Player Matchup

Surtr
Surtr
C4VE
Surtr
Level 65
God Stats
10W - 9L
1,516 SR
Queue Stats
201W - 190L
1,549 Elo+
Party 1
Yu Huang
Yu Huang
Elchegaray095
Yu Huang
Level 101
God Stats
1W - 0L
1,304 SR
Queue Stats
4W - 4L
1,495 Elo+
Solo
Hachiman
Hachiman
ImAbadtaxidriver
Hachiman
Level 64
God Stats
10W - 7L
1,420 SR
Queue Stats
195W - 211L
1,499 Elo+
Solo
Sol
Sol
SpiritCharge
Sol
Level 142
God Stats
58W - 37L
1,691 SR
Queue Stats
172W - 165L
1,466 Elo+
Party 1
Fenrir
Fenrir
pierolo2222
Fenrir
Level 108
God Stats
14W - 8L
1,642 SR
Queue Stats
65W - 67L
1,512 Elo+
Solo
Team Averages
Level 96
1,514 SR
1,504 Elo+

VS

Team Averages
Level 90
1,364 SR
1,486 Elo+
The Morrigan
The Morrigan
FloatyPerson
The Morrigan
Level 75
God Stats
3W - 4L
1,517 SR
Queue Stats
136W - 111L
1,518 Elo+
Solo
Ganesha
Ganesha
INGBROCK16
Ganesha
Level 116
God Stats
0W - 2L
1,251 SR
Queue Stats
160W - 161L
1,489 Elo+
Solo
Nemesis
Nemesis
LeftToFray
Nemesis
Level 87
God Stats
54W - 69L
1,314 SR
Queue Stats
562W - 598L
1,434 Elo+
Solo
Achilles
Achilles
LordZigg
Achilles
Level 111
God Stats
0W - 2L
1,500 SR
Queue Stats
156W - 159L
1,426 Elo+
Solo
Cernunnos
Cernunnos
hhero36
Cernunnos
Level 62
God Stats
0W - 1L
1,238 SR
Queue Stats
10W - 6L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
C4VE
Surtr
14
2 / 0 / 7
10,225
568
7,043
16,246
17,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Yu Huang
Elchegaray095
Yu Huang
17
8 / 3 / 3
12,128
674
14,771
10,948
4,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
2 / 0 / 2
12,584
699
6,806
12,428
5,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 1 / 6
10,416
579
15,342
17,670
6,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
17
2 / 0 / 7
11,169
621
6,375
15,344
7,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
FloatyPerson
The Morrigan
15
2 / 7 / 1
9,024
501
9,345
15,163
6,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
INGBROCK16
Ganesha
12
0 / 4 / 3
8,132
452
4,343
15,689
16,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis
LeftToFray
Nemesis
10
1 / 1 / 0
7,227
402
2,651
10,325
3,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
LordZigg
Achilles
10
0 / 2 / 0
7,003
389
5,055
10,966
12,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
hhero36
Cernunnos
14
0 / 4 / 1
8,206
456
12,047
16,309
6,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
18
Kills
3
4
Deaths
18
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Surtr
C4VE
Surtr
2
0
7
5.5
W
Yu Huang
Elchegaray095
Yu Huang
8
3
3
3.17
L
The Morrigan
FloatyPerson
The Morrigan
2
7
1
0.36
L
Ganesha
INGBROCK16
Ganesha
0
4
3
0.38
W
2
0
2
3
L
Nemesis
LeftToFray
Nemesis
1
1
0
1
L
Achilles
LordZigg
Achilles
0
2
0
0
W
4
1
6
7
L
Cernunnos
hhero36
Cernunnos
0
4
1
0.13
W
Fenrir
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,337
Damage
33,441
72,636
Taken
68,452
40,951
Mitigated
45,764
31,674
Healing
13,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
C4VE
Surtr
7,043
1,829
0
3,824
16,246
17,514
1,077
3,931
12,315
1,270
41,475
W
Yu Huang
Elchegaray095
Yu Huang
14,771
1,114
0
1,500
10,948
4,497
1,625
5,120
5,828
94,741
0
L
The Morrigan
FloatyPerson
The Morrigan
9,345
1,278
0
1,000
15,163
6,136
0
9,023
5,892
63,322
1,721
L
Ganesha
INGBROCK16
Ganesha
4,343
251
0
2,847
15,689
16,980
0
8,250
7,439
22,892
0
W
6,806
4,569
0
8,108
12,428
5,034
7,571
825
10,902
0
109,756
L
Nemesis
LeftToFray
Nemesis
2,651
1,379
0
2,134
10,325
3,375
0
3,746
6,579
0
29,440
L
Achilles
LordZigg
Achilles
5,055
637
0
2,842
10,966
12,456
0
915
10,051
0
30,123
W
15,342
8,426
0
9,373
17,670
6,825
4,589
3,056
14,614
84,181
0
L
Cernunnos
hhero36
Cernunnos
12,047
6,638
0
5,164
16,309
6,817
0
8,268
8,041
0
74,201
W
Fenrir
6,375
1,615
0
8,869
15,344
7,081
2,301
224
15,120
0
93,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,522
Gold Earned
39,592
626
Minions Killed
368
0
Camps Cleared
0
1,719,373
Distance Traveled
1,269,824
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
10,225
568
52
3
0
348,700
2
W
Yu Huang
12,128
674
154
9
0
314,607
1
L
The Morrigan
9,024
501
108
6
0
312,812
6
L
Ganesha
8,132
452
2
0
0
272,940
0
W
Hachiman
12,584
699
180
10
0
317,329
0
L
Nemesis
7,227
402
57
3
0
201,863
0
L
Achilles
7,003
389
34
2
0
221,763
0
W
Sol
10,416
579
119
7
0
350,155
3
L
Cernunnos
8,206
456
167
9
0
260,446
0
W
Fenrir
11,169
621
121
7
0
388,582
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role