Player Matchup

Skadi
Skadi
 
Skadi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
ImSoRandom4
Arachne
Level 144
God Stats
13W - 14L
1,514 SR
Queue Stats
177W - 168L
1,484 Elo+
Party 1
Chaac
Chaac
UT576
Chaac
Level 157
God Stats
31W - 31L
1,543 SR
Queue Stats
81W - 96L
1,502 Elo+
Party 1
Chang'e
Chang'e
UwU_Shiooo
Chang'e
Level 127
God Stats
9W - 6L
1,541 SR
Queue Stats
195W - 176L
1,456 Elo+
Party 1
Atlas
Atlas
deathking299
Atlas
Level 140
God Stats
13W - 9L
1,473 SR
Queue Stats
24W - 27L
1,479 Elo+
Party 2
Team Averages
Level 138
1,514 SR
1,484 Elo+

VS

Team Averages
Level 78
1,444 SR
1,500 Elo+
Pele
Pele
AtoMicBDE
Pele
Level 80
God Stats
1W - 2L
1,230 SR
Queue Stats
229W - 249L
1,463 Elo+
Party 4
Ra
Ra
Lavadeath678
Ra
Level 107
God Stats
1W - 2L
1,526 SR
Queue Stats
92W - 74L
1,543 Elo+
Party 3
Maui
Maui
ROCKWELL
Maui
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 56L
1,517 Elo+
Party 3
Surtr
Surtr
UNO CHONKS
Surtr
Level 77
God Stats
13W - 11L
1,461 SR
Queue Stats
263W - 283L
1,460 Elo+
Party 4
Ishtar
Ishtar
bossman5667
Ishtar
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 59L
1,516 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
2 / 1 / 3
6,810
524
4,700
6,927
2,012
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
ImSoRandom4
Arachne
13
9 / 1 / 2
8,205
631
8,934
9,522
3,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
UT576
Chaac
13
1 / 0 / 2
7,707
593
6,211
8,822
6,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chang'e
UwU_Shiooo
Chang'e
13
1 / 1 / 3
6,747
519
5,220
7,236
2,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 0 / 5
6,758
520
5,391
8,839
6,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
1 / 4 / 0
5,843
449
4,441
11,618
3,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
2 / 2 / 0
7,134
549
5,513
7,533
3,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Maui
9
0 / 2 / 0
5,935
457
1,564
10,705
7,561
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Surtr
10
0 / 3 / 0
5,790
445
3,900
10,774
5,791
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ishtar
9
0 / 4 / 0
5,429
418
3,432
8,537
2,995
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
14
Kills
3
3
Deaths
15
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
2
1
3
3.5
L
Pele
1
4
0
0.25
W
Arachne
ImSoRandom4
Arachne
9
1
2
10
L
2
2
0
1
L
Maui
0
2
0
0
L
Surtr
0
3
0
0
W
Chaac
UT576
Chaac
1
0
2
2
W
Chang'e
UwU_Shiooo
Chang'e
1
1
3
2.5
L
Ishtar
0
4
0
0
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,456
Damage
18,850
41,346
Taken
49,167
21,270
Mitigated
23,466
16,122
Healing
10,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
4,700
2,650
186
2,768
6,927
2,012
1,829
331
6,596
0
48,902
L
Pele
4,441
1,022
0
1,982
11,618
3,999
0
1,018
10,406
0
37,033
W
Arachne
ImSoRandom4
Arachne
8,934
6,195
0
1,136
9,522
3,383
0
2,067
7,382
0
43,023
L
5,513
486
72
1,393
7,533
3,120
0
3,687
3,592
59,598
0
L
Maui
1,564
342
1,013
1,985
10,705
7,561
0
2,929
7,766
21,960
0
L
Surtr
3,900
1,389
0
2,822
10,774
5,791
0
0
9,992
67
37,964
W
Chaac
UT576
Chaac
6,211
894
0
4,767
8,822
6,666
0
67
8,755
0
57,692
W
Chang'e
UwU_Shiooo
Chang'e
5,220
467
600
4,339
7,236
2,295
481
3,006
4,230
48,721
0
L
Ishtar
3,432
1,469
0
1,031
8,537
2,995
0
2,629
5,908
0
34,392
W
5,391
2,588
253
2,073
8,839
6,914
145
1,506
7,239
26,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,227
Gold Earned
30,131
353
Minions Killed
328
0
Camps Cleared
0
1,288,867
Distance Traveled
1,186,712
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,810
524
81
6
0
221,819
0
L
Pele
5,843
449
62
5
0
234,552
0
W
Arachne
8,205
631
65
5
0
292,929
0
L
Ra
7,134
549
102
8
0
262,237
0
L
Maui
5,935
457
35
3
0
249,650
0
L
Surtr
5,790
445
59
5
0
222,393
0
W
Chaac
7,707
593
104
8
0
261,348
0
W
Chang'e
6,747
519
77
6
0
272,587
5
L
Ishtar
5,429
418
70
5
0
217,880
0
W
Atlas
6,758
520
26
2
0
240,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role