Player Matchup

Nox
Nox
FrauNerdyCookie
Nox
Level 67
God Stats
30W - 44L
1,454 SR
Queue Stats
223W - 254L
1,457 Elo+
Party 4
Rama
Rama
Luizegcovopian
Rama
Level 158
God Stats
1W - 0L
1,407 SR
Queue Stats
159W - 110L
1,693 Elo+
Party 3
Neith
Neith
LummenSage
Neith
Level 67
God Stats
8W - 12L
1,250 SR
Queue Stats
246W - 263L
1,478 Elo+
Party 4
Cthulhu
Cthulhu
Vector094
Cthulhu
Level 120
God Stats
26W - 7L
1,844 SR
Queue Stats
304W - 134L
1,631 Elo+
Party 3
Medusa
Medusa
bastiengrim1998
Medusa
Level 62
God Stats
12W - 10L
1,521 SR
Queue Stats
56W - 50L
1,502 Elo+
Solo
Team Averages
Level 95
1,495 SR
1,552 Elo+

VS

Team Averages
Level 79
1,622 SR
1,425 Elo+
Sol
Sol
BrouLaMenace
Sol
Level 32
God Stats
5W - 4L
1,786 SR
Queue Stats
34W - 30L
1,452 Elo+
Party 2
Loki
Loki
Falaweed
Loki
Level 129
God Stats
9W - 9L
1,528 SR
Queue Stats
49W - 47L
1,509 Elo+
Party 2
Hachiman
Hachiman
Insidious9284
Hachiman
Level 108
God Stats
2W - 3L
1,531 SR
Queue Stats
6W - 7L
1,486 Elo+
Party 1
Danzaburou
Danzaburou
PhatboyJ
Danzaburou
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,256 Elo+
Party 1
Kukulkan
Kukulkan
Scopydom
Kukulkan
Level 63
God Stats
33W - 35L
1,767 SR
Queue Stats
977W - 988L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 8
9,951
995
2,181
4,692
6,905
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
1 / 1 / 8
10,689
1,069
7,917
17,750
23,167
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Neith
16
5 / 0 / 5
10,570
1,057
11,939
7,072
3,887
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Vector094
Cthulhu
16
2 / 0 / 11
10,382
1,038
13,443
11,041
6,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 1 / 5
10,755
1,076
15,804
14,716
7,286
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

280

VS

Team 2 Tickets

214

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 1
9,381
938
16,487
10,785
4,437
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
15
1 / 4 / 1
9,232
923
10,843
10,776
4,813
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Hachiman
Insidious9284
Hachiman
15
0 / 3 / 1
9,031
903
9,727
12,709
5,058
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
PhatboyJ
Danzaburou
15
0 / 1 / 1
8,996
900
8,780
10,869
5,280
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
Scopydom
Kukulkan
15
0 / 3 / 2
9,165
917
6,301
9,538
4,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
8
15
Kills
2
2
Deaths
15
37
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
Loki
1
4
1
0.38
W
2
0
8
6
L
Hachiman
Insidious9284
Hachiman
0
3
1
0.17
W
1
1
8
5
W
Neith
5
0
5
7.5
L
Danzaburou
PhatboyJ
Danzaburou
0
1
1
0.5
L
Kukulkan
Scopydom
Kukulkan
0
3
2
0.33
W
Cthulhu
Vector094
Cthulhu
2
0
11
7.5
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,284
Damage
52,138
55,271
Taken
54,677
47,829
Mitigated
24,160
5,428
Healing
3,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,487
3,473
0
588
10,785
4,437
0
2,746
8,039
41,061
0
L
Loki
10,843
2,266
0
110
10,776
4,813
0
3,692
7,084
0
24,651
W
2,181
460
850
492
4,692
6,905
0
1,780
2,912
4,267
0
L
Hachiman
Insidious9284
Hachiman
9,727
7,097
0
0
12,709
5,058
0
2,740
9,969
0
22,693
W
7,917
4,406
0
396
17,750
23,167
0
5,957
11,793
0
15,473
W
Neith
11,939
3,559
192
872
7,072
3,887
0
2,948
4,124
0
25,773
L
Danzaburou
PhatboyJ
Danzaburou
8,780
2,678
0
2,190
10,869
5,280
0
3,495
7,374
0
27,943
L
Kukulkan
Scopydom
Kukulkan
6,301
410
217
364
9,538
4,572
0
2,951
6,587
22,327
0
W
Cthulhu
Vector094
Cthulhu
13,443
441
1,772
490
11,041
6,584
0
3,941
7,100
45,161
0
W
15,804
9,264
0
364
14,716
7,286
0
8,162
6,554
0
35,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,347
Gold Earned
45,805
210
Minions Killed
202
3
Camps Cleared
7
1,030,206
Distance Traveled
975,122
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,381
938
55
6
1
193,523
0
L
Loki
9,232
923
20
2
1
216,834
0
W
Nox
9,951
995
7
1
0
178,979
0
L
Hachiman
9,031
903
30
3
4
175,612
0
W
Rama
10,689
1,069
20
2
0
199,510
0
W
Neith
10,570
1,057
52
5
1
200,576
0
L
Danzaburou
8,996
900
41
4
0
208,441
0
L
Kukulkan
9,165
917
56
6
1
180,712
0
W
Cthulhu
10,382
1,038
85
9
2
230,413
0
W
Medusa
10,755
1,076
46
5
0
220,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role