Player Matchup

Hercules
Hercules
 
Hercules
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
Jıkan
Khepri
Level 119
God Stats
15W - 11L
1,681 SR
Queue Stats
134W - 163L
1,505 Elo+
Party 2
Vulcan
Vulcan
UilliamTewinter
Vulcan
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 106L
1,492 Elo+
Party 1
Neith
Neith
Vedzimin
Neith
Level 120
God Stats
7W - 13L
1,488 SR
Queue Stats
168W - 187L
1,496 Elo+
Party 1
Bakasura
Bakasura
spiroush
Bakasura
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 15L
1,181 Elo+
Solo
Team Averages
Level 118
1,534 SR
1,435 Elo+

VS

Team Averages
Level 129
1,660 SR
1,504 Elo+
Merlin
Merlin
Aexs34
Merlin
Level 96
God Stats
2W - 2L
1,724 SR
Queue Stats
23W - 24L
1,471 Elo+
Solo
Baron Samedi
Baron Samedi
Gintoki770
Baron Samedi
Level 112
God Stats
10W - 2L
1,736 SR
Queue Stats
23W - 17L
1,529 Elo+
Party 3
Thanatos
Thanatos
MrMarvis
Thanatos
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 24L
1,456 Elo+
Solo
Neith
Neith
RokovoyHimer
Neith
Level 123
God Stats
10W - 1L
1,851 SR
Queue Stats
21W - 12L
1,607 Elo+
Party 3
Shiva
Shiva
tony_warrior_71
Shiva
Level 158
God Stats
71W - 56L
1,492 SR
Queue Stats
631W - 653L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
1 / 1 / 0
7,005
637
2,660
12,092
12,140
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Khepri
Jıkan
Khepri
13
0 / 1 / 2
7,484
680
1,876
11,924
8,409
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 4 / 0
6,955
632
7,237
7,257
3,321
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Vedzimin
Neith
14
2 / 1 / 1
7,558
687
5,787
8,645
2,818
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
spiroush
Bakasura
13
0 / 4 / 2
7,314
665
4,999
11,083
6,719
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aexs34
Merlin
15
1 / 1 / 4
8,060
733
10,316
7,896
3,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Gintoki770
Baron Samedi
15
1 / 1 / 4
8,229
748
6,827
7,964
4,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
MrMarvis
Thanatos
15
2 / 1 / 7
8,427
766
7,990
5,985
3,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 0 / 3
8,312
756
9,886
6,901
3,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 0 / 4
7,805
710
9,357
9,411
9,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
3
Kills
11
11
Deaths
3
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
1
0
1
W
Merlin
Aexs34
Merlin
1
1
4
3
W
Baron Samedi
Gintoki770
Baron Samedi
1
1
4
3
L
Khepri
Jıkan
Khepri
0
1
2
1
W
Thanatos
MrMarvis
Thanatos
2
1
7
5.5
W
3
0
3
4.5
L
0
4
0
0
L
Neith
Vedzimin
Neith
2
1
1
2.5
L
Bakasura
spiroush
Bakasura
0
4
2
0.25
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,559
Damage
44,376
51,001
Taken
38,157
33,407
Mitigated
24,925
12,313
Healing
14,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,660
501
0
2,566
12,092
12,140
0
4,910
6,699
0
8,635
W
Merlin
Aexs34
Merlin
10,316
825
0
1,247
7,896
3,772
863
2,382
5,514
37,926
0
W
Baron Samedi
Gintoki770
Baron Samedi
6,827
160
1,364
2,449
7,964
4,705
1,224
3,506
4,403
32,159
0
L
Khepri
Jıkan
Khepri
1,876
36
1,406
2,084
11,924
8,409
0
3,529
7,987
12,107
0
W
Thanatos
MrMarvis
Thanatos
7,990
1,742
0
5,175
5,985
3,367
84
1,038
4,897
0
31,379
W
9,886
3,986
0
1,932
6,901
3,430
2,014
198
6,543
0
44,166
L
7,237
4,089
0
906
7,257
3,321
0
4,586
2,242
27,740
0
L
Neith
Vedzimin
Neith
5,787
2,159
0
2,005
8,645
2,818
0
1,511
6,680
0
23,798
L
Bakasura
spiroush
Bakasura
4,999
4,068
0
3,346
11,083
6,719
0
1,670
9,095
0
18,724
W
9,357
1,256
605
1,969
9,411
9,651
0
1,989
7,342
0
14,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,316
Gold Earned
40,833
167
Minions Killed
286
0
Camps Cleared
0
1,044,958
Distance Traveled
1,200,025
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,005
637
20
2
0
203,560
0
W
Merlin
8,060
733
80
7
0
215,343
0
W
Baron Samedi
8,229
748
69
6
0
235,627
2
L
Khepri
7,484
680
12
1
0
230,273
0
W
Thanatos
8,427
766
58
5
0
275,691
0
W
Neith
8,312
756
65
6
0
214,178
0
L
Vulcan
6,955
632
50
5
0
187,216
2
L
Neith
7,558
687
35
3
0
211,236
2
L
Bakasura
7,314
665
50
5
0
212,673
0
W
Shiva
7,805
710
14
1
0
259,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role