Player Matchup

Cerberus
Cerberus
DantetheDemon117
Cerberus
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 78L
1,473 Elo+
Solo
Janus
Janus
PoopSockEatr
Janus
Level 40
God Stats
11W - 3L
1,691 SR
Queue Stats
40W - 45L
1,490 Elo+
Party 2
Arachne
Arachne
Xdingalings23
Arachne
Level 59
God Stats
4W - 0L
1,753 SR
Queue Stats
90W - 116L
1,511 Elo+
Party 2
Rama
Rama
cripdic
Rama
Level 104
God Stats
5W - 8L
1,317 SR
Queue Stats
247W - 223L
1,475 Elo+
Party 3
Zhong Kui
Zhong Kui
deemlighting
Zhong Kui
Level 95
God Stats
13W - 6L
1,477 SR
Queue Stats
494W - 424L
1,473 Elo+
Party 3
Team Averages
Level 81
1,547 SR
1,484 Elo+

VS

Team Averages
Level 35
1,419 SR
1,356 Elo+
Sylvanus
Sylvanus
Count Sasha 009
Sylvanus
Level 31
God Stats
2W - 15L
1,036 SR
Queue Stats
4W - 18L
1,308 Elo+
Solo
Bacchus
Bacchus
Garflet
Bacchus
Level 8
God Stats
0W - 3L
1,304 SR
Queue Stats
11W - 9L
1,238 Elo+
Party 1
Hachiman
Hachiman
Gilllard
Hachiman
Level 65
God Stats
2W - 2L
1,789 SR
Queue Stats
40W - 44L
1,401 Elo+
Party 1
Ratatoskr
Ratatoskr
SecretlyDoggo
Ratatoskr
Level 20
God Stats
14W - 13L
1,465 SR
Queue Stats
24W - 30L
1,333 Elo+
Party 1
Chaac
Chaac
toefungus035
Chaac
Level 49
God Stats
1W - 4L
1,500 SR
Queue Stats
10W - 18L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 3
7,351
525
6,142
13,074
8,795
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

14
3 / 1 / 8
8,673
620
12,039
6,883
2,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
14
8 / 1 / 3
8,669
619
6,387
11,930
4,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rama
cripdic
Rama
11
1 / 2 / 5
6,983
499
6,821
8,488
3,191
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
deemlighting
Zhong Kui
14
8 / 1 / 1
8,699
621
14,152
11,765
8,338
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
10
0 / 8 / 0
6,181
442
3,865
15,168
7,769
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bacchus
Garflet
Bacchus
9
3 / 4 / 2
7,018
501
4,291
11,431
11,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
Gilllard
Hachiman
8
2 / 3 / 3
6,156
440
9,449
9,391
3,080
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ratatoskr
SecretlyDoggo
Ratatoskr
12
0 / 5 / 3
6,786
485
4,325
10,436
3,741
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 4 / 1
6,189
442
3,943
11,792
6,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
24
Kills
6
6
Deaths
24
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
0
8
0
0
W
4
1
3
5.5
L
Bacchus
Garflet
Bacchus
3
4
2
1
L
Hachiman
Gilllard
Hachiman
2
3
3
1.17
W
3
1
8
7
L
Ratatoskr
SecretlyDoggo
Ratatoskr
0
5
3
0.3
W
Arachne
8
1
3
9.5
W
Rama
cripdic
Rama
1
2
5
1.75
W
Zhong Kui
deemlighting
Zhong Kui
8
1
1
8.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,541
Damage
25,873
52,140
Taken
58,218
27,712
Mitigated
33,128
24,363
Healing
7,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
3,865
1,572
0
2,330
15,168
7,769
158
13,209
1,871
31,313
0
W
6,142
998
1,668
4,411
13,074
8,795
0
2,608
10,466
19,502
0
L
Bacchus
Garflet
Bacchus
4,291
1,527
51
1,195
11,431
11,712
0
5,024
6,306
9,248
0
L
Hachiman
Gilllard
Hachiman
9,449
7,278
0
2,257
9,391
3,080
378
4,606
4,697
0
33,141
W
12,039
721
0
2,500
6,883
2,473
1,619
0
6,883
60,928
0
L
Ratatoskr
SecretlyDoggo
Ratatoskr
4,325
2,402
0
351
10,436
3,741
0
940
9,418
0
59,443
W
Arachne
6,387
3,923
0
5,019
11,930
4,915
29
209
11,721
0
67,526
W
Rama
cripdic
Rama
6,821
6,175
0
3,470
8,488
3,191
319
1,395
7,093
0
46,587
W
Zhong Kui
deemlighting
Zhong Kui
14,152
940
0
7,295
11,765
8,338
940
3,944
7,821
64,832
0
L
3,943
503
0
1,076
11,792
6,826
0
7,823
3,593
0
27,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,375
Gold Earned
32,330
414
Minions Killed
264
0
Camps Cleared
0
1,338,385
Distance Traveled
1,322,698
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,181
442
68
5
0
230,139
0
W
Cerberus
7,351
525
32
2
0
260,851
0
L
Bacchus
7,018
501
14
1
0
266,040
0
L
Hachiman
6,156
440
42
3
0
244,968
0
W
Janus
8,673
620
117
8
0
258,257
0
L
Ratatoskr
6,786
485
111
8
0
310,489
0
W
Arachne
8,669
619
96
7
0
293,123
0
W
Rama
6,983
499
80
6
0
254,436
2
W
Zhong Kui
8,699
621
89
6
0
271,718
0
L
Chaac
6,189
442
29
2
0
271,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role