Player Matchup

Da Ji
Da Ji
McLazykins
Da Ji
Level 159
God Stats
4W - 6L
1,287 SR
Queue Stats
456W - 427L
1,470 Elo+
Solo
Scylla
Scylla
NoVaxFatCaT
Scylla
Level 128
God Stats
3W - 0L
1,679 SR
Queue Stats
21W - 19L
1,548 Elo+
Party 2
Hou Yi
Hou Yi
born2pee
Hou Yi
Level 104
God Stats
1W - 0L
1,814 SR
Queue Stats
8W - 6L
1,526 Elo+
Party 2
Danzaburou
Danzaburou
d3viouspanda
Danzaburou
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 21L
1,605 Elo+
Party 2
Maui
Maui
lil_roddy17
Maui
Level 148
God Stats
3W - 2L
1,500 SR
Queue Stats
109W - 107L
1,457 Elo+
Solo
Team Averages
Level 136
1,556 SR
1,521 Elo+

VS

Team Averages
Level 95
1,610 SR
1,501 Elo+
Bacchus
Bacchus
A ZOMBIE IN SPA
Bacchus
Level 99
God Stats
2W - 2L
1,647 SR
Queue Stats
39W - 34L
1,537 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Cubsfan_282
Morgan Le Fay
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
173W - 178L
1,359 Elo+
Solo
Yu Huang
Yu Huang
Kenomahn
Yu Huang
Level 125
God Stats
6W - 8L
1,481 SR
Queue Stats
842W - 818L
1,578 Elo+
Solo
Ares
Ares
ProsMike
Ares
Level 138
God Stats
1W - 2L
1,818 SR
Queue Stats
170W - 153L
1,506 Elo+
Solo
Hun Batz
Hun Batz
Sociur
Hun Batz
Level 100
God Stats
1W - 2L
1,602 SR
Queue Stats
38W - 36L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
13
2 / 4 / 12
8,111
811
8,887
12,204
12,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
17
10 / 2 / 8
10,055
1,006
13,912
7,393
3,359
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hou Yi
born2pee
Hou Yi
14
4 / 4 / 8
8,841
884
9,133
8,360
3,708
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
d3viouspanda
Danzaburou
17
5 / 3 / 15
9,573
957
13,877
8,670
4,404
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 4 / 17
9,357
936
5,560
13,584
13,733
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 5
7,845
785
6,469
13,439
19,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
Cubsfan_282
Morgan Le Fay
15
5 / 3 / 9
8,485
849
9,967
9,483
5,529
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yu Huang
Kenomahn
Yu Huang
15
2 / 2 / 7
8,003
800
10,272
7,142
3,751
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
12
4 / 6 / 6
8,088
809
8,046
16,041
19,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
Sociur
Hun Batz
13
4 / 8 / 8
8,262
826
7,526
11,773
6,247
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
51
23
Kills
16
17
Deaths
23
60
Assists
35
Player
Kills
Deaths
Assists
KDA
L
1
4
5
0.88
L
Morgan Le Fay
Cubsfan_282
Morgan Le Fay
5
3
9
3.17
L
Yu Huang
Kenomahn
Yu Huang
2
2
7
2.75
W
Da Ji
2
4
12
2
W
Scylla
10
2
8
7
L
Ares
4
6
6
1.17
L
Hun Batz
Sociur
Hun Batz
4
8
8
1
W
Hou Yi
born2pee
Hou Yi
4
4
8
2
W
Danzaburou
d3viouspanda
Danzaburou
5
3
15
4.17
W
2
4
17
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,369
Damage
42,280
50,211
Taken
57,878
37,431
Mitigated
55,056
13,346
Healing
7,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,469
184
726
1,805
13,439
19,963
0
4,897
8,542
8,695
0
L
Morgan Le Fay
Cubsfan_282
Morgan Le Fay
9,967
754
150
863
9,483
5,529
0
3,199
6,284
22,636
0
L
Yu Huang
Kenomahn
Yu Huang
10,272
780
434
1,194
7,142
3,751
145
2,802
4,340
23,051
0
W
Da Ji
8,887
1,421
1,217
999
12,204
12,227
0
7,601
4,603
0
11,156
W
Scylla
13,912
1,855
0
1,592
7,393
3,359
1,147
6,145
1,248
28,894
0
L
Ares
8,046
313
646
1,877
16,041
19,566
0
4,767
11,274
11,344
0
L
Hun Batz
Sociur
Hun Batz
7,526
944
63
162
11,773
6,247
0
3,807
7,966
0
11,592
W
Hou Yi
born2pee
Hou Yi
9,133
3,976
1,009
897
8,360
3,708
576
5,882
2,478
0
17,715
W
Danzaburou
d3viouspanda
Danzaburou
13,877
6,466
852
2,235
8,670
4,404
2,033
6,264
2,406
0
28,312
W
5,560
864
2,423
2,122
13,584
13,733
450
8,862
4,722
9,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,937
Gold Earned
40,683
104
Minions Killed
75
0
Camps Cleared
0
956,991
Distance Traveled
887,378
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,845
785
1
0
0
181,502
0
L
Morgan Le Fay
8,485
849
29
3
0
177,434
0
L
Yu Huang
8,003
800
34
3
0
202,494
0
W
Da Ji
8,111
811
3
0
0
173,873
0
W
Scylla
10,055
1,006
37
4
0
205,197
0
L
Ares
8,088
809
1
0
0
168,983
0
L
Hun Batz
8,262
826
10
1
0
156,965
0
W
Hou Yi
8,841
884
27
3
0
192,234
0
W
Danzaburou
9,573
957
28
3
0
203,053
0
W
Maui
9,357
936
9
1
0
182,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role