,642
3,924
848
4,048
5,594
22,841
0
W
Izanami
lennyyyyyamk
Izanami
9,156
5,201
2,196
2,528
11,094
4,618
147
3,753
7,341
0
26,081
W
Vulcan
15,964
7,697
1,216
1,452
7,028
3,886
82
1,204
5,824
26,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,477
Gold Earned
44,488
111
Minions Killed
117
0
Camps Cleared
0
971,319
Distance Traveled
1,078,117
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,366
737
37
4
0
189,592
0
L
Ymir
7,784
778
7
1
0
161,712
0
W
Yemoja
8,373
837
11
1
0
192,281
0
L
Yemoja
6,805
681
17
2
0
188,564
0
L
Tsukuyomi
7,336
734
21
2
0
232,096
0
L
Heimdallr
7,186
719
29
3
0
199,355
0
W
Bacchus
9,268
927
10
1
0
257,129
0
W
Thoth
8,596
860
28
3
0
185,396
0
W
Izanami
8,316
832
55
6
0
185,394
0
W
Vulcan
9,935
994
13
1
0
257,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role