Player Matchup

Mulan
Mulan
Bigerv93
Mulan
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 67L
1,371 Elo+
Party 1
Agni
Agni
Crispy_bacon13
Agni
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 169L
1,468 Elo+
Party 1
Tiamat
Tiamat
HeLLMaIsTrOz
Tiamat
Level 126
God Stats
2W - 3L
1,481 SR
Queue Stats
148W - 122L
1,605 Elo+
Party 2
Khepri
Khepri
Sir_Bri
Khepri
Level 110
God Stats
1W - 2L
1,231 SR
Queue Stats
139W - 173L
1,472 Elo+
Party 1
Ishtar
Ishtar
mr-cat23
Ishtar
Level 45
God Stats
2W - 4L
1,392 SR
Queue Stats
107W - 107L
1,496 Elo+
Party 2
Team Averages
Level 97
1,421 SR
1,483 Elo+

VS

Team Averages
Level 135
1,659 SR
1,466 Elo+
Scylla
Scylla
Hollow Necro
Scylla
Level 132
God Stats
2W - 1L
1,403 SR
Queue Stats
58W - 65L
1,437 Elo+
Party 3
Hera
Hera
Omidon83
Hera
Level 144
God Stats
2W - 0L
1,843 SR
Queue Stats
79W - 74L
1,487 Elo+
Party 3
Jing Wei
Jing Wei
Psÿche
Jing Wei
Level 145
God Stats
5W - 3L
1,647 SR
Queue Stats
174W - 184L
1,544 Elo+
Solo
Rama
Rama
Rizahh
Rama
Level 127
God Stats
6W - 2L
1,688 SR
Queue Stats
148W - 148L
1,418 Elo+
Solo
Atlas
Atlas
masterroshi419
Atlas
Level 129
God Stats
2W - 0L
1,713 SR
Queue Stats
69W - 77L
1,446 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Bigerv93
Mulan
16
4 / 10 / 6
10,505
700
6,308
22,155
22,972
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

18
5 / 11 / 2
10,996
733
12,601
18,250
8,657
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
19
6 / 11 / 4
11,896
793
16,711
21,476
15,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
Sir_Bri
Khepri
18
2 / 8 / 13
10,847
723
5,040
20,449
31,774
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ishtar
mr-cat23
Ishtar
19
4 / 7 / 7
11,633
776
13,234
17,363
9,820
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
19
7 / 4 / 23
12,440
829
14,076
10,656
5,110
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Hera
18
5 / 5 / 24
11,591
773
10,686
12,923
6,501
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
Psÿche
Jing Wei
20
13 / 4 / 23
13,386
892
29,444
15,746
8,576
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rama
Rizahh
Rama
20
18 / 4 / 19
13,612
907
25,978
15,152
7,929
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Short Sword

Short Sword

+25
Physical Power

19
4 / 5 / 31
11,631
775
9,195
20,175
26,902
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
167
21
Kills
47
47
Deaths
22
32
Assists
120
Player
Kills
Deaths
Assists
KDA
L
Mulan
Bigerv93
Mulan
4
10
6
0.7
L
5
11
2
0.55
L
Tiamat
6
11
4
0.73
W
Scylla
7
4
23
4.63
W
Hera
5
5
24
3.4
W
Jing Wei
Psÿche
Jing Wei
13
4
23
6.13
W
Rama
Rizahh
Rama
18
4
19
6.88
L
Khepri
Sir_Bri
Khepri
2
8
13
1.06
W
4
5
31
3.9
L
Ishtar
mr-cat23
Ishtar
4
7
7
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,894
Damage
89,379
99,693
Taken
74,652
88,341
Mitigated
55,018
12,729
Healing
23,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Bigerv93
Mulan
6,308
907
206
2,312
22,155
22,972
870
6,008
16,147
0
11,571
L
12,601
536
628
1,618
18,250
8,657
352
7,126
11,124
29,105
0
L
Tiamat
16,711
545
255
2,335
21,476
15,118
0
6,199
15,277
29,515
0
W
Scylla
14,076
875
2,223
2,103
10,656
5,110
3,013
4,398
6,137
34,099
0
W
Hera
10,686
3,680
1,800
3,222
12,923
6,501
1,072
6,508
6,185
19,797
0
W
Jing Wei
Psÿche
Jing Wei
29,444
27,382
847
4,509
15,746
8,576
3,143
8,783
6,517
0
56,174
W
Rama
Rizahh
Rama
25,978
20,642
831
5,139
15,152
7,929
1,481
6,985
8,069
0
46,878
L
Khepri
Sir_Bri
Khepri
5,040
235
271
828
20,449
31,774
0
6,278
14,171
12,942
0
W
9,195
3,352
1,633
1,632
20,175
26,902
92
6,553
13,392
19,233
0
L
Ishtar
mr-cat23
Ishtar
13,234
8,828
289
3,987
17,363
9,820
488
8,346
9,017
0
41,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,877
Gold Earned
62,660
135
Minions Killed
159
0
Camps Cleared
0
1,129,505
Distance Traveled
1,356,435
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,505
700
12
1
0
219,388
0
L
Agni
10,996
733
35
2
0
200,313
0
L
Tiamat
11,896
793
36
2
0
238,341
0
W
Scylla
12,440
829
46
3
0
292,635
0
W
Hera
11,591
773
14
1
0
267,268
0
W
Jing Wei
13,386
892
52
3
0
278,239
0
W
Rama
13,612
907
33
2
0
239,851
0
L
Khepri
10,847
723
7
0
0
230,209
0
W
Atlas
11,631
775
14
1
0
278,442
0
L
Ishtar
11,633
776
45
3
0
241,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role