Player Matchup

Bellona
Bellona
Drakevon
Bellona
Level 44
God Stats
2W - 3L
1,551 SR
Queue Stats
137W - 152L
1,399 Elo+
Party 1
Kuzenbo
Kuzenbo
Juwinn
Kuzenbo
Level 67
God Stats
2W - 1L
1,306 SR
Queue Stats
183W - 180L
1,448 Elo+
Party 1
Ra
Ra
OGHobbes
Ra
Level 128
God Stats
8W - 6L
1,423 SR
Queue Stats
316W - 292L
1,534 Elo+
Party 2
Heimdallr
Heimdallr
ProSgt Lipton
Heimdallr
Level 112
God Stats
10W - 9L
1,555 SR
Queue Stats
127W - 156L
1,513 Elo+
Party 2
Nemesis
Nemesis
The_Holy_Warden
Nemesis
Level 109
God Stats
7W - 3L
1,650 SR
Queue Stats
55W - 52L
1,503 Elo+
Solo
Team Averages
Level 92
1,497 SR
1,480 Elo+

VS

Team Averages
Level 91
1,381 SR
1,478 Elo+
Horus
Horus
Extravagantttt
Horus
Level 89
God Stats
2W - 5L
1,861 SR
Queue Stats
173W - 171L
1,574 Elo+
Solo
Hera
Hera
Eywa_Toruk_Makto
Hera
Level 159
God Stats
3W - 9L
1,256 SR
Queue Stats
404W - 359L
1,480 Elo+
Solo
Charybdis
Charybdis
Gilllard
Charybdis
Level 65
God Stats
0W - 5L
1,172 SR
Queue Stats
40W - 44L
1,424 Elo+
Party 3
Kali
Kali
NIGHTFURY301
Kali
Level 122
God Stats
2W - 3L
1,276 SR
Queue Stats
140W - 131L
1,527 Elo+
Solo
Cthulhu
Cthulhu
SecretlyDoggo
Cthulhu
Level 20
God Stats
1W - 2L
1,343 SR
Queue Stats
24W - 30L
1,384 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Drakevon
Bellona
10
1 / 1 / 1
6,120
510
4,039
10,597
10,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Kuzenbo
Juwinn
Kuzenbo
9
4 / 1 / 6
6,090
508
3,694
6,844
7,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
1 / 3 / 6
7,178
598
3,274
7,863
3,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
ProSgt Lipton
Heimdallr
11
4 / 1 / 7
7,066
589
5,115
7,035
2,923
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
6 / 1 / 5
7,568
631
7,495
9,572
3,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 1
7,181
598
7,773
9,631
7,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 5 / 3
6,001
500
7,074
7,716
2,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
Gilllard
Charybdis
8
1 / 3 / 0
5,313
443
4,265
5,867
1,758
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
6 / 0 / 0
7,719
643
5,519
12,054
5,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
8
0 / 6 / 2
5,024
419
2,165
10,035
5,721
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
16
Kills
7
7
Deaths
16
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bellona
Drakevon
Bellona
1
1
1
1.5
L
0
2
1
0.25
L
0
5
3
0.3
L
Charybdis
Gilllard
Charybdis
1
3
0
0.33
W
Kuzenbo
Juwinn
Kuzenbo
4
1
6
7
L
6
0
0
6
W
1
3
6
1.33
W
Heimdallr
ProSgt Lipton
Heimdallr
4
1
7
7.5
L
Cthulhu
0
6
2
0.17
W
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,617
Damage
26,796
41,911
Taken
45,303
27,604
Mitigated
23,301
10,230
Healing
10,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Drakevon
Bellona
4,039
1,833
0
2,148
10,597
10,585
0
0
9,764
0
29,449
L
7,773
3,287
40
4,410
9,631
7,464
0
0
9,631
0
59,801
L
7,074
1,592
0
1,050
7,716
2,401
402
1,778
5,838
46,162
0
L
Charybdis
Gilllard
Charybdis
4,265
2,465
0
1,273
5,867
1,758
0
1,870
3,881
0
28,268
W
Kuzenbo
Juwinn
Kuzenbo
3,694
1,325
0
1,097
6,844
7,065
0
2,077
4,767
13,261
0
L
5,519
2,794
0
2,915
12,054
5,957
0
625
11,387
0
59,975
W
3,274
103
615
2,337
7,863
3,277
156
4,236
3,627
59,434
0
W
Heimdallr
ProSgt Lipton
Heimdallr
5,115
2,357
0
3,118
7,035
2,923
277
1,817
5,218
0
48,892
L
Cthulhu
2,165
839
0
458
10,035
5,721
0
2,036
7,598
17,381
0
W
7,495
3,452
0
915
9,572
3,754
0
1,598
7,930
0
51,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,022
Gold Earned
31,238
316
Minions Killed
328
0
Camps Cleared
0
1,219,432
Distance Traveled
1,226,956
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,120
510
42
4
0
220,897
1
L
Horus
7,181
598
91
8
0
258,247
0
L
Hera
6,001
500
79
7
0
209,623
1
L
Charybdis
5,313
443
50
4
0
229,859
0
W
Kuzenbo
6,090
508
12
1
0
252,350
2
L
Kali
7,719
643
80
7
0
277,374
0
W
Ra
7,178
598
94
8
0
232,598
0
W
Heimdallr
7,066
589
89
7
0
225,891
0
L
Cthulhu
5,024
419
28
2
0
251,853
0
W
Nemesis
7,568
631
79
7
0
287,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role