Player Matchup

Gilgamesh
Gilgamesh
FramedTax64858
Gilgamesh
Level 116
God Stats
2W - 2L
1,422 SR
Queue Stats
217W - 198L
1,411 Elo+
Solo
Xing Tian
Xing Tian
PoggUwUrez
Xing Tian
Level 156
God Stats
0W - 1L
1,280 SR
Queue Stats
21W - 23L
1,580 Elo+
Party 1
He Bo
He Bo
R2Recon
He Bo
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,566 Elo+
Party 1
Merlin
Merlin
Sepi Ban
Merlin
Level 112
God Stats
3W - 2L
1,495 SR
Queue Stats
326W - 287L
1,519 Elo+
Solo
Serqet
Serqet
sparkymacgyver
Serqet
Level 154
God Stats
0W - 1L
1,291 SR
Queue Stats
13W - 12L
1,615 Elo+
Party 1
Team Averages
Level 137
1,398 SR
1,538 Elo+

VS

Team Averages
Level 148
1,581 SR
1,512 Elo+
Chaac
Chaac
RicardoAxel46
Chaac
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 24L
1,441 Elo+
Solo
Ymir
Ymir
Shnipes
Ymir
Level 212
God Stats
12W - 14L
1,557 SR
Queue Stats
696W - 622L
1,516 Elo+
Party 2
Jormungandr
Jormungandr
The23rdMacro
Jormungandr
Level 158
God Stats
17W - 8L
1,722 SR
Queue Stats
221W - 209L
1,530 Elo+
Party 2
Artemis
Artemis
alphaphoenix15
Artemis
Level 142
God Stats
13W - 4L
1,625 SR
Queue Stats
173W - 167L
1,533 Elo+
Party 2
Heimdallr
Heimdallr
pickaxe120
Heimdallr
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 87L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FramedTax64858
Gilgamesh
16
1 / 5 / 12
9,237
616
13,274
19,164
23,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Xing Tian
PoggUwUrez
Xing Tian
18
2 / 5 / 7
9,835
656
8,475
18,050
17,321
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

He Bo
R2Recon
He Bo
17
5 / 8 / 5
10,765
718
10,733
13,944
6,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
Sepi Ban
Merlin
18
3 / 6 / 6
10,385
692
15,688
14,492
7,073
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
6 / 5 / 6
10,657
710
12,954
12,246
8,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 4 / 13
11,483
766
13,170
18,804
19,983
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
Shnipes
Ymir
18
6 / 4 / 13
11,943
796
10,444
19,311
23,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Jormungandr
The23rdMacro
Jormungandr
20
8 / 2 / 13
12,355
824
21,289
13,950
14,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

19
4 / 4 / 14
11,728
782
13,494
10,931
5,366
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
pickaxe120
Heimdallr
18
6 / 4 / 11
11,715
781
14,131
13,223
6,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
93
17
Kills
29
29
Deaths
18
36
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
FramedTax64858
Gilgamesh
1
5
12
1.4
L
Xing Tian
PoggUwUrez
Xing Tian
2
5
7
1.1
L
He Bo
R2Recon
He Bo
5
8
5
0.94
W
5
4
13
2.88
L
Merlin
Sepi Ban
Merlin
3
6
6
1
W
Ymir
Shnipes
Ymir
6
4
13
3.13
W
Jormungandr
The23rdMacro
Jormungandr
8
2
13
7.25
W
4
4
14
2.75
W
Heimdallr
pickaxe120
Heimdallr
6
4
11
2.88
L
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,124
Damage
72,528
77,896
Taken
76,219
62,823
Mitigated
70,310
14,150
Healing
29,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
FramedTax64858
Gilgamesh
13,274
2,810
820
1,945
19,164
23,900
0
7,840
10,774
0
17,993
L
Xing Tian
PoggUwUrez
Xing Tian
8,475
367
227
3,343
18,050
17,321
0
7,304
10,358
16,390
0
L
He Bo
R2Recon
He Bo
10,733
881
891
1,476
13,944
6,458
0
5,952
7,654
22,081
0
W
13,170
1,213
726
6,623
18,804
19,983
544
9,599
8,483
0
28,482
L
Merlin
Sepi Ban
Merlin
15,688
671
1,941
3,132
14,492
7,073
0
5,250
8,905
46,084
0
W
Ymir
Shnipes
Ymir
10,444
3,890
867
4,772
19,311
23,708
558
8,032
10,020
16,898
0
W
Jormungandr
The23rdMacro
Jormungandr
21,289
3,132
2,213
3,314
13,950
14,447
736
5,672
7,793
47,243
0
W
13,494
4,836
2,616
2,276
10,931
5,366
3,655
4,446
5,988
0
34,965
W
Heimdallr
pickaxe120
Heimdallr
14,131
6,470
2,635
3,052
13,223
6,806
3,944
7,147
5,526
0
22,535
L
12,954
1,057
0
375
12,246
8,071
0
3,510
8,471
0
14,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,879
Gold Earned
59,224
130
Minions Killed
176
0
Camps Cleared
0
1,369,498
Distance Traveled
1,322,840
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,237
616
10
1
0
246,023
0
L
Xing Tian
9,835
656
13
1
0
286,154
0
L
He Bo
10,765
718
31
2
0
270,593
0
W
Chaac
11,483
766
15
1
0
247,153
0
L
Merlin
10,385
692
63
4
0
298,114
0
W
Ymir
11,943
796
12
1
0
265,529
0
W
Jormungandr
12,355
824
60
4
0
280,848
0
W
Artemis
11,728
782
62
4
0
258,119
0
W
Heimdallr
11,715
781
27
2
0
271,191
0
L
Serqet
10,657
710
13
1
0
268,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role