Player Matchup

Thor
Thor
FreshPrinceWill1
Thor
Level 108
God Stats
22W - 23L
1,531 SR
Queue Stats
408W - 424L
1,459 Elo+
Solo
Janus
Janus
OneAgileBoi
Janus
Level 58
God Stats
5W - 6L
1,393 SR
Queue Stats
106W - 99L
1,460 Elo+
Party 2
Jing Wei
Jing Wei
Ulmafa
Jing Wei
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 26L
1,352 Elo+
Party 1
Bellona
Bellona
Vafii
Bellona
Level 129
God Stats
1W - 0L
1,233 SR
Queue Stats
106W - 105L
1,438 Elo+
Party 2
Baron Samedi
Baron Samedi
eZFranXo1
Baron Samedi
Level 34
God Stats
1W - 2L
1,117 SR
Queue Stats
21W - 26L
1,352 Elo+
Party 1
Team Averages
Level 70
1,355 SR
1,412 Elo+

VS

Team Averages
Level 109
1,643 SR
1,483 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
ChrisB1932
Ne Zha
Level 99
God Stats
16W - 15L
1,843 SR
Queue Stats
364W - 358L
1,506 Elo+
Party 3
King Arthur
King Arthur
KyofuJuno
King Arthur
Level 120
God Stats
2W - 2L
1,713 SR
Queue Stats
162W - 147L
1,498 Elo+
Solo
Xbalanque
Xbalanque
XxBriAnZzPROxX
Xbalanque
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
orhun__the__boy
Danzaburou
Level 111
God Stats
7W - 5L
1,658 SR
Queue Stats
161W - 156L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 3 / 0
6,630
603
4,856
7,660
3,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 0 / 2
6,790
617
3,446
4,637
1,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Ulmafa
Jing Wei
10
2 / 0 / 3
5,980
544
3,911
4,701
1,516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
Vafii
Bellona
11
0 / 0 / 1
6,574
598
4,107
8,729
9,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Baron Samedi
eZFranXo1
Baron Samedi
11
5 / 2 / 1
6,091
554
5,841
5,810
3,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
2 / 0 / 0
5,281
480
3,388
5,847
4,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
ChrisB1932
Ne Zha
7
1 / 2 / 0
4,928
448
3,576
7,403
2,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
KyofuJuno
King Arthur
11
0 / 1 / 1
5,589
508
5,539
9,471
9,146
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Xbalanque
XxBriAnZzPROxX
Xbalanque
5
0 / 7 / 2
4,468
406
856
6,963
2,188
Danzaburou
orhun__the__boy
Danzaburou
8
1 / 3 / 0
5,154
469
4,168
7,318
2,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
13
Kills
4
5
Deaths
13
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
0
0
2
L
Ne Zha
ChrisB1932
Ne Zha
1
2
0
0.5
W
5
3
0
1.67
L
King Arthur
KyofuJuno
King Arthur
0
1
1
0.5
W
1
0
2
2
W
Jing Wei
Ulmafa
Jing Wei
2
0
3
3.5
W
Bellona
Vafii
Bellona
0
0
1
0.5
L
Xbalanque
XxBriAnZzPROxX
Xbalanque
0
7
2
0.14
W
Baron Samedi
eZFranXo1
Baron Samedi
5
2
1
2.75
L
Danzaburou
orhun__the__boy
Danzaburou
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,161
Damage
17,527
31,537
Taken
37,002
18,700
Mitigated
20,177
9,049
Healing
8,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,388
155
136
1,881
5,847
4,067
0
1,044
4,803
28,428
0
L
Ne Zha
ChrisB1932
Ne Zha
3,576
878
0
1,501
7,403
2,307
0
2,073
5,252
0
22,664
W
4,856
1,745
0
996
7,660
3,147
0
0
7,660
0
45,331
L
King Arthur
KyofuJuno
King Arthur
5,539
495
0
2,611
9,471
9,146
0
0
9,471
0
36,367
W
3,446
180
0
1,623
4,637
1,559
0
325
4,312
51,891
0
W
Jing Wei
Ulmafa
Jing Wei
3,911
2,147
0
1,593
4,701
1,516
324
1,247
3,454
0
29,540
W
Bellona
Vafii
Bellona
4,107
1,492
0
3,670
8,729
9,355
0
0
8,729
0
51,788
L
Xbalanque
XxBriAnZzPROxX
Xbalanque
856
348
0
0
6,963
2,188
0
3,081
3,690
0
6,257
W
Baron Samedi
eZFranXo1
Baron Samedi
5,841
1,051
0
1,167
5,810
3,123
108
1,816
3,994
37,521
0
L
Danzaburou
orhun__the__boy
Danzaburou
4,168
1,401
0
2,165
7,318
2,469
0
2,691
4,499
0
30,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,065
Gold Earned
25,420
366
Minions Killed
182
0
Camps Cleared
0
999,277
Distance Traveled
915,087
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,281
480
38
3
0
201,410
1
L
Ne Zha
4,928
448
41
4
0
188,184
0
W
Thor
6,630
603
68
6
0
217,379
1
L
King Arthur
5,589
508
53
5
0
184,227
0
W
Janus
6,790
617
109
10
0
223,781
0
W
Jing Wei
5,980
544
68
6
0
196,312
0
W
Bellona
6,574
598
78
7
0
180,037
0
L
Xbalanque
4,468
406
11
1
0
150,950
0
W
Baron Samedi
6,091
554
43
4
0
181,768
0
L
Danzaburou
5,154
469
39
4
0
190,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role