Player Matchup

Janus
Janus
Flookii11
Janus
Level 101
God Stats
0W - 2L
989 SR
Queue Stats
5W - 6L
1,182 Elo+
Solo
Achilles
Achilles
ForkeyPlanet
Achilles
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,318 Elo+
Party 1
Cthulhu
Cthulhu
KFCBicuits
Cthulhu
Level 44
God Stats
2W - 2L
1,534 SR
Queue Stats
26W - 25L
1,322 Elo+
Party 1
Team Averages
Level 73
1,341 SR
1,274 Elo+

VS

Team Averages
Level 112
1,626 SR
1,338 Elo+
Cthulhu
Cthulhu
Lord Zorbma
Cthulhu
Level 129
God Stats
3W - 0L
1,446 SR
Queue Stats
7W - 8L
1,293 Elo+
Party 2
Hachiman
Hachiman
TheSweetLord
Hachiman
Level 141
God Stats
1W - 0L
1,847 SR
Queue Stats
8W - 9L
1,385 Elo+
Party 2
Lancelot
Lancelot
todoroki4759
Lancelot
Level 66
God Stats
6W - 4L
1,587 SR
Queue Stats
40W - 41L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Flookii11
Janus
15
4 / 7 / 3
12,225
719
6,986
14,348
5,077
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
ForkeyPlanet
Achilles
15
5 / 3 / 8
12,181
717
14,769
20,374
20,398
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
KFCBicuits
Cthulhu
14
4 / 3 / 6
11,937
702
13,717
23,734
30,334
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Lord Zorbma
Cthulhu
16
2 / 3 / 10
12,989
764
12,721
15,824
16,547
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
TheSweetLord
Hachiman
17
6 / 4 / 7
14,066
827
24,359
15,573
6,688
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Lancelot
todoroki4759
Lancelot
15
5 / 6 / 6
13,527
796
15,196
17,642
7,845
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
36
13
Kills
13
13
Deaths
13
17
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Janus
Flookii11
Janus
4
7
3
0.79
L
Achilles
ForkeyPlanet
Achilles
5
3
8
3
L
Cthulhu
KFCBicuits
Cthulhu
4
3
6
2.33
W
Cthulhu
Lord Zorbma
Cthulhu
2
3
10
2.33
W
Hachiman
TheSweetLord
Hachiman
6
4
7
2.38
W
Lancelot
todoroki4759
Lancelot
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,472
Damage
52,276
58,456
Taken
49,039
55,809
Mitigated
31,080
10,103
Healing
10,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Flookii11
Janus
6,986
665
0
516
14,348
5,077
0
3,889
10,459
50,383
0
L
Achilles
ForkeyPlanet
Achilles
14,769
4,711
424
2,774
20,374
20,398
0
3,491
16,883
0
33,976
L
Cthulhu
KFCBicuits
Cthulhu
13,717
1,371
319
6,070
23,734
30,334
0
5,675
18,059
27,532
1,814
W
Cthulhu
Lord Zorbma
Cthulhu
12,721
499
1,576
2,102
15,824
16,547
260
6,171
9,653
50,997
0
W
Hachiman
TheSweetLord
Hachiman
24,359
13,821
0
4,518
15,573
6,688
2,130
6,884
8,689
0
65,838
W
Lancelot
todoroki4759
Lancelot
15,196
2,370
899
1,854
17,642
7,845
95
7,012
10,630
0
55,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,343
Gold Earned
40,582
141
Minions Killed
191
0
Camps Cleared
0
847,416
Distance Traveled
925,791
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,225
719
84
5
0
268,679
0
L
Achilles
12,181
717
26
2
0
287,655
0
L
Cthulhu
11,937
702
31
2
0
291,082
0
W
Cthulhu
12,989
764
57
3
0
303,591
0
W
Hachiman
14,066
827
63
4
0
266,221
0
W
Lancelot
13,527
796
71
4
0
355,979
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role