Player Matchup

Ix Chel
Ix Chel
CarlosL02
Ix Chel
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 43L
1,429 Elo+
Party 1
King Arthur
King Arthur
CesarPB
King Arthur
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 75L
1,456 Elo+
Party 1
Hercules
Hercules
Killipedia
Hercules
Level 48
God Stats
9W - 10L
1,519 SR
Queue Stats
25W - 26L
1,422 Elo+
Solo
Team Averages
Level 62
1,506 SR
1,435 Elo+

VS

Team Averages
Level 107
1,595 SR
1,377 Elo+
Surtr
Surtr
FriendlyFill
Surtr
Level 149
God Stats
1W - 0L
1,517 SR
Queue Stats
11W - 8L
1,580 Elo+
Solo
Kali
Kali
LordSunburn
Kali
Level 87
God Stats
22W - 8L
1,791 SR
Queue Stats
96W - 72L
1,340 Elo+
Solo
Baron Samedi
Baron Samedi
Mapena05
Baron Samedi
Level 84
God Stats
2W - 3L
1,478 SR
Queue Stats
33W - 45L
1,212 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
CarlosL02
Ix Chel
11
0 / 6 / 2
8,455
650
5,599
9,983
3,739
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
CesarPB
King Arthur
12
1 / 8 / 0
9,021
694
4,592
17,314
19,707
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
Killipedia
Hercules
10
1 / 6 / 1
8,571
659
5,787
13,391
13,743
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 18
9,998
769
12,324
17,060
14,969
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
11 / 1 / 9
11,957
920
13,825
14,462
7,519
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Mapena05
Baron Samedi
14
7 / 0 / 13
10,768
828
8,995
4,243
2,312
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
60
2
Kills
20
20
Deaths
2
3
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
CarlosL02
Ix Chel
0
6
2
0.17
L
King Arthur
CesarPB
King Arthur
1
8
0
0.13
W
2
1
18
11
L
Hercules
Killipedia
Hercules
1
6
1
0.25
W
11
1
9
15.5
W
Baron Samedi
Mapena05
Baron Samedi
7
0
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,978
Damage
35,144
40,688
Taken
35,765
37,189
Mitigated
24,800
4,680
Healing
15,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
CarlosL02
Ix Chel
5,599
773
673
686
9,983
3,739
0
2,075
7,908
33,986
0
L
King Arthur
CesarPB
King Arthur
4,592
532
0
0
17,314
19,707
0
4,069
13,245
0
25,846
W
12,324
5,019
0
5,353
17,060
14,969
172
3,118
13,942
1,236
37,818
L
Hercules
Killipedia
Hercules
5,787
719
0
3,321
13,391
13,743
0
3,865
9,526
0
18,176
W
13,825
6,972
0
6,612
14,462
7,519
778
1,804
12,658
0
44,938
W
Baron Samedi
Mapena05
Baron Samedi
8,995
1,169
1,695
1,761
4,243
2,312
481
1,203
3,040
40,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,047
Gold Earned
32,723
102
Minions Killed
133
0
Camps Cleared
0
663,000
Distance Traveled
726,148
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,455
650
55
4
0
212,283
0
L
King Arthur
9,021
694
25
2
0
211,527
0
W
Surtr
9,998
769
33
3
0
239,802
0
L
Hercules
8,571
659
22
2
0
239,190
0
W
Kali
11,957
920
56
4
0
269,820
0
W
Baron Samedi
10,768
828
44
3
0
216,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role