Player Matchup

Thor
Thor
Acpm123
Thor
Level 44
God Stats
1W - 2L
1,816 SR
Queue Stats
208W - 180L
1,430 Elo+
Solo
Ix Chel
Ix Chel
GalacticTater
Ix Chel
Level 148
God Stats
2W - 1L
1,774 SR
Queue Stats
39W - 27L
1,408 Elo+
Party 1
Sun Wukong
Sun Wukong
Zanderlit1456
Sun Wukong
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 25L
1,416 Elo+
Party 1
Team Averages
Level 86
1,697 SR
1,418 Elo+

VS

Team Averages
Level 106
1,607 SR
1,371 Elo+
Ishtar
Ishtar
AzureVampire
Ishtar
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,212 Elo+
Solo
Zhong Kui
Zhong Kui
FatherDezmin
Zhong Kui
Level 89
God Stats
1W - 2L
1,717 SR
Queue Stats
21W - 22L
1,312 Elo+
Solo
Serqet
Serqet
MonkeyDHaytham
Serqet
Level 181
God Stats
9W - 13L
1,605 SR
Queue Stats
206W - 184L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Acpm123
Thor
12
5 / 5 / 4
9,743
812
5,586
11,344
5,067
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
14
10 / 2 / 5
10,845
904
12,785
8,733
3,695
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Zanderlit1456
Sun Wukong
14
2 / 1 / 13
9,644
804
6,469
11,792
11,862
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
12
2 / 4 / 3
8,606
717
6,955
8,680
3,227
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
FatherDezmin
Zhong Kui
12
3 / 6 / 2
8,992
749
10,256
10,188
6,277
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 7 / 4
9,612
801
7,651
11,769
5,873
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
17
Kills
8
8
Deaths
17
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Thor
Acpm123
Thor
5
5
4
1.4
L
Ishtar
2
4
3
0.88
L
Zhong Kui
FatherDezmin
Zhong Kui
3
6
2
0.67
W
Ix Chel
10
2
5
6.25
L
3
7
4
0.71
W
Sun Wukong
Zanderlit1456
Sun Wukong
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,840
Damage
24,862
31,869
Taken
30,637
20,624
Mitigated
15,377
3,249
Healing
3,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
Acpm123
Thor
5,586
496
0
0
11,344
5,067
0
4,290
6,955
0
36,094
L
Ishtar
6,955
4,456
0
964
8,680
3,227
216
3,744
4,936
0
26,141
L
Zhong Kui
FatherDezmin
Zhong Kui
10,256
1,027
0
1,361
10,188
6,277
852
4,921
5,267
41,698
0
W
Ix Chel
12,785
1,220
620
2,521
8,733
3,695
643
2,056
6,159
42,950
0
L
7,651
1,727
0
1,379
11,769
5,873
0
4,518
7,251
0
24,198
W
Sun Wukong
Zanderlit1456
Sun Wukong
6,469
365
0
108
11,792
11,862
342
4,421
6,957
0
21,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,232
Gold Earned
27,210
139
Minions Killed
117
0
Camps Cleared
0
599,244
Distance Traveled
575,384
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,743
812
56
5
0
190,080
0
L
Ishtar
8,606
717
29
2
0
202,324
0
L
Zhong Kui
8,992
749
64
5
0
187,542
0
W
Ix Chel
10,845
904
64
5
0
191,644
0
L
Serqet
9,612
801
24
2
0
185,518
0
W
Sun Wukong
9,644
804
19
2
0
217,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role