Player Matchup

Hachiman
Hachiman
Gold III
 
Hachiman
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Bronze III
Chunkpotomus
Chaac
Bronze III
Level 186
God Stats
0W - 1L
1,324 SR
Queue Stats
38W - 40L
1,500 MMR
Solo
Loki
Loki
Bronze IV
DxD_Fiend
Loki
Bronze IV
Level 120
God Stats
1W - 2L
1,680 SR
Queue Stats
81W - 91L
1,500 MMR
Solo
Discordia
Discordia
Bronze III
MrBazick
Discordia
Bronze III
Level 105
God Stats
0W - 1L
1,482 SR
Queue Stats
1W - 1L
1,600 MMR
Party 1
Bacchus
Bacchus
Silver III
measuredbird
Bacchus
Silver III
Level 129
God Stats
0W - 1L
1,625 SR
Queue Stats
1W - 3L
1,475 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 137
1,522 SR
1,515 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 116
1,490 SR
1,513 MMR
Olorun
Olorun
Silver II
 
Olorun
Silver II
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold II
 
Horus
Gold II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold II
GarretSucksMe
Morgan Le Fay
Gold II
Level 119
God Stats
11W - 5L
1,597 SR
Queue Stats
44W - 46L
1,544 MMR
Solo
Thanatos
Thanatos
Bronze III
IISynxII
Thanatos
Bronze III
Level 68
God Stats
1W - 0L
1,287 SR
Queue Stats
2W - 1L
1,499 MMR
Solo
Cernunnos
Cernunnos
Gold II
penguinsoldado
Cernunnos
Gold II
Level 123
God Stats
6W - 5L
1,567 SR
Queue Stats
146W - 153L
1,520 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
2 / 3 / 1
8,559
476
13,492
16,122
5,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
0 / 4 / 1
8,461
470
7,775
17,935
15,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Loki
14
0 / 4 / 0
8,355
464
6,494
13,601
4,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
MrBazick
Discordia
13
2 / 7 / 0
8,355
464
5,416
10,720
3,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
measuredbird
Bacchus
11
0 / 1 / 1
7,755
431
6,529
13,169
14,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
VamanaMartichorasAphroditeGuan Yu

VS

Bans
SurtrAnubisSerqetBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
18
3 / 1 / 3
11,959
664
14,890
15,542
7,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
 
Horus
14
2 / 0 / 7
9,654
536
5,697
13,250
11,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Morgan Le Fay
GarretSucksMe
Morgan Le Fay
17
8 / 0 / 3
10,912
606
13,132
9,900
5,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
IISynxII
Thanatos
16
6 / 1 / 3
9,978
554
8,422
14,012
7,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Cernunnos
penguinsoldado
Cernunnos
17
0 / 2 / 1
10,436
580
8,436
15,836
7,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
4
Kills
19
19
Deaths
4
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
2
3
1
0.83
W
Olorun
 
Olorun
3
1
3
4.5
W
Horus
 
Horus
2
0
7
5.5
L
0
4
1
0.13
L
Loki
0
4
0
0
W
Morgan Le Fay
GarretSucksMe
Morgan Le Fay
8
0
3
9.5
W
Thanatos
IISynxII
Thanatos
6
1
3
7.5
L
Discordia
MrBazick
Discordia
2
7
0
0.29
L
Bacchus
measuredbird
Bacchus
0
1
1
0.5
W
Cernunnos
penguinsoldado
Cernunnos
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,706
Damage
50,577
71,547
Taken
68,540
42,886
Mitigated
39,230
23,157
Healing
42,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
13,492
8,664
0
6,453
16,122
5,268
0
1,920
14,202
0
83,204
W
Olorun
 
Olorun
14,890
8,982
0
10,506
15,542
7,698
218
1,121
13,504
117,284
0
W
Horus
 
Horus
5,697
1,768
5,281
5,944
13,250
11,764
0
4,000
9,250
0
21,200
L
7,775
243
0
7,391
17,935
15,524
0
11,820
6,115
0
73,129
L
Loki
6,494
681
0
4,956
13,601
4,437
0
3,791
9,810
0
71,997
W
Morgan Le Fay
GarretSucksMe
Morgan Le Fay
13,132
845
0
1,851
9,900
5,402
324
3,619
6,230
98,255
0
W
Thanatos
IISynxII
Thanatos
8,422
1,887
0
9,247
14,012
7,272
0
2,067
11,945
0
71,590
L
Discordia
MrBazick
Discordia
5,416
268
0
500
10,720
3,215
0
5,879
4,841
58,128
0
L
Bacchus
measuredbird
Bacchus
6,529
939
0
3,857
13,169
14,442
0
4,612
8,557
27,182
0
W
Cernunnos
penguinsoldado
Cernunnos
8,436
3,405
0
9,386
15,836
7,094
1,095
1,579
14,257
0
117,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,485
Gold Earned
52,939
486
Minions Killed
656
0
Camps Cleared
0
1,769,312
Distance Traveled
1,792,553
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,559
476
123
7
0
340,356
3
W
Olorun
11,959
664
196
11
0
330,624
3
W
Horus
9,654
536
27
2
0
363,744
5
L
Chaac
8,461
470
109
6
0
339,408
3
L
Loki
8,355
464
124
7
0
397,635
0
W
Morgan Le Fay
10,912
606
160
9
0
382,105
3
W
Thanatos
9,978
554
95
5
0
397,409
7
L
Discordia
8,355
464
92
5
0
326,862
8
L
Bacchus
7,755
431
38
2
0
365,051
5
W
Cernunnos
10,436
580
178
10
0
318,671
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role