Player Matchup

Serqet
Serqet
AB12UPT
Serqet
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 21L
1,405 Elo+
Party 3
Rama
Rama
Ananim_Death_13
Rama
Level 78
God Stats
5W - 4L
1,387 SR
Queue Stats
90W - 86L
1,462 Elo+
Solo
Bacchus
Bacchus
SweatLikeEss
Bacchus
Level 101
God Stats
1W - 0L
1,727 SR
Queue Stats
7W - 11L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
X-Drake125
Kukulkan
Level 88
God Stats
68W - 49L
1,500 SR
Queue Stats
248W - 244L
1,437 Elo+
Solo
Set
Set
bloodomen155
Set
Level 104
God Stats
5W - 3L
1,573 SR
Queue Stats
103W - 89L
1,469 Elo+
Solo
Team Averages
Level 99
1,537 SR
1,455 Elo+

VS

Team Averages
Level 66
1,607 SR
1,432 Elo+
Hachiman
Hachiman
egrrz
Hachiman
Level 89
God Stats
1W - 1L
1,688 SR
Queue Stats
49W - 55L
1,455 Elo+
Party 1
King Arthur
King Arthur
johnghostpirate
King Arthur
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
205W - 218L
1,378 Elo+
Party 2
Bacchus
Bacchus
neoprotroclo
Bacchus
Level 67
God Stats
1W - 2L
1,740 SR
Queue Stats
70W - 66L
1,466 Elo+
Party 1
Baron Samedi
Baron Samedi
ohnghostpirate69
Baron Samedi
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 45L
1,371 Elo+
Party 2
Nemesis
Nemesis
yarita2013
Nemesis
Level 86
God Stats
7W - 7L
1,608 SR
Queue Stats
59W - 49L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
AB12UPT
Serqet
20
10 / 2 / 5
12,628
665
20,910
18,776
8,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
2 / 1 / 2
9,142
481
5,994
11,867
5,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
SweatLikeEss
Bacchus
14
1 / 2 / 7
8,085
426
6,249
13,049
16,241
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
X-Drake125
Kukulkan
18
4 / 0 / 3
11,056
582
10,892
11,398
5,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
0 / 4 / 0
9,359
493
3,943
16,244
7,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
egrrz
Hachiman
13
1 / 4 / 3
8,425
443
7,681
9,753
4,083
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
johnghostpirate
King Arthur
16
3 / 1 / 0
9,350
492
10,777
15,104
18,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
neoprotroclo
Bacchus
13
1 / 4 / 3
8,502
447
7,881
18,623
21,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baron Samedi
ohnghostpirate69
Baron Samedi
16
0 / 5 / 0
8,684
457
8,289
14,188
7,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
yarita2013
Nemesis
16
2 / 3 / 2
9,406
495
6,055
16,195
6,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
17
Kills
7
9
Deaths
17
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Serqet
AB12UPT
Serqet
10
2
5
6.25
W
2
1
2
3
W
Bacchus
SweatLikeEss
Bacchus
1
2
7
2.25
W
Kukulkan
X-Drake125
Kukulkan
4
0
3
5.5
W
0
4
0
0
L
Hachiman
egrrz
Hachiman
1
4
3
0.63
L
King Arthur
johnghostpirate
King Arthur
3
1
0
3
L
Bacchus
neoprotroclo
Bacchus
1
4
3
0.63
L
Baron Samedi
ohnghostpirate69
Baron Samedi
0
5
0
0
L
Nemesis
yarita2013
Nemesis
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,988
Damage
40,683
71,334
Taken
73,863
43,008
Mitigated
58,642
22,142
Healing
11,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
AB12UPT
Serqet
20,910
9,871
0
4,190
18,776
8,791
770
3,070
15,706
0
133,731
W
5,994
5,055
0
8,175
11,867
5,097
1,356
4,086
7,781
0
80,209
W
Bacchus
SweatLikeEss
Bacchus
6,249
1,687
493
1,889
13,049
16,241
34
4,133
8,916
24,253
0
W
Kukulkan
X-Drake125
Kukulkan
10,892
613
0
4,202
11,398
5,044
562
6,051
5,347
90,240
0
W
3,943
2,451
0
3,193
16,244
7,835
445
119
16,125
0
79,132
L
Hachiman
egrrz
Hachiman
7,681
3,872
122
1,622
9,753
4,083
795
2,084
7,537
0
58,832
L
King Arthur
johnghostpirate
King Arthur
10,777
1,041
0
56
15,104
18,579
111
0
14,202
697
65,803
L
Bacchus
neoprotroclo
Bacchus
7,881
982
330
4,467
18,623
21,793
9
5,828
12,367
31,306
0
L
Baron Samedi
ohnghostpirate69
Baron Samedi
8,289
461
135
2,528
14,188
7,345
0
7,082
6,924
69,957
0
L
Nemesis
yarita2013
Nemesis
6,055
2,259
0
2,182
16,195
6,842
0
2,140
13,809
0
87,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,270
Gold Earned
44,367
621
Minions Killed
460
0
Camps Cleared
0
1,883,890
Distance Traveled
1,953,264
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
12,628
665
184
10
0
449,637
0
W
Rama
9,142
481
132
7
0
326,360
0
W
Bacchus
8,085
426
29
2
0
382,987
1
W
Kukulkan
11,056
582
156
8
0
377,785
0
W
Set
9,359
493
120
6
0
347,121
0
L
Hachiman
8,425
443
89
5
0
347,564
4
L
King Arthur
9,350
492
85
4
0
424,262
0
L
Bacchus
8,502
447
32
2
0
377,324
0
L
Baron Samedi
8,684
457
118
6
0
354,866
0
L
Nemesis
9,406
495
136
7
0
449,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role