Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Kapitán
King Arthur
Level 140
God Stats
7W - 5L
1,303 SR
Queue Stats
76W - 91L
1,420 Elo+
Solo
Zhong Kui
Zhong Kui
Rafols
Zhong Kui
Level 88
God Stats
7W - 9L
1,477 SR
Queue Stats
77W - 56L
1,549 Elo+
Solo
Ix Chel
Ix Chel
Zero_2801
Ix Chel
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,431 Elo+
Party 1
Team Averages
Level 103
1,456 SR
1,480 Elo+

VS

Team Averages
Level 67
1,526 SR
1,395 Elo+
Camazotz
Camazotz
Dammal
Camazotz
Level 105
God Stats
21W - 15L
1,623 SR
Queue Stats
135W - 141L
1,581 Elo+
Solo
Fenrir
Fenrir
Dragoune6040
Fenrir
Level 86
God Stats
0W - 1L
1,647 SR
Queue Stats
58W - 60L
1,480 Elo+
Solo
Thanatos
Thanatos
FluXy XV
Thanatos
Level 80
God Stats
9W - 17L
1,223 SR
Queue Stats
137W - 148L
1,419 Elo+
Solo
Arachne
Arachne
Tahkkar
Arachne
Level 51
God Stats
5W - 5L
1,639 SR
Queue Stats
23W - 34L
1,310 Elo+
Solo
Cliodhna
Cliodhna
elmanificod
Cliodhna
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,185 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
2 / 2 / 13
9,368
781
6,356
13,949
7,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
 
Jing Wei
15
3 / 2 / 6
9,316
776
3,171
7,735
2,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
Kapitán
King Arthur
16
3 / 0 / 14
10,008
834
17,503
17,781
22,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
Rafols
Zhong Kui
18
6 / 2 / 5
10,689
891
13,160
12,869
12,512
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ix Chel
Zero_2801
Ix Chel
16
5 / 1 / 7
9,602
800
6,289
8,337
2,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Dammal
Camazotz
17
3 / 4 / 3
9,348
779
16,513
20,756
9,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
14
1 / 2 / 2
8,078
673
3,516
6,742
6,408
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
FluXy XV
Thanatos
16
1 / 5 / 5
9,079
757
8,770
13,197
6,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
Tahkkar
Arachne
14
1 / 4 / 3
8,215
685
4,284
10,935
6,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cliodhna
elmanificod
Cliodhna
12
0 / 4 / 1
7,333
611
283
8,522
2,959

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
20
19
Kills
6
7
Deaths
19
45
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
2
2
13
4.25
W
Jing Wei
 
Jing Wei
3
2
6
3
L
Camazotz
Dammal
Camazotz
3
4
3
1.13
L
Fenrir
1
2
2
1
L
Thanatos
FluXy XV
Thanatos
1
5
5
0.7
W
King Arthur
Kapitán
King Arthur
3
0
14
10
W
Zhong Kui
Rafols
Zhong Kui
6
2
5
4.25
L
Arachne
Tahkkar
Arachne
1
4
3
0.63
W
Ix Chel
Zero_2801
Ix Chel
5
1
7
8.5
L
Cliodhna
elmanificod
Cliodhna
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,479
Damage
33,366
60,671
Taken
60,152
48,832
Mitigated
32,481
34,074
Healing
11,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
6,356
402
9,969
9,768
13,949
7,989
1,850
0
13,949
29,255
0
W
Jing Wei
 
Jing Wei
3,171
2,372
0
1,224
7,735
2,676
3,002
0
7,735
0
16,462
L
Camazotz
Dammal
Camazotz
16,513
893
0
5,100
20,756
9,721
0
7,347
13,042
0
48,859
L
Fenrir
3,516
1,129
0
891
6,742
6,408
64
2,052
4,690
133
12,697
L
Thanatos
FluXy XV
Thanatos
8,770
1,798
0
4,225
13,197
6,728
817
6,708
6,254
0
37,303
W
King Arthur
Kapitán
King Arthur
17,503
1,463
0
1,641
17,781
22,805
541
70
17,174
328
41,635
W
Zhong Kui
Rafols
Zhong Kui
13,160
2,370
0
6,035
12,869
12,512
1,801
0
12,525
59,929
0
L
Arachne
Tahkkar
Arachne
4,284
2,856
0
1,142
10,935
6,665
0
5,358
5,460
0
11,525
W
Ix Chel
Zero_2801
Ix Chel
6,289
1,510
2,443
2,994
8,337
2,850
2,162
0
8,337
20,143
0
L
Cliodhna
elmanificod
Cliodhna
283
85
0
0
8,522
2,959
0
4,058
3,120
0
5,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,983
Gold Earned
42,053
272
Minions Killed
185
0
Camps Cleared
0
1,232,687
Distance Traveled
1,064,881
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
9,368
781
52
4
0
248,971
4
W
Jing Wei
9,316
776
42
4
0
209,886
0
L
Camazotz
9,348
779
60
5
0
275,679
0
L
Fenrir
8,078
673
24
2
0
236,705
0
L
Thanatos
9,079
757
74
6
0
241,036
0
W
King Arthur
10,008
834
54
5
0
280,311
0
W
Zhong Kui
10,689
891
104
9
0
256,592
0
L
Arachne
8,215
685
16
1
0
208,182
1
W
Ix Chel
9,602
800
20
2
0
236,927
0
L
Cliodhna
7,333
611
11
1
0
103,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role