Player Matchup

Janus
Janus
 
Janus
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Anoobis89
Ishtar
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
185W - 233L
1,469 Elo+
Party 1
Atlas
Atlas
FloatyPerson
Atlas
Level 75
God Stats
7W - 1L
1,926 SR
Queue Stats
136W - 111L
1,509 Elo+
Solo
Danzaburou
Danzaburou
Tetrevus
Danzaburou
Level 188
God Stats
44W - 42L
1,597 SR
Queue Stats
721W - 746L
1,575 Elo+
Party 1
Fenrir
Fenrir
pierolo2222
Fenrir
Level 108
God Stats
14W - 8L
1,615 SR
Queue Stats
65W - 67L
1,501 Elo+
Solo
Team Averages
Level 118
1,628 SR
1,511 Elo+

VS

Team Averages
Level 103
1,468 SR
1,477 Elo+
Thoth
Thoth
 
Thoth
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Adaptive139
Serqet
Level 65
God Stats
2W - 4L
1,459 SR
Queue Stats
89W - 82L
1,507 Elo+
Solo
Athena
Athena
LeftToFray
Athena
Level 87
God Stats
24W - 16L
1,574 SR
Queue Stats
562W - 598L
1,443 Elo+
Solo
Hou Yi
Hou Yi
XxWHITEMURKENxX
Hou Yi
Level 156
God Stats
4W - 4L
1,474 SR
Queue Stats
203W - 195L
1,477 Elo+
Solo
Nemesis
Nemesis
bytokiller
Nemesis
Level 142
God Stats
1W - 3L
1,334 SR
Queue Stats
178W - 185L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
3 / 0 / 0
4,525
905
1,760
1,840
512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
Anoobis89
Ishtar
5
2 / 0 / 0
3,513
703
3,611
2,091
625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

5
0 / 1 / 2
3,482
696
2,808
3,789
2,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Tetrevus
Danzaburou
6
1 / 0 / 0
3,937
787
1,452
2,061
1,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
5
0 / 0 / 2
3,409
682
1,208
3,934
1,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
6
0 / 2 / 0
3,216
643
1,253
2,951
805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
2
0 / 1 / 0
2,659
532
0
1,426
409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
LeftToFray
Athena
4
1 / 1 / 0
3,153
631
1,902
5,377
2,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

4
0 / 1 / 1
2,920
584
696
4,089
1,233
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
bytokiller
Nemesis
6
0 / 1 / 0
3,089
618
1,225
3,202
1,122
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
2
6
Kills
1
1
Deaths
6
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
0
0
3
L
Thoth
 
Thoth
0
2
0
0
L
Serqet
0
1
0
0
W
Ishtar
Anoobis89
Ishtar
2
0
0
2
W
0
1
2
1
L
Athena
LeftToFray
Athena
1
1
0
1
W
Danzaburou
Tetrevus
Danzaburou
1
0
0
1
L
0
1
1
0.5
L
Nemesis
bytokiller
Nemesis
0
1
0
0
W
Fenrir
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,839
Damage
5,076
13,715
Taken
17,045
5,619
Mitigated
6,116
6,649
Healing
4,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
1,760
313
0
750
1,840
512
0
1,039
801
25,875
0
L
Thoth
 
Thoth
1,253
95
0
305
2,951
805
0
1,317
1,521
16,212
0
L
Serqet
0
0
0
200
1,426
409
0
308
1,096
0
3,780
W
Ishtar
Anoobis89
Ishtar
3,611
2,623
0
1,205
2,091
625
0
743
1,348
0
18,959
W
2,808
1,610
32
1,168
3,789
2,164
0
1,079
2,710
8,141
0
L
Athena
LeftToFray
Athena
1,902
841
61
1,247
5,377
2,547
0
1,297
4,080
6,418
0
W
Danzaburou
Tetrevus
Danzaburou
1,452
368
0
1,297
2,061
1,180
48
0
2,061
0
19,405
L
696
412
0
1,810
4,089
1,233
0
1,511
2,578
0
9,783
L
Nemesis
bytokiller
Nemesis
1,225
494
0
960
3,202
1,122
0
0
2,913
0
10,151
W
Fenrir
1,208
554
0
2,197
3,934
1,138
0
294
3,640
0
13,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,866
Gold Earned
15,037
131
Minions Killed
83
0
Camps Cleared
0
454,075
Distance Traveled
432,034
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
4,525
905
46
9
0
90,829
0
L
Thoth
3,216
643
31
6
0
91,353
0
L
Serqet
2,659
532
7
1
0
52,859
0
W
Ishtar
3,513
703
27
5
0
72,935
0
W
Atlas
3,482
696
9
2
0
101,098
0
L
Athena
3,153
631
9
2
0
92,447
0
W
Danzaburou
3,937
787
21
4
0
84,741
0
L
Hou Yi
2,920
584
19
4
0
75,680
0
L
Nemesis
3,089
618
17
3
0
119,695
0
W
Fenrir
3,409
682
28
6
0
104,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role