Player Matchup

Thoth
Thoth
Gold I
 
Thoth
Gold I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ganesha
Ganesha
Platinum II
WrednaPaskuda
Ganesha
Platinum II
Level 140
God Stats
7W - 0L
2,051 SR
Queue Stats
16W - 2L
2,222 MMR
Party 1
Ullr
Ullr
Gold V
ZuziaLat12
Ullr
Gold V
Level 69
God Stats
3W - 1L
1,772 SR
Queue Stats
39W - 9L
1,721 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 111
1,774 SR
1,814 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 127
1,363 SR
1,697 MMR
Discordia
Discordia
Platinum IV
 
Discordia
Platinum IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold V
Chizii
Sobek
Gold V
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,667 MMR
Solo
Neith
Neith
Platinum IV
Suculentic
Neith
Platinum IV
Level 143
God Stats
5W - 8L
1,090 SR
Queue Stats
292W - 290L
1,924 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
4 / 1 / 11
11,072
852
16,948
9,559
3,084
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
12
0 / 4 / 11
9,613
739
4,854
12,426
12,328
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
13 / 2 / 4
12,671
975
14,769
13,354
5,508
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AphroditeAo KuangHorusNe ZhaFenrir

VS

Bans
HerculesAtlasMartichorasAresHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
2 / 8 / 2
9,025
694
10,546
13,168
4,423
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
Chizii
Sobek
11
0 / 5 / 3
8,653
666
4,360
15,006
19,210
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
12
3 / 4 / 2
9,506
731
10,141
13,492
5,401
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
17
Kills
5
7
Deaths
17
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
4
1
11
9.5
L
Discordia
 
Discordia
2
8
2
0.38
L
Sobek
Chizii
Sobek
0
5
3
0.3
L
Neith
3
4
2
1
W
Ganesha
0
4
11
1.38
W
13
2
4
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,571
Damage
25,047
35,339
Taken
41,666
20,920
Mitigated
29,034
6,176
Healing
1,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
16,948
146
0
1,773
9,559
3,084
742
4,796
4,763
52,564
0
L
Discordia
 
Discordia
10,546
547
0
10
13,168
4,423
0
6,298
6,870
35,799
0
L
Sobek
Chizii
Sobek
4,360
791
0
863
15,006
19,210
0
7,331
7,675
8,849
0
L
Neith
10,141
4,518
0
1,028
13,492
5,401
0
8,249
5,243
0
37,743
W
Ganesha
4,854
484
0
726
12,426
12,328
0
3,392
9,034
18,097
0
W
14,769
5,742
0
3,677
13,354
5,508
623
6,947
6,407
0
51,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,356
Gold Earned
27,184
145
Minions Killed
98
0
Camps Cleared
0
774,208
Distance Traveled
718,852
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,072
852
63
5
0
285,382
2
L
Discordia
9,025
694
38
3
0
210,721
4
L
Sobek
8,653
666
9
1
0
270,352
2
L
Neith
9,506
731
51
4
0
237,779
0
W
Ganesha
9,613
739
2
0
0
243,097
4
W
Ullr
12,671
975
80
6
0
245,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role